Space Engineers

Space Engineers

Speed of Light mod
157 Comments
ArcticFox 5 Jun @ 8:16am 
Just tested this on my server. still works
a  [author] 6 Jul, 2024 @ 6:41pm 
hey there, that actually sounds like something else is overriding my speed mod; 250 is not a default so it's likely something else like a background mod or something alike (anything that modifies environment.sbc causes this)
RipMe/Vipr 6 Jul, 2024 @ 4:51pm 
Hey a, I doubt you look here anymore since the last time you messaged was over a year ago but why do big ships go at a capped speed? Say a Carrier that's a large grid, it goes 250 m/s but the gauge is only half way. Nobody but you (mostly nobody) will know the reason and possibly a fix for this
chill guy 16 Aug, 2023 @ 11:50am 
instructions unclear: all rotors and hinges moove at the speed of light
a  [author] 29 Jun, 2023 @ 10:07am 
Ah, yea that makes sense, the way Space Engineers modding works is by creating a layout of files that either add to or overwrite the existing game files, such as the Environment.sbc file which is responsible for the speed limits and other aspects of the simulation.

You could try mess with the loading order, see if it overwrites the other way around. this mod *only* modifies the Environment.sbc file, so it should only override whatever changes the survival mod made, so the rest should still work in that case.
Derrick da Fox 25 Jun, 2023 @ 6:06pm 
@a The only symptom I see is capped speed. Everything else is completely fine. If I run Extended Survival with this mod, then this mod just simply doesn't work. It's capped at like 350 m/s, which is the survival mods' cap.
a  [author] 25 Jun, 2023 @ 1:03am 
@Derrick da Fox:
Interesting, what kind of symptoms are you seeing? this mod only changes a few basic variables in the Environment.sbc so it /shouldn't/ conflict with most mods, unless they extensively overhauled that file perhaps
Derrick da Fox 16 Jun, 2023 @ 2:49pm 
Man, that sucks, the Extended Survival mods conflicts with this mod...
a  [author] 12 Mar, 2022 @ 4:03pm 
Yes
Erikan39 11 Mar, 2022 @ 2:21pm 
Does this mod also increase angular speed limit?
a  [author] 16 Feb, 2022 @ 4:52am 
@Der Konverter: You need some overkill thruster type to get you there, the warp drive mod mentioned in the description did that for me, and your PC also needs to be able to handle it, because both the FPS and UPS will drop more and more, at around 400km/s on my previous PC it wasn't really flying but more teleporting and waiting while the game essentially hung. It may run better nowadays though.. so who knows :)
or you could just smoke a thousand joints so you get to 420 000 :weed::weed::weed: :megusta:
Der Konverter 15 Feb, 2022 @ 8:05am 
How i can fly 420KM/s?
a  [author] 29 Jan, 2022 @ 9:14am 
Hey there, thanks for the heads up, not sure what could cause it to reset the sensor ranges, haven't had that myself, but the rotor speed being hard to control is an unfortunate side effect of also setting the maximum angular velocity to the speed of light.
I haven't found a good way around it, but I'm also hesitant to lower it because it would defeat the purpose of the mod.
Antiloompa 29 Jan, 2022 @ 8:55am 
Hey, it would seem that this mod resets all sensor ranges to 0.1m whenever I start the game.
I'm also kinda annoyed that the mod messes with hinges, rotors and pistons in regards to speed A LOT.
As in: "increase speed" adds 1000rpm.
a  [author] 7 Aug, 2021 @ 8:40pm 
No worries, thank you for posting the conflicting mod, interesting to see that something that looks so benign would conflict, but I guess it touches the Environment.sbc file too.
It's kind of unfortunate how they put all the 'environment stuff' in one file, it makes it easy for mods to conflict.
jetblade545 7 Aug, 2021 @ 12:32pm 
for me it was this mod it was brawling with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2556846555 after i removed it it worked. sorry.
a  [author] 7 Aug, 2021 @ 11:07am 
No problem :) glad it still works
Moral Officer Juni 7 Aug, 2021 @ 11:06am 
Errr, I was just have a non-wrinkly-brain moment. It works just fine, I just loaded another mod than ended up throwing hands with this one. Unloading it fixed it, sorry about that.
a  [author] 7 Aug, 2021 @ 4:10am 
You could try putting the mod at the top of the mod list, I think higher up mods take more precedence, but note that it may also break whatever mod is causing the issue.
a  [author] 7 Aug, 2021 @ 4:08am 
I just tested it (for anyone on linux, just set it to proton 5.0 and use protontricks to install dotnet48 )
it seems to work fine for me if I only have that mod enabled, I was able to go 600m/s with the 'deterrent fighter' from the 'earth start' scenario. I suspect some other mod is conflicting
a  [author] 7 Aug, 2021 @ 3:22am 
is it? it's a very simple change to the Environment.sbc that has worked for the longest time, unless they changed that very basic file? it's a little hard to verify for me from Linux but considering how simple it is, I wonder if it's not just colliding with some other mod like a skybox mod, because those also have to use the Environment.sbc file and they often leave the speeds in, meaning the skybox has a chance to override this mod,
jetblade545 6 Aug, 2021 @ 2:48pm 
ya (NotANoob) the mod is broken
Moral Officer Juni 30 Jul, 2021 @ 4:04am 
By chance, is anyone else having issues since the recent update? Just freshly reinstalled my server n' stuff a bit ago but some mods such as this one aren't working. Just me?
ERROR_CODE 509 21 Jul, 2021 @ 11:21pm 
The speed of light is but a mere recommendation. We can go faster.
a  [author] 1 Jul, 2021 @ 11:25pm 
@Mustard hm, that should just work unless they radically overhauled the way they set that speed.. Do note it isnt' a thruster mod or anything like that, you still need to manually reach the 104m/s+ speeds, it's not going to make a ship faster, it just unlocks the maximum speed
Mustard Tiger™ 1 Jul, 2021 @ 11:22pm 
@a all I have are blueprint ships from the workshop.
a  [author] 1 Jul, 2021 @ 11:00pm 
@Mustard: it should increase the speed of all grids, workshop or not, if it's not working you might have a skybox mod or other mod that overrides this one. Skybox mods are often the cause because Space engineers defines the max speed and the skybox textures and a lot of other things inside the single Environment.sbc file.
Mustard Tiger™ 30 Jun, 2021 @ 12:01am 
Does this not work with workshop ships? No difference in speed.
Lyric Drake 591 27 Jun, 2021 @ 12:34pm 
lol one time I rammed into a planet at over 5k m/s and only 2 light armour blocks at the very front got destroyed... I broke the game that day.
Davrel 2 Apr, 2021 @ 11:25am 
Worked for me. Loving this simple but imo necessary change
a  [author] 20 Feb, 2021 @ 8:30am 
@CASPER: do you have other mods? perhaps something that changes the skybox/background? especially older mods of those often affect the speed due to the definitions for the skybox and the speed are in the same file (environment.sbc)
Casper 20 Feb, 2021 @ 8:28am 
It seems like this mod doenst work anymore?
a  [author] 11 Feb, 2021 @ 9:15am 
@HOSTAGE: you'd need to put a high power thruster such as the abovementioned warpdrive on your ship and power it somehow, this mod only changes the maximum speed, nothing else
My Dog 11 Feb, 2021 @ 3:03am 
how do i fly at mock 6 instantly is there a button for that??
Wick 16 Jan, 2021 @ 7:20am 
Thanks! I appreciate when you get to it. Yours is the only speed mod that does a good job of changing rotation rates. That lets me use rotary launchers to send things to orbit without having to use bugged artificial masses.
a  [author] 16 Jan, 2021 @ 2:00am 
Thanks for the heads up, I don't have space engineers available here right now and I need to find back the SBMI file (it's in a backup .. somewhere), but it's good to know. I'll have to experiment with lower numbers than speed of light I guess? wonder what weird engine things they did to make this break, it seems like such a simple tweak, but oh well I'll get to testing it soon
Wick 15 Jan, 2021 @ 6:04pm 
As per the world below, the rotor torque often seems to reset. You might want to check it's set to max.
Wick 15 Jan, 2021 @ 6:02pm 
In case you wanted a world to troubleshoot with:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2204024898
Wick 15 Jan, 2021 @ 12:42pm 
The only other mod I have enabled is an information mod. It only displays extra information to the UI and doesn't affect the physics.

But since I have you attention, can you also look at increasing the speed limit on remote controls? I realize that might be dangerous in terms of asteroid avoidance. I'm willing to accept that risk.

Let me know if you need a world that demonstrates what I'm seeing. I'll upload it to my workshop.
a  [author] 14 Jan, 2021 @ 5:47pm 
@chad do you have any other mods enabled? multiple mods can have the same definitions and only one will take precedence. also mods like aerodynamics will also cause things to slow back down inside the atmosphere. i'll try test when i can.
Wick 13 Jan, 2021 @ 6:14pm 
Just this last week it appears there was a change to limit angular velocity. A system that used to be able to spin a large mass to 60 RPM now can't get past 15. I can still spin an empty arm. So this is a problem of torque vs. moment of inertia I guess.

More distressingly, it appears that things are damped back to 100 m/s on release. I used to be able to toss ships at 500 m/s easily. Now, they release barely above 100 m/s and then slow right down - even with dampers off.
a  [author] 31 Dec, 2020 @ 11:58am 
Oh yea, that's definitely one of the side effects because of the higher maximum angular velocity, because those sliders work on a relative scale to the maximum, which is now the speed of light, and 300MM/s is a little hard to dose even in steps of 1% heh, not sure if I could fix that without having to write a deeper overhaul of those interface bits, which would undoubtedly interfere with lots of other things, so unfortunately that'll have to just stay that way for now ^^;
manpan 31 Dec, 2020 @ 9:30am 
I've noticed that with this mod installed any Hinge\Rotor velocity increase\decrease via a toolbar button has changed. It used to go up\down by 3 rpm, now it is a 300 rpm change. Klang was pleased.
Somewhere 21 Nov, 2020 @ 1:13pm 
That im aware of just the speed but i will check if it adds more torque as well
a  [author] 21 Nov, 2020 @ 4:01am 
@khrystkun: as in more torque/speed too? that'd be strange, it does allow for higher angular/rotational maximum speed the same way it increases the maximum linear speed, but it should not change the amount of torque a rotor puts out or anything like that..
Somewhere 21 Nov, 2020 @ 3:02am 
Mod is attributed to increased rotor speed in my experience (mod loaded by itself = 3k rpm rotors) : /
THEWITTYROBIN 12 Nov, 2020 @ 9:35am 
what i learned while using the mod is its always important to quick-save before leaving your home base. i cant tell you how many astroids i collided with. but its also important to change your flying style by disabling your forward thruster and keeping your inertial dampeners on. it keeps your momentum up and automatically corrects the ship to go where you are looking. this is really important if youre going 20kps and the astroids are spawning and passing you in about 3 seconds. also dont forget to have your forward thrusters on the hotkeys.
Delta Tau 5 Nov, 2020 @ 2:45am 
It's quite a great game, I wish I had tried it sooner. Removal of the speed limit is game changing, it would take ages to get to Europa from the Earth Moon under the regular speed limit without making a jump drive. Takes a few minutes now! A bit buggy though, asteroids spawn as I pass them and collision doesn't keep up very well at high speeds. I've flown right through planets! It certainly does make the game feel smaller and makes me more aware of how much the moons/planets are not even remotely close to scale. I would love to see them rework the game to make it more to scale and support normal game mechanics at super high speeds, but I'm quite happy to settle for your mod. Thanks again for making this, it made the game 10x better for me instantly.

Your mod was mentioned in this video that I watched as a tutorial on how to build my first ship: https://www.youtube.com/watch?v=TQiILQNd_9o&feature=youtu.be&t=1100
a  [author] 4 Nov, 2020 @ 2:29am 
@Kali: Yea! I much love that it's possible in this game, most games would tie this down in the engine itself without any options to configure it, but in Space engineers it's a matter of adjusting some variables and you're good to go, in part because they made it run on Havok which separates physics updates from collission testing, allowing things to move freely between the physics tests. I also think this should be utilized in games more, however because of the physics engine technically not keeping up I do understand it makes developers feel a little weird :P
I'm glad you enjoy the game and my little mod! just out of curiosity, what video did you see? I had no idea it was mentioned anywhere, is neat to see people enjoying it ^^
Delta Tau 3 Nov, 2020 @ 4:03pm 
OMFG yes. I wasn't even looking at mods yet and someone mentioned this mod in a video, I came looking for this immediately. This should be default behavior in any space travel game ever. There is no such thing as a speed limit in space, except maybe the speed of light itself. Thank you for doing what the developers should have done from day 1. Looking forward to accidentally over accelerating myself beyond redemption into some moons tonight!