Counter-Strike 2

Counter-Strike 2

Bourg
117 Comments
@tiosam 22 Mar, 2024 @ 9:14am 
please port this map from cs2. one of best comunity maps i´ve played!
Девочка мидер 16 Dec, 2022 @ 6:20am 
LPOO
Bhoppi 26 Apr, 2018 @ 3:17am 
Many good maps but this one is sexy, simple but not simple. Every corner has surprise.
EXPERIMENT 626 16 Feb, 2016 @ 7:05pm 
so clean, so simple, so beautiful !!!!!!!!!!!!!!!!!!!!!
Frøg 25 Oct, 2015 @ 10:53am 
Really like it man! It's awesome. The gameplay is very fast paced and I like all the "wallbang-able" spots. Also, I like the T skins you chose :3 The anarchist looking ones are my favorite :D But all in all, great map. Really hope it gets added in an operation.
MnogoQm 12 Sep, 2015 @ 4:10am 
i really like that the time is kind of dusk-ish or dawn-ish i cant decide its very cool and its something that has not been done yet with all the wallbangs :)
MnogoQm 12 Sep, 2015 @ 4:09am 
VALVE MAKE THIS MAP COMPETITIVE ITS SO COOL AND SEXY OHHH
Klems  [author] 11 Sep, 2015 @ 9:48am 
FUCK this nav. Why do I always find something is missing AFTER shipping the update?
coy 11 Sep, 2015 @ 9:21am 
nice updates, but I want to throw greandes in to that flag! Are you a NAV wizard? http://i.imgur.com/qhA2ICg.jpg :csgohelmet:
Tomskky {GORILLA TAG LEVEL 25} 5 Sep, 2015 @ 3:04pm 
make the B doors smaller, thats what i would say. The way they are now you can't smoke/molly very well
TESTME 5 Sep, 2015 @ 7:52am 
love the map and the design but i think you need some post plant positions on a and more nade spots
Matzebiene 5 Sep, 2015 @ 4:06am 
Looks Nice. Gonna try it later. Nice work!
kaldren. 4 Sep, 2015 @ 8:08pm 
10 manned this tonight. I enjoyed the fast pace the map had, but it was kind of hard keeping track of how many different connectors around the mid area there are. the window in mid kind of confused me, it really seemed kind of funky with the gameplay since it was spammable to a degree that a good deal of damage still happened through it, people would get in firefights through it. also, A site really lacks some post plant positions, it was had to hold it after the bomb was down since they could come from anywhere easily, and there just wasnt ample cover. I did get a funny collateral, on the ct side of A by the truck, looking towards the mid connector, i shot a T coming around the corner and the bullet went through the gray door behind him and hit a teamate in the head lol. it was a fun map though, just a little chaotic. well done :D!
Jiro 4 Sep, 2015 @ 2:03pm 
Bien joué ma caille, j'espère que ça sera la win!
POUR LA FRANCE DU GENERAL, LES PETITS BOURGS DE NOS CAMPAGNES
11 22 Aug, 2015 @ 3:58am 
looks amazing bro gj
coy 17 Aug, 2015 @ 8:33am 
ok I had not noticed another garage door on the door to the left. It's just an odd area for TWO big doors to me now :orb: only recently noticed the wires boost in :csgoa: good stuff!
Klems  [author] 17 Aug, 2015 @ 7:08am 
It would only block the window temporarily. The door can't possibly fall off the track because there are metal thingies that blocks it. I see your point though, I may be overthinking it :) I just needed a wallbangable wall, as a matter of fact I was never truly happy with this door.
@Gimpel I didn't know, thank you. This will be dealt with in the next update :)
spendabelFreund 17 Aug, 2015 @ 7:08am 
@ham5, the sliding door currently closes another wide door (visible from inside the building). It's not meant to close the windows or the other door.
I didn't immediately realize either.
spendabelFreund 17 Aug, 2015 @ 7:06am 
BTW, there's still a broken DM spawn near CT spawn (a slight bit towards middle/A). You spawn inside the ground (only your head sticks out, no movement possible)
spendabelFreund 17 Aug, 2015 @ 6:55am 
Nevermind, I just went ingame and saw that there is another door behind the sliding door
coy 17 Aug, 2015 @ 6:54am 
why would it slide to the right and block a window instead of the door to the left? if you slide that door to the left to block the door as I imagine it was intended, then it will fall right off the track.... leave it tho even fmpone docks his semi trailers backwards :Pentagram:
spendabelFreund 17 Aug, 2015 @ 6:51am 
What would it close or open then?
Klems  [author] 17 Aug, 2015 @ 6:49am 
@ham5 What do you mean? It's a sliding door, IRL it would slides to the right along the wall.
coy 17 Aug, 2015 @ 6:37am 
Im quite confused about this door and its track.. http://i.imgur.com/WbH2chw.jpg :csgoanarchist:
Klems  [author] 30 Jul, 2015 @ 6:42am 
@Gimpel It's the main entrance into B for the terrorists, with the forklift and the boost spot over B.
spendabelFreund 30 Jul, 2015 @ 6:29am 
Hey :)
Where is "main" in this map? (Trying to understand your last update)
Ome 13 Jun, 2015 @ 5:33am 
perfectly to play
Den!ed 14 May, 2015 @ 2:42am 
looks real nice
Tiger's Flow 13 May, 2015 @ 8:31am 
Salut mec, j'ai squatter ta map et j'avoue que j'ai pas grand chose a dire si ce n'est bravo, je ne vois pas ce que tu pourrais refaire en fait, peut etre detailler encore plus le decor autour, les toits, apres les grilles vers le spawn terro GA, qq objets que tu pourais changer en non physique ou des conneries comme ça, mais sinon nickel, un peut trop de grand espace je trouve, mais ça les gout et les couleur hein... ;)
Et ton radar, serieux travail de pro! GG
Chek mon dernier projet, beaucoup plus serieux que le precedent https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=441482957
Cliché 2 May, 2015 @ 2:05pm 
Fantastic map, I only played with bots but it has great rotating features and great places to hold site. It feels a little small, if it were extended in any way I think it'd be much better. Maybe even take from nuke something like rafters at B site?
AMEGO /rus/ 29 Apr, 2015 @ 2:46am 
подкинте оружик
Tiger's Flow 25 Apr, 2015 @ 6:28pm 
Superbe l'ami, respect franchement, je débute dans le level design, je suis à la foie motivé et dépité et voyant ton taf mec! Passe jetter un oeil à ma map quand t'as le temps et dis moi ce que t'en pense*
et si t'as 2 3 conseil pour le maping je suis preneur l'ami! ;) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=429139307
coy 24 Apr, 2015 @ 1:10am 
looks kinda blury and not as crisp now
Nogo 10 Apr, 2015 @ 2:23pm 
Nice map.
Thx for it.
upper 3 Apr, 2015 @ 2:47pm 
Hey, great visuals. You have done a great job working with different materials - something I find really hard to pull off. Congrats on a great map!

If you have time please check out my map I'm working on and drop me some feedback.
de_boiler (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=416322409)
Zikon 28 Mar, 2015 @ 9:29am 
great map!
coy 25 Mar, 2015 @ 9:35pm 
that railing at B was annoying thanks!! lol'd at the plinko tower! :) and this nodraw? http://imgur.com/xbZv773
e1fy 21 Mar, 2015 @ 4:35am 
Fucking beautiful
Cass 18 Mar, 2015 @ 6:59pm 
i think this is a good map good jod man
AlexB -_- 18 Mar, 2015 @ 12:12pm 
I really do think this is a great map!
coy 18 Mar, 2015 @ 1:55am 
http://imgur.com/ajhwzhj -op shadows!
This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents
SHIV 17 Mar, 2015 @ 8:06pm 
Add pls
Magus 17 Mar, 2015 @ 12:21pm 
Running on my server, bon travail mec...
BALKANY 17 Mar, 2015 @ 12:17pm 
A very good map, good team balance and good awp spot.
One question, how many slot in this map?
Very good job and i hope valve add this map in future update. Congratulation bro...
Brokkolii 17 Mar, 2015 @ 8:57am 
Nice, thats actually a Map that can do it into an Operation! :D I like the the B Spot, the Jumping on top of it and the risky spot besides the Entrance. The A-Spot and the A-Long way is a little bit open, but can work well. If there is any Playtesting like to test with you. Its very impressive how you cover all the Areas with diffrent Patterns. Also there is much love in this Map, because if you look close you see some little Stuff, like the bucket in the Middle :D
thatguyfromtraderjoes 16 Mar, 2015 @ 9:21pm 
gign van
Axel'Arellano⚡⚡ ⚡ ⚡ 16 Mar, 2015 @ 7:50pm 
wow
coy 16 Mar, 2015 @ 4:53pm 
ahh ya that looks a little different;] so precise! much jumping, cammping on railings, wow
geng 16 Mar, 2015 @ 12:19pm 
`very nice map dude but i think its is to t sided tho also when i typed a weapon command it bugged and csgo stopped
Klems  [author] 16 Mar, 2015 @ 9:54am 
@Kaphene: thanks a lot! It really helps us map maker.
@ham5: You changed the nav yourself, that's why the changes aren't updated. Delete it and it should be fine. I tried to improve FPS by redoing the whole hint pass, if there are some areas where FPS aren't acceptable then send me a screenshot.