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Thanks for your kind words. I want to let you know though, that this design was not my idea, so i'm definitely not a genius
I haven't touched the game in years, so I'm not sure if I'll be able to fix that issue, sorry
If you delete the avenues along the right side and the bottom side as well as the pedestrian paths that would have crossed over these roads, and then any pedestrian paths/ramps on the right side that would overlap the ones on the left side of the asset (20 ramps total), or some variation. Finally, remove the ramps at the very top and bottom of the asset.
You will have to rebuild some of the roads and ramps around the unfinished edges for a completed grid, but that's not much of an issue as it's just a matter of connecting the roads and ramps of your choice.
The hardest part though is finding a flat space that is large enough to not run into slope issues.
There are other versions of this idea, that are tileable as well, e.g. this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=409128510&searchtext=GBX
Might be what you're looking for, so use this one instead. :)
Have a nice day
Perhaps I played SimCity 2013 too much, for I am getting a tad annoyed at non optimal space usage when putting the grids next to each other. I'm thinking it'll work just fine if they are chained together. By which I mean sharing the edges, so you don't get the edge twice (6 lane road) with some space in between. It seems like that when I place one grid, I can not just put the other one next to it like this without manually bulldozing a bunch of stuff first (is there a way to do this automatically? The game actually shows what needs to be bulldozed, though I'm not finding a way to say "go ahead"). Any help with this is much appreciated.