Space Engineers

Space Engineers

ISM Hellfire Launcher
116 Comments
Locomotor79 7 Aug, 2020 @ 2:01pm 
could you also make it for large block plz and then use large block dimensions
1x1x2 plze and 2 is block lengt
that whould be cool Thanks in Advance
Locomotor79 7 Aug, 2020 @ 1:54pm 
since yours is also compact and i like that no clunky launcher models iff its 1x1x2 i dont mind
i dont like the vannila or the 3x3x3 versions
Locomotor79 7 Aug, 2020 @ 1:52pm 
could you update this launcher so it can be used whit the weapon core mod and the missiles use homing ability then you dont need a turretbase to make for this launcher then you can just connect them straight to the conveyer system
Locomotor79 7 Aug, 2020 @ 1:51pm 
hee FancyFez you there
Locomotor79 23 Sep, 2019 @ 10:03am 
its bugged its purple for me
Locomotor79 23 Sep, 2019 @ 5:16am 
could you make this also a homing missile version off it that whould be COOL
becausse whit homing option whe actually could stack these in a row on all 4sides off the ship becausse the server as conveyers aswhell and iff i whould make a missila barge or Battleships whit this hellfire launchers whe actually rain missiles on them no matter howmuch they have on Anti missile becausse when you have so much off these its just unstoppeble
Mojo 1 Dec, 2015 @ 6:07pm 
Capt.Jack021 14 Nov, 2015 @ 9:19pm 
Me Like!
GalaxyMaster1 24 Oct, 2015 @ 7:05pm 
could u make a large ship version??
Plexxter [FF0000FF] DD 18 Oct, 2015 @ 2:22am 
hey FancyFez you can check it with SEModder4, he helps so many to get their mods on DX11. He's really good at it.
Sorry for my bad english
Golden Dragon 10 Oct, 2015 @ 1:03pm 
I want DX11 too!
The Lerone 4 Oct, 2015 @ 6:02am 
Could you make it dx11 please. I dont know what goes into it or how much work is involve but i love using this weapon on my designs and would love a dx 11 version
Rikkavidu_GER 22 Sep, 2015 @ 3:22pm 
DX11 compatible?!
Oniix 29 Aug, 2015 @ 1:44pm 
please make this for large ships as well. its really cool but currently has little use for me since i solely use large ships.
DarthAdin 29 Aug, 2015 @ 11:59am 
Can you make it for large ships too? I love this weapon but I'm more of a large ship fan so I don't use it as much!
Dr Doofenshmirtz 15 Aug, 2015 @ 4:51am 
is it dx11?
Whaddageek 4 Jul, 2015 @ 3:57am 
It really needs more internal ammo storage (especially compared to the Grendel), as in survival mode it can only hold 25 rockets. It will also only load 14 on its own self-reloading.
Leeuwtje 11 Jun, 2015 @ 11:57pm 
oh cool red vs blue end the weapon oh wow !!!!!!!!
L O L LLLLLLLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOLLLLLLLLL !!!!!
Constellation 27 May, 2015 @ 5:41pm 
@raven4096 Arron's drones won't have a problem hitting Sage's stuff with just ONE of these equipped.
Raven4K 24 May, 2015 @ 5:05am 
I think it's time to give henry mk1 these as an upgrade lol
MoDD DeeP 23 May, 2015 @ 10:17am 
I think it needs a longer reload after all 25 are fired!
RangerOfTheOrder 9 May, 2015 @ 7:59pm 
This thing is one bad mother f*cker! I would not want to face off against a ship armed with one of these.
Carkoth 4 May, 2015 @ 4:12pm 
Well... Would not want to go against this!!!
Reverend Revenant 19 Apr, 2015 @ 10:11pm 
BAHAHAHA
25 barrels of fun
Orinoco 15 Apr, 2015 @ 9:21pm 
Perhaps instead of high build cost (which only goes so far in terms of balancing) you could make it work like the reloadable rocket launcher, it fires a very fast burst (one for each of the "tubes" on the model) and then takes some time to reload.
GrimTheYeeter 9 Apr, 2015 @ 10:27pm 
I don't know why people are complaining about OP'ness... You want OP go have a look at A better Arsenal(ABA) jesus xD. It's nice to see cool weapon designs to play around with and if you're like me and you like destructive weapons to use in creative for fun and to blow your friends up with then this mod is great along with many others that're good and strong. If you don't like the "OP'ness" then don't download it or don't use it in survival or just don't use it at all. Simple as that :] great job FancyFez....now if only we could get some large ship fixed weapons <.< >.>
GuRPeR707 7 Apr, 2015 @ 3:27pm 
lower file size please?
Scya 30 Mar, 2015 @ 6:57am 
@FancyFez
Hi! I love Your idea about this launcher but it is simple OP. Increasing the cost of the weapon and its ammo is the worst possible way how to balance it. Way better should be make it fit the already existing stuff - it means make it weaker (both blast radius and damage) and with far cheaper ammo.
My two coins :-)
shiva chirr 24 Mar, 2015 @ 8:49pm 
so if the coveyors work fine what do the missle travle thought the large or small coveyors
Torca 20 Mar, 2015 @ 4:30am 
Yes i know what you mean i did look at the compensation on the fire power and what not butin creative that thing is insane
Cringe Goblin  [author] 19 Mar, 2015 @ 6:11pm 
For the people saying that something is OP, have you by any chance take a look at material cost, ammunition cost or building time? For the Love of God - PLEASE, before you post something... just get a look on those things.
sylvania 19 Mar, 2015 @ 2:35pm 
HOLY MOTHER OF GOD THAT IS OP
Torca 15 Mar, 2015 @ 3:38am 
The second i saw this i couldnt stop laughing at how insane this is Great job :D
Teksorbkyva 13 Mar, 2015 @ 9:10pm 
@FancyFez
Sorry if it came off badly >.< I guess what I meant to say is that I don't agree with the measure of yellow versus the neutral colors. They (the ISM weapons) seem more similar to the yellow colorations of the vanilla conveyor tubes. I understand the insignia as a trademark kind of thing, but colorability always helps! I hope this doesn't seem like a complaint, your weaponry is really on-point.
Arty 13 Mar, 2015 @ 2:13pm 
too OP pls nerf
Cringe Goblin  [author] 13 Mar, 2015 @ 12:31pm 
@Teksorbkyva sorry but that "ISM insignia" is like a signature of mine, so You wouldn't ask an artist (not saying that I'm one!) or a company to remove their signature/logo, right? (and by the way there is no ISM logo on Hellfire :) )
Teksorbkyva 13 Mar, 2015 @ 11:38am 
@FancyFez
Do you plan on releasing/updating versions of your weapons without the ISM insignias and yellow colorations?

Swell add-ons by the way!
andreykl 13 Mar, 2015 @ 7:12am 
Is it possbile to do different types of missiles? Like
- slow but long range and powerfull missiles, easy to shot down
- fast medium power missiles
Various effect would be a good thing too but I doubt they are possible (like anti-armor missiles that damages only armor or missile with no damage but funcy explosion, self-guiding)
alkrak44 13 Mar, 2015 @ 6:24am 
heh he he can someone say "havok launchers"
Frackham le Rouge 13 Mar, 2015 @ 6:00am 
If there is a world where the dakka is up to an acceptable ammount, this is nowhere near it. NEED MOAR DAKKA!
BlackBirdXI 12 Mar, 2015 @ 5:28pm 
DAKKA DAKKA DAKKA DAKKA DAKKA!!!!!!!!!!!!!!!!!!!!!!!!!!
DNAR 12 Mar, 2015 @ 3:55am 
Rofl. Reminds me of the Gundam Missile mod for Freelancer!
starfury 12 Mar, 2015 @ 12:02am 
need a large ship version and turret. any chance to rig in lock-on ability?
Vorteck 11 Mar, 2015 @ 11:23pm 
plz make a turret one
Mind Goblin 11 Mar, 2015 @ 4:42pm 
cannot rate this up enough. SOOO MUUUCH DAAAAKKA
°Cypheir 11 Mar, 2015 @ 9:55am 
reduce rate of fire if you can, the missiles impact on each other if you hold it down.
Neon 11 Mar, 2015 @ 9:45am 
Aren´t they too OP?
TheGreatPigeon 11 Mar, 2015 @ 7:19am 
that is awsome!
Autowar 10 Mar, 2015 @ 9:49pm 
I am dissapoint! I thought you had written a script that would fire each rocket launcher block sequentially!!!
HighCastle 10 Mar, 2015 @ 6:04pm 
Can you make a smaller kind of rocket mod. This one is cool, it's just too big for a small ship.