X Rebirth

X Rebirth

Better Loot Magnet
60 Comments
The Spacecop42 2 Nov, 2018 @ 4:58am 
Hey man, mod is great but the containers just spin around the ship. This is because force is set to 1 (vanilla is 100). Setting the force to a higher settings works wonders. I set it to 1000 myself.
hpoonis2010 28 Aug, 2018 @ 3:03am 
I had to unsub it. I had lootcrates circling my ship and they would not get picked up, just go round and round and round.
eveningztar 30 May, 2018 @ 3:57am 
I think you have done well, and I think this was needed and a very good idea. Thank you.
Artiquell 12 Sep, 2017 @ 11:50am 
Works fine in 4.10.
Thank you!

*full stop, only then collect loot.
Draconix26 29 Apr, 2017 @ 11:17am 
does anyone know if this mod still works since it hasnt ben updated
Therium 13 Apr, 2017 @ 5:13am 
is this up to date ?
janda  [author] 24 May, 2016 @ 11:34pm 
don't move when using it
Hanalyd 24 May, 2016 @ 2:48am 
You should remove the collection speed imho.
Due to it's high speed they fly through or fly around you while moving.
kelmenwong 12 Mar, 2016 @ 3:03am 
@janda, i think u should put up some description best way to use it
the world is full of unintelligence ppl, so save urself with less hassle with a better description
janda  [author] 12 Mar, 2016 @ 2:12am 
@Coffe
You are not supposed to collect loot in a battle.
It works fine for me when I stop. maybe you press the button tool long or not long enough.
The magnet is very hard to tweak because of the ingame physics -> i can't to better
SiDaReuS 11 Mar, 2016 @ 10:35am 
sorry man but its crap.
The Loot is flying arround you like satelites arround earth.
Even if u stop the ship completly (very sensefull in battle)
it takes a lot of time to get the Drops on Board.
kelmenwong 8 Mar, 2016 @ 4:01pm 
it's not hard to use this. just use it when u stop flying
don't bother sucking when u fighting
janda  [author] 3 Mar, 2016 @ 12:10pm 
@Swatti
Its too long ago. i think, there 2 values but can't rememer which. but as i said i tested for hours and couldn't do better
Swatti 3 Mar, 2016 @ 7:27am 
QUESTION: If you reduce the "power" will it also effect the range?

Can you modify both separate?
janda  [author] 1 Mar, 2016 @ 11:45am 
i had a realy hard time to find a good compromise. you can avoid most flying around by standing still while using it
Swatti 1 Mar, 2016 @ 3:49am 
Is it possible to reduce power and thus speed of the loot flying in but increase the range?
Would make it more slower but less stuff flying into oblivion and orbiting you.
WickedBrick 29 Feb, 2016 @ 8:18am 
Most of the time it shoot the crates around the galaxy, it's pretty funny, but i can't get that stuff.
janda  [author] 8 Feb, 2016 @ 1:43am 
@nivukiki
That's due to the physics of the game.
stop the ship when using it and don't hold the button too long
nivukiki 7 Feb, 2016 @ 3:30pm 
loot just jumps around me in circles
Howdoyoupurr 6 Feb, 2016 @ 8:16am 
I do believe its not your mod its the plot missions how they have it set up. I had it happen again in the plot. has nothing to do with your mod You just shoot the copies since you cant pick them up. I already listed it under bugs to do with the plot line.
janda  [author] 6 Feb, 2016 @ 4:59am 
@Howdoyoupurr
the mod just changes some parameters of the vanialla lootmagnet.
if your magnet doesn't work at all its probably a vanilla issue.
check by uninstalling the mod.
Howdoyoupurr 5 Feb, 2016 @ 7:11am 
since last night I just did the story mission and they added a grab missle and grab a pilot after you get your ship and now the mod doesnt work
janda  [author] 14 Apr, 2015 @ 12:28am 
that's not possible and i don't see how this would solve the issue as you can't stop the crates at will.
PlayerWon 13 Apr, 2015 @ 4:52pm 
ok, i just disabled it. i love the concept, made a lot of money cleaning up after battles to found my empire, but the orbitting crates are just too annoying. they end up getting launched off in to space as i try tapping the button to collect them. is it possible that maybe it is drawing the crates to a coordinate just outside the ship mesh?
janda  [author] 13 Apr, 2015 @ 9:10am 
if u activate the magnet while the crates are still moving, they will circle due to the "physics" of the game. This will also happen with the vanilla magnet (to a smaller extent because of the shorter range)
PlayerWon 13 Apr, 2015 @ 5:08am 
it doesnt matter what the crates contain, they will just circle around my ship. i am not moving when this happens, but isnt moving the crates the point of this tool?
janda  [author] 13 Apr, 2015 @ 12:42am 
It's important that you and the crates don't move (this is a vanilla issue). Or maybe your rocketbay is full?!
PlayerWon 12 Apr, 2015 @ 5:31pm 
also, it doesnt matter if im moving, using boosters, or standing still... same results.
PlayerWon 12 Apr, 2015 @ 5:30pm 
i just added this mod, but i noticed that all crates just circle my ship when holding the button. is there some compatability issues perhaps with the latest update?
janda  [author] 18 Mar, 2015 @ 10:05am 
thx :)
angel618 18 Mar, 2015 @ 10:00am 
Super Mod !
janda  [author] 18 Mar, 2015 @ 4:37am 
Thanks! I stop before collecting, too.
Dark-Chummer 18 Mar, 2015 @ 4:09am 
Eine sehr gute Verbesserung! Ich stoppe immer erst komplett das Schiff und sammle dann erst ein. Besonders auf gewaltigen Schlachtfeldern wie in "Letzte Bastion" und auch sonst ist die Mod sehr nützlich und spart viel Zeit.
janda  [author] 17 Mar, 2015 @ 1:14am 
The reason I made Improved loot magnet is that it's not possible to listen to keyboard input events. Its up to euclid to give autolooter a shortcut (or not) but even then it would take 4 buttons you have to press for looting.

I'll do some more tweaking of range/force soon.
Undertaker 16 Mar, 2015 @ 4:29pm 
Can you combine your mod with the AutoLooter? The AutoLooter does not need collision and works over a large range. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=406642981
janda  [author] 16 Mar, 2015 @ 4:14am 
@innesbrad
I mentioned this already. I reduced the force to not shoot things around to much.
Furthermore, I suspect that the maxspeed value is bugged.

Unfortunately, I do not know where the physics/collision detection of the game is.
But I suspect its pretty complicated.
You could ask UniTrader in the Egosoft forums to give a helping hand, though.
innesbrad 16 Mar, 2015 @ 3:00am 
lol even the base game unmodified version of the magnet can shoot stuff through your ship so your mod is going ot have the same fun lol.... its worse if your ship is moving, the moevement adds to the reative spead causing the object to skip through you... meaning it moves x feet and if your moving fast enough it can jump your whol ships front colision and rear colision code... now the force will reverse and eventually land where you want if you hold it long enough but well thats tedious depending on force and aceleration... got to love your physics...
innesbrad 16 Mar, 2015 @ 2:56am 
any idea where to colision detection code is? maybe i could try to mod it better.... it might be in that Ui stuff and thats going to take me a bit to leanr more about as its like c++ but very differnt...
janda  [author] 15 Mar, 2015 @ 5:34am 
@[] AstroNutZ
Yes it is very important. I think there is no linear correlation but putting it close to 0 helped a lot.
AstroNutZ 15 Mar, 2015 @ 5:32am 
I just realized that the force variable is very important. I wander if its behavior is relative to max range? Perhapse the max speed variable is even being ignored (like a game bug). This is confusing me :)
janda  [author] 15 Mar, 2015 @ 5:27am 
@[] AstroNutZ
I played around for hours and it becomes very unpredictive if the range is over 3000 with default force and speed. The maxspeed of 1000 is not reached atm anyway as the force is so small.

I'm afraid we have to wait for a better collision detection to improve the magnet further.
AstroNutZ 15 Mar, 2015 @ 4:39am 
I've been playing around with the parameters and found that you really can not draw loot in any faster than the default setting. The collisions become a problem even at 300 m/s max loot speed. I modified your mod to draw loot in at 300 m/s and I still think it is too fast. This is just my opinion, but I think you should just leave the max speed and force at default and just increase the range. For people who are too impatiant, they can just watch the loot progress from the gravidar (cockpit radar) screen.
janda  [author] 14 Mar, 2015 @ 4:36pm 
@Frazer
Thank goodness! didn't expect my smallest mod to make the most trouble :)
Fazer 14 Mar, 2015 @ 4:35pm 
seems to be ok now with holding the key :)
Fazer 14 Mar, 2015 @ 3:56pm 
I will give it another try and tell you what happens ;)
janda  [author] 14 Mar, 2015 @ 3:31pm 
i meant after my update
i reduced the "force" parameter so much that this should not be possible anymore
Fazer 14 Mar, 2015 @ 3:18pm 
yes, that was the result of round about 18.000km and only a short fingertip was 50km
janda  [author] 14 Mar, 2015 @ 2:55pm 
Did you try to hold the button down until the wares are on board?
Fazer 14 Mar, 2015 @ 2:46pm 
Yes, flying while useing the movemagnet is not the best idea, I think the movemagnet has a problem with the speedup of this mod and tune it not as much should help.
Grifta 14 Mar, 2015 @ 2:43pm 
Knowing that limitation, as you said, from the original egosoft one, it's still a useful range increase.