Arma 3
[OPTRE] Solar Raid
21 Comments
UltimoScorp 23 Feb, 2021 @ 6:33pm 
Having a similar issue to Raid on Ifestonia, the scenario tries and fails to find units that don't exist, in this case its a Marine unit.
UberUnit 30 Apr, 2020 @ 4:00pm 
I have a missing units problem
Liberty_Valance 11 Mar, 2016 @ 6:28am 
the mission ended successfully, I shot maybe 10 bullets and maybe killed one oponent !!!
Liberty_Valance 6 Mar, 2016 @ 6:56am 
I die immediately .. same shit as the previous scenario ... sorry
Haze 8 Oct, 2015 @ 1:18am 
As soon as the pelican lands I die... I think the pelican is crushing me as i disembark.
Ninja-454 26 May, 2015 @ 3:41pm 
Absolutely! I added the "add [OPTRE] to the beginning" thing myself because there are quite a few halo mods, but it's hard to find them. Add the same tag to the beginning, people will find them better. Better search = more plays = notoriety = huge recognition and fan base = prolonged use of said mod.
Ogachi  [author] 26 May, 2015 @ 3:33pm 
That's cool. I updated all of them to reflect changes. As of now, I'm getting the new version of OPTRE to check compatibility and update a few things. Thanks for the alert!
Ninja-454 26 May, 2015 @ 3:22pm 
I might have posted that on 3 others. My bad, just pasted it on all of the TEI missions. :p
Ogachi  [author] 26 May, 2015 @ 3:18pm 
Thank you, Ninja! I'll get to it.
Ninja-454 26 May, 2015 @ 3:17pm 
Recommend updating for Operation Trebuchet [OPTRE]. Cheers! :3
[TEI] should be swapped with [OPTRE] to effect the shown change.
Ogachi  [author] 16 Mar, 2015 @ 3:14pm 
Could you tell me more about the problem? The AI is notoriously bad at vehicle usage, I know, but did the problem persist through a second attempt? Also, how long did you wait?
Strez 15 Mar, 2015 @ 4:18pm 
The AI sucks and can't land the Pelicans.
Ogachi  [author] 10 Mar, 2015 @ 12:47pm 
I've revamped the insertion and added markers and tasks. If you get a chance, tell me what you think!
Ogachi  [author] 10 Mar, 2015 @ 12:40am 
If all else fails, I'll work something out with the warthogs or just start the foot assault from further. I'll look into the bag glitch. I'll get it done in the morning. Thanks!
Sangre 10 Mar, 2015 @ 12:10am 
The backpack glitch is still present for me. Good luck with the pelican insertion though. The pelicans are a bit glitchy.
Ogachi  [author] 10 Mar, 2015 @ 12:06am 
Let me know how it works! I'll do what I can to iron out what bugs I can feasibly get rid of. In the mean time, I'll work on developing and testing a version that begins with a pelican insertion instead of direct combat.
Sangre 10 Mar, 2015 @ 12:03am 
Im running ALIVE. Ill try it without.
Ogachi  [author] 10 Mar, 2015 @ 12:02am 
I am working on the finer details of both Solar Raid and Helljump, such as a briefing and markers. I do understand what you're saying about starting in combat and I'll look into perhaps a pelican insertion.

I'm not really sure about the animation you mention. I haven't personally encountered it. Are you running any mods alongside TEI?
Sangre 9 Mar, 2015 @ 11:58pm 
It would be nice not to start in combat. Also some markers would be nice. In the begining you also do some weird backpack picking up animation.
Ogachi  [author] 9 Mar, 2015 @ 11:55pm 
Could you tell me your opinion and what you would change so I can plan for future releases?
Sangre 9 Mar, 2015 @ 11:42pm 
I think this mission needs a bit of work.