Homeworld Remastered Collection

Homeworld Remastered Collection

Bulletmod (Defunct)
156 Comments
Cloaked 29 Dec, 2017 @ 12:46am 
This mod no longer works, however ballistics/simulated projectiles were incorporated into the 2.0 Patch. You can also check out the 2.3 Players Patch here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1190476337
Koopak  [author] 9 Mar, 2017 @ 6:46pm 
Its not I have been very Busy, I apologise
Manic 28 Feb, 2017 @ 3:29am 
Sadly, makes me cri
Vepiru 28 Feb, 2017 @ 1:49am 
Snif snif, mod doesn't seem compatible anymore :(
Jimeno 24 Feb, 2016 @ 4:52am 
@Koopak Fantastic, so happy to see classic HW1 mechanics back in some from, love you man!
Manic 11 Feb, 2016 @ 5:51pm 
Nice, and that was a realy fast response. Maybe with teh fighters give their bullets a bit of a blast radius? If you feel like trying, maybe a flak fighter, same design and look of normal interceptor, or of bomber, but it fires flak projectiles
Koopak  [author] 11 Feb, 2016 @ 5:49pm 
been a bit busy, but iv been brain storming improvments
Manic 11 Feb, 2016 @ 5:49pm 
any progress?
Manic 31 Jan, 2016 @ 10:00pm 
okay, maybe give there bullets a tiny explosion radius or a little bit of missile guidance
Koopak  [author] 31 Jan, 2016 @ 9:57pm 
They are a bit less accurate in fighter combat than they need to be but as i said so far iv just been getting the mod loadable and functioning, accuracy balance is next
Manic 31 Jan, 2016 @ 7:17pm 
Nice, So how do interceptors do? can they actually hit anything smaller than the broadside of a destroyer?
Koopak  [author] 31 Jan, 2016 @ 12:25am 
Mod should be in a playable state now
Manic 30 Jan, 2016 @ 1:34pm 
K
Koopak  [author] 29 Jan, 2016 @ 7:49pm 
@Orange_Slime_ This isnt a rebalance mod, I intend to keep gearbox's balance as best i can with this version, I will consider a rebalanced version seperate of it once iv mastered the balancing tools i have.
Manic 29 Jan, 2016 @ 4:40pm 
Cool, how do the flak work currently? They need a few more turrets or larger blasts to be effective
Koopak  [author] 28 Jan, 2016 @ 10:52pm 
All ballistic weapons are passign through ships, ill begin ivestigating and fixing this soon, expect a fully fuctional version by the end of the weekend, likely sooner. Also having had a break I have several new ideas that I will be investigating namely how to make Beam Weapons have their ability to miss and then slide onto target and visa versa like they did in Homeworld 1
Koopak  [author] 28 Jan, 2016 @ 9:44pm 
Sorted it, was an old call in the scouts, game is running now
Manic 28 Jan, 2016 @ 10:38am 
Archive in multiple files? Is it read only? Perhaps in a folder with special access privledges?
Koopak  [author] 27 Jan, 2016 @ 2:48pm 
I'm having issues addressing an access violation error that accures only when the mod is archived in a big file, apreciate any help offered
Manic 26 Jan, 2016 @ 4:19pm 
Maybe add some instructions on breaking down squadrons and stuff? Can the interceptors actually hit things now?
Koopak  [author] 26 Jan, 2016 @ 1:57pm 
Just did a repack of the mod as is, as a debug, working on solving a crash issue.
Manic 20 Jan, 2016 @ 8:21pm 
You, You are the most awesome person ever, could you maybe put a few instructions on how to use the evade or break down the groups? The interceptors seem useless, so the guns may need to be made more accurate, just suggesting, took 14 of them 3 minutes to kill a probe
Koopak  [author] 20 Jan, 2016 @ 5:41pm 
Ok sorry i havent gotten to update it yet life has gotten pretty busy but as soon as this week is overi should have some time away from school and work
Manic 18 Jan, 2016 @ 10:24pm 
Same here, I'm almost being forced to sing about it
thats hard
Pvt. Scrubby 18 Jan, 2016 @ 2:44am 
Showing interest for another update :)
Manic 15 Jan, 2016 @ 2:45pm 
I really hope it gets updated...
Manic 14 Jan, 2016 @ 10:51pm 
This is an awesome mod, Problem is, my interceptors cant hit shit, nor can my flak frigates, plus, can you put out a guide on how to use it with the evasion and such?
ServersDown 10 Jan, 2016 @ 5:27am 
This was a great mod...I really hope you decide to update it :)
Koopak  [author] 18 Dec, 2015 @ 9:43pm 
Heard dev posts about a movement system overhaul coming very soon, looking forward to it
Red nuts 18 Dec, 2015 @ 12:15pm 
INTERREST!
Koopak  [author] 18 Dec, 2015 @ 12:43am 
Alright this weekend ill look into what needs to be done to bring it up, i should atleast keep it maintained
Icchan 14 Dec, 2015 @ 1:32am 
Please update!
jurassic_v 24 Nov, 2015 @ 5:55am 
i show interest!
Koopak  [author] 12 Nov, 2015 @ 10:49am 
I keep considering it, im pretty busy with work and school at the moment however, but ill make it mroe of a priority if more people show intrest.
Jay the Red 9 Nov, 2015 @ 1:06pm 
Will a updated version be realeased soon?
Koopak  [author] 8 Nov, 2015 @ 8:40pm 
@Crazydan unsure of your particular issue at this time but it likely has to do with the out of date nature of the mod
Jay the Red 8 Nov, 2015 @ 6:31am 
When I use this mod in skirmish it crashes when it is loading "Universe".
Koopak  [author] 2 Nov, 2015 @ 2:05am 
Also will post it in a discussion
Koopak  [author] 2 Nov, 2015 @ 2:03am 
@Templerlord
I will message you the post i wrote to respond to you because it is some 2600 characters long and cant be posted here (1000 caracter cap)

Also this is an open invitation to anyone wanting my assistance on workign with or understanding mods, ill share what I know freely.
Koopak  [author] 2 Nov, 2015 @ 2:00am 
@Bombiz
This is likely due to changes in the code since i last worked on the mod. Getting any mod that worksl ike this to play nice with the campain can be hard as well but when the dev team releases the patch im waiting for ill update this. Possibly sooner if I keep getting demand.
Bombiz 23 Oct, 2015 @ 6:07pm 
ok so when I play this mod in skirmish it works fine but when I try to play it in campaign it keeps crashing. can anyone help me with this? i've tried creating a new profile and lowering the video settings to minimum.
templerlord 20 Oct, 2015 @ 5:43am 
A local mod team says this method could lead to extramly low accuracy, because the turret/launcher movement in HW2 frame relays on the attack rate system too much. Do you have any idea to overcome this, or is it actually not that bad?

And another question, is it possibile to restore the classic beam weapon accuracy system?
Koopak  [author] 29 Sep, 2015 @ 5:46pm 
yeah thats the issue that has been bugging me
bartoszaks 27 Sep, 2015 @ 9:36pm 
Oh. ok. But then they will probably implement that in 2020...
Koopak  [author] 27 Sep, 2015 @ 1:20pm 
no, no in their test builds they have a system that SHOULD be holding
bartoszaks 26 Sep, 2015 @ 11:33pm 
oh, they have method for formation. too bad they will brake the formation once they are in weapons range...
Koopak  [author] 26 Sep, 2015 @ 10:13pm 
they have a working method for formations at the least
bartoszaks 3 Sep, 2015 @ 7:48am 
Super patch? Oh, come on they surely wont fix the formations and tactics.
Koopak  [author] 2 Sep, 2015 @ 2:06pm 
As of right now this mod is woefully out of date, i apologise for the inconvenience but simply have not had the time to work on it. However when the seemingly mythical "super patch" comes along i will make sure to make some time to bring it up to date and improve it further.
bartoszaks 31 Aug, 2015 @ 8:30am 
This mod crashes my HW1R when loading a mission. It gives me "acces violation" error.