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Limiting the range of the unit based on its type would definitely be a more realistic simulation, but unfortunately that cannot be done through XML. Perhaps Lua, but that's not my forte.
Pretty much missile rovers are catapults, rovers are cavalry and rangers are archers. So far the game really lacks the high-tech feel you got in SMAC/SMACX.
This mod at least reminds us that we're not dealing with low tech primatives but people with jets. The only thing I think it would be cool to do would be to limit the range dependent on the unit. It just makes sense an infantry unit can be airlifted farther than an armored unit.