Portal 2

Portal 2

Blind Enactment
18 Comments
bullfrog 14 May, 2018 @ 11:17pm 
... just looked at your walkthrough; no wonder it took me a few attempts as I didn’t do it by the intended method! What I did was fling across to the piston platform level holding the weighted cube so it gets fizzled on way, stand on fizzler button and quickly shoot portals in floor and angled panel so cube flings to you, put cube on button, go down and walk through pedestal button fizzler, redirect laser to catcher, put ‘blind’ portal under cube, go back up and stand on piston platform, shot other portal in angled panel so laser cube pops through and piston takes you up to the exit :D
bullfrog 14 May, 2018 @ 11:08pm 
Great puzzle, but it took quite a few attempts to get it right.
josepezdj 12 Apr, 2015 @ 3:42am 
Amazingly funny mechanics here, loved it! <3 Really funny to figure out but even more to perform it! ;)

It felt too short after all, but if brief double the good! :p Would have appreciated a little bit more of fun!

Recorded my solution

Thanks for creating! Cheers!
The Sojourner 28 Mar, 2015 @ 11:24pm 
Pretty sweet map :p2cube:
| \_/ () 24 Mar, 2015 @ 1:24pm 
I hope your other entries in the P2LC group are as good as this one, because this map is great! nothing else to say. :)
TonToE  [author] 22 Mar, 2015 @ 8:49pm 
@toncica That is an interesting solution for the laser bit, though I'm going to have to fix it.
toncica 22 Mar, 2015 @ 1:25pm 
Enjoyed playing it. Thanks for mapping. My blind run: http://youtu.be/dMeHRRFw1Ks
Talisac 22 Mar, 2015 @ 10:04am 
Nice work
GBMusicMaster 21 Mar, 2015 @ 7:15am 
I went back and tried it again. Now I have to use the funnel. WGS was right--the timing is a bit tight (or maybe I'm just slow), but it's a very clever map. Thumbs up!
TonToE  [author] 17 Mar, 2015 @ 3:07pm 
Not quite the way I envisioned it at all! A quick fix should remedy that.
GBMusicMaster 17 Mar, 2015 @ 2:44pm 
I finished it, but I don't think I solved it the way you intended. I used a drop-fling and grabbed the cube on my way up, then tossed it over the fizzler. After that, I just placed the cube on the flattened stairs. Two more flings and the cube was on the button. I never needed the funnel.
TonToE  [author] 17 Mar, 2015 @ 10:10am 
I was able to find and eliminate three major flaws. One where you was able to toss a cube to the upper platform, another where you could use the staircase to launch a cube to the upper platform, and one where you could use the momentum section to launch a cube to the upper platform.
Daoud Baba 17 Mar, 2015 @ 5:14am 
I've not using tractor beam.
wildgoosespeeder 16 Mar, 2015 @ 6:07pm 
I'll link to a collection of his:
http://www.steamcommunity.com/sharedfiles/filedetails?id=196238436

It's awesome!
TonToE  [author] 16 Mar, 2015 @ 6:05pm 
@wildgoosespeeder I actually never heard of YUKI_67. I'll be sure to check him or her out.

I released an update where I made attempt to tame these foul beasts they call, "antlines," changed the layout just a bit to highlight the stairs, and made the execution a little more forgiving.
stormsend 16 Mar, 2015 @ 12:08pm 
I liked it. It looks like something I might think of. Good one. Thanks.
wildgoosespeeder 15 Mar, 2015 @ 9:15pm 
I solved it relatively the same as your solution video. Were you influenced by YUKI_67 for that fizzler reset ? I recommend making the tractor beam longer because the execution is kind of tight. Give a little more room for error. :p2chell:
Requiemsoul 15 Mar, 2015 @ 5:44pm 
Really impressive and a lot of fun level as allways. Medium difficulty IMO. The antilines are a bit ugly :)