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It has long since stopped working. To be honest, i kinda even forgot i made it. Edited the title, so everyone knows it doesnt work with the current game, as it was made for 1.0 :)
To unlock speciffic parts is beyond my skill im afraid. Though as far as i know there should be a mod like that out by now. I believe i saw one a while back.
All you need to do is in the addons foulder make a directory with the name of your mod. Inside make another directory named "source".
Then open notepad, copy and paste the source code from my mod and save it as a .sc file within the source directory of your new mod.
Change the name in the "" for the public string name, and edit the number. Then save.
In the games content manager there should be a new mod with the new name you have put in to the public string name function. Activate that mod and deactivate mine.
A couple of things to make sure:
1.) You are not editing the StartUnlocks.sc file on the workshop directory.
2.) That you dont have the StartUnlocks.dll file in the workshop directory.
Both those files need to be in the "C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\" directory.
As for the Dynamic Resolution mod stopping working. Did you by chance move that mod in to the appdata directory along with my mod, or did you only move the foulder labeled "407162294"?
The only thing the game loads from the workshop directory are the .DLL files. It does not compile the .sc file.
So what you need to do to get it working so you can edit it is this. Take the foulder that contains the .dll file and source directory. Then move it to the following location
"C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\"
Once the foulder is in that directory the game will compile the .sc file on launch and your edits to it will work as they should.
Something like this "..\steam\steamapps\workshop\content\255710\407162294\source"
There should be a .sc file in there. Thats what you need to edit.
The whole part round there should look like this
public override int OnGetPopulationTarget(int originalTarget, int scaledTarget) {
if(originalTarget<4600){
return 0;
}
return scaledTarget;
}
You need to change the line before the return 0 part.
You can edit it with notepad BTW.
The number you need to put in is 16000
By default i set that number to 4600 to unlock the highways.
So the line should look like this after you edit it. "if(originalTarget<40000){ "
From the main menu select content manager, and under mods activate "unlock all"
That should give you full milestones and all building unlocks.
But can you explain me how to give access to harbor in the beginning at a game (I want to play on an island map, and I don't want to have a highway on the ocean...), and I want to have access to a maximum of milestones.
Sorry for my poor english.
Ill post an update if i find anything.