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> It was kinda hard to see where to enter the first test. Maybe a grating floor nearby would help.
> First puzzle was pretty interesting, although there was a somewhat annoying near-solution where I would smack into the side of the floor and fall to death.
> Second puzzle was a little tricky to figure out, and once I did (plenty of near-solutions), I found that an autosave kept me in a dangerous loop. Better add some grating back there (or something to help guide the player towards the intended solution) as the player can fling to surprisingly great (or close) heights....
> As for esthetics, two suggestions: 1) use a beam texture on the edges of the panels, and 2) add a soundscape (env_soundscape). I used ug_sphere_water_02 . To keep the music going after the player dies, you'll need to use the logic_auto's OnLoadGame output.