Arma 3
COOP13 Rolling Thunder II
44 Comments
Urban 22 Nov, 2018 @ 12:45pm 
Good mission
Phantom Six 22 Nov, 2018 @ 12:43pm 
Excellent mission. Love mechanize vehicle supporting the infantry.
Gwynbleidd 22 Nov, 2018 @ 12:43pm 
Really fun mission!
Evans 22 Nov, 2018 @ 12:43pm 
Nice one, spent most of my time bleeding out
Verstanden 20 Nov, 2018 @ 2:08pm 
no saves, no respawn, no arsenal, just the way we like it :D
Siil 20 Nov, 2018 @ 2:07pm 
Fun combined arms mission, very well done ambience.
Variable 20 Nov, 2018 @ 2:05pm 
Awesome mission, Hollywood (in the good days, the 90's) quality
Sputnik Monroe 20 Nov, 2018 @ 2:05pm 
I really like this mission, I hope to play it again. Really enjoy playing missions as a vehicle crew.
Mali Robot 20 Nov, 2018 @ 2:05pm 
Big scale cool mission!
Varanon 20 Nov, 2018 @ 2:04pm 
Nice mission with LOTS of fire.
ultra_wrongway 20 Nov, 2018 @ 2:04pm 
Great combined armes mission!
Maximum Josh 20 Nov, 2018 @ 2:03pm 
Excellent combined arms mission!
[9RT]V®M®F® 4 Nov, 2015 @ 12:14pm 
what?...Unfortunately?? hah! your voice is good! hard and special!:steamhappy:
Stagwine  [author] 4 Nov, 2015 @ 12:04pm 
Unfortunately yes.
[9RT]V®M®F® 4 Nov, 2015 @ 11:48am 
It's your voice in Radio?
Stagwine  [author] 4 Nov, 2015 @ 11:34am 
I really appreciate feedback, glad you liked.
[9RT]V®M®F® 4 Nov, 2015 @ 11:32am 
my balls down!...i'll repeat:my balls down!))) great! ty!
デニス 11 Oct, 2015 @ 3:27pm 
One of the best missions that I had the pleasure of leading. :NATO::boss::bandit:
ALIAScartoons 11 Oct, 2015 @ 3:24pm 
Fun mission. Good work as usual. Thank you!
UnNamed 11 Oct, 2015 @ 3:24pm 
f*ing great mission
ultra_wrongway 11 Oct, 2015 @ 3:24pm 
Great mission! Thanks stagwine!
McGregor 11 Oct, 2015 @ 3:23pm 
Cool mission! Keep em coming
Alwarren 11 Oct, 2015 @ 3:23pm 
Great mission, and certainly not an exercise :)
Stagwine  [author] 24 Jul, 2015 @ 9:26am 
Glad you liked it!
Rykers 24 Jul, 2015 @ 5:25am 
Blast, just went to finish this off from where I had saved it playing SP and the latest patch has wiped the save point.

As I had pretty much finished it and will replay it with the squad sometime anyway, I thought I'd report in that it was a great little mission, really enjoyed it and thank you for your efforts making it. Cheers.

Now for part 3.....
streetylite 19 Jul, 2015 @ 8:33pm 
Just a bad game , NO saves. Too much time for nothing.O on you stesm level Got that right.
Rykers 17 Jul, 2015 @ 5:54am 
Ah okay, I'd had a good look around just in case but will go further afield. Thanks for that.

Have enjoyed it all so far, thanks.
Stagwine  [author] 16 Jul, 2015 @ 8:19am 
Make sure all enemies of the counterattack to terminal are killed. They can sometimes get stuck bit further away. End script triggers when they are killed.
Rykers 15 Jul, 2015 @ 3:51pm 
Cleared all the objectives, but now what? Nothing about what to do next has appeared.
streetylite 17 Jun, 2015 @ 6:45pm 
No saves I bet?
Stagwine  [author] 17 Jun, 2015 @ 2:23pm 
Since you asked nicely, it is now released in my WS : )
[FGM] Irishman 17 Jun, 2015 @ 1:38pm 
BRING US PART 3!
streetylite 13 Jun, 2015 @ 6:59pm 
The game is bad, NO SAVES.No need to work this hard .then start ALL over.
Stagwine  [author] 12 Jun, 2015 @ 4:28pm 
Updated a new version, along with release of 1st part. Anticipated 3rd part is undergoing betatesting and polishing. I regret the strange release order, this was in many ways experimental mission for me, and I wanted to see how it works.

VERSION 1.3 changelog:

- Maintenance compound defense overhaul
- Minor script bug fixes (and likely new introduced)
- Some new ambient audio added
- Ambient objects added to bases
- More randomization with AI defenders
- Psycho's revive and Tonics Viewdistance updated
- Minor detail adjustments
- Changed the mission name to usual naming conventions
- Respawn to group, if applicable
- Minor loadout changes, and extras for DLC owners (not mandatory)
- Added supports to Team Leader as well(2nd in CoC). Support isn't lost now if the squad leader bites it.
ObliviousAmerican 2 May, 2015 @ 7:37am 
excellent mission
streetylite 28 Apr, 2015 @ 4:24pm 
Rewrite till you get right.
streetylite 28 Apr, 2015 @ 4:22pm 
no saves.DUM.
Stagwine  [author] 27 Apr, 2015 @ 10:35am 
@streetylite: This is a multiplayer mission so savegame is not available.

Next part is not forgotten. I have ran into issues implementing the desired storyline and I had to rewrite many key scripts/elements. Lot of the work is now done, and as soon I am tad less busy in RL, I'll look into it and try to release. Thanks for comments everyone, stay tuned.
streetylite 9 Apr, 2015 @ 5:35pm 
no saves bad.
ᵀᴸᴰ»Fivegarcias 18 Mar, 2015 @ 4:26pm 
Amazing twist at the end. Part 3 can't come soon enough
simon322 16 Mar, 2015 @ 6:28pm 
Worked well no server/script issues at all (i53570k Gtx660)
great fun would like to see more of the same maybe over a larger area of the map with more AI
ArmaMagna 16 Mar, 2015 @ 1:14am 
Awesome stuff, especially the end!
[FGM] Irishman 15 Mar, 2015 @ 3:16pm 
10 out of fucking 10 greatest mission ever played BRING PART 3!!!!!
Link 15 Mar, 2015 @ 9:40am 
Nice mission! Keep it up!