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I've double checked everything, this mod should have all the texture files working properly. You should check if any other mod you are subscribed to uses acr_d.vmt in the weapons\upgrades folder.
Yeah, sure, do whatever you wish.
No problem, many people make reskins without even asking or giving credits, so I appreciate that you asked :).
The worldmodel is the same wheter player is holding it or when it's on the ground.
You don't need to subsribe to Sakura's sights, they are included in this mod. Ans it should be compatible with MBUS, though the front sight is probably not going to be at the end of the rail.
It should work, unless the server has sv_pure set to 1.
Yes.
Well, none of my mods have PMAGs in worldmodel, I am too lazy to implement it right, I tried but I hate working with worldmodel textures. If someone was willing to do that I could give him viewmodel PMAG texture.
This mod had MBUS sights and Magpul marking but many people consider Troy sights a lot better, and I can see why is that.
Well, I will just rename this skin to black Mod1. I will also add the white markings but I will make them a bit different from austin's.
It is all getting a bit confusing and messy. If I were you I would just rename and reorganize the Workshop channel so that the "Ultimate" is now called "Ultimate mod 0" and make a "ultimate mod 1" or something like that so that it is not so confusing.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=396095445&searchtext=rails
Well, yes, but that would also change the mount for M4, M16 and UMP45 as well, there already is a mod that does that though.