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As I had pretty much finished it and will replay it with the squad sometime anyway, I thought I'd report in that it was a great little mission, really enjoyed it and thank you for your efforts making it. Cheers.
Now for part 3.....
Have enjoyed it all so far, thanks.
VERSION 1.3 changelog:
- Maintenance compound defense overhaul
- Minor script bug fixes (and likely new introduced)
- Some new ambient audio added
- Ambient objects added to bases
- More randomization with AI defenders
- Psycho's revive and Tonics Viewdistance updated
- Minor detail adjustments
- Changed the mission name to usual naming conventions
- Respawn to group, if applicable
- Minor loadout changes, and extras for DLC owners (not mandatory)
- Added supports to Team Leader as well(2nd in CoC). Support isn't lost now if the squad leader bites it.
Next part is not forgotten. I have ran into issues implementing the desired storyline and I had to rewrite many key scripts/elements. Lot of the work is now done, and as soon I am tad less busy in RL, I'll look into it and try to release. Thanks for comments everyone, stay tuned.
great fun would like to see more of the same maybe over a larger area of the map with more AI