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I'm sure you could find help from other modders if needed...
Cheers,
Greytest
I had to go into the mods file and make a local copy to keep my ship from leaking air like a sieve, but that's not going to work very well online.
Those windows were positively brillaint, so I hope their removal was some sort of mistake. Please look into it. Thanks!
The obvious solution would be to simply make my own collision meshes. Problem is, the Havoc physics plug-in (2012 version that Keen uses) used to generate those properties does not work with my version of 3DS Max, the 2014 version of the plug-in however does but MVM Builder does not accept that. On top of that, I am forced to use an older version of MVM builder (a program used convert the models to a format the engine reads) because the current version is also broken in some way.
Currently it seems like it's up to Keen software to fix their mod tools as I'm not going to go through the trouble of trying out every version of 3DS Max or Maya that they could possibly have used that actually is capable of generating the files that will work in Space Engineers.
Really? You're SURPRISED? I'm not.... after the wildfire.... nay, thermonuclear popularity of Minecraft, applying Minecraft-esque things like mining and building with blocks to a great damage and physics system is a stroke of genius. Add in the fact that there are very few (Or none, I haven't player ALL the space games out there after all) games that you can FPS and 3rd person in that are set exclusively in space, and that the space sim genre as a whole really crashed in the last decade..... yeah, of course Space Engineers would have a massively talented and motivated community.
To the creator; thank you for this mod! Now I can give my WarShip builds windows that aren't easy targets for boarding parties!
Nice mod tho
Subbed
If not, please consider it. Many ppl (me included) love building large ships out of small blocks.