Sid Meier's Civilization V

Sid Meier's Civilization V

Dynamic Improvement Yields
10 Comments
Jabber 14 Jan, 2023 @ 11:14am 
Not really convenient, sorry
HoldinMahGroin 5 Apr, 2016 @ 11:23am 
YES!!

I am HoldinMahGroin!!
:steamhappy::steamhappy::steamhappy::steamhappy:
Richard 9 Nov, 2015 @ 9:08am 
Thank you, m8
mightyjoe22 30 Oct, 2015 @ 9:08am 
Finally someone with a good mod comes along and shares it with us. Great Idea. now to go download this and try it!
yappy118 31 Jul, 2015 @ 6:39pm 
I love your mod. It would seem the bones of contention that has the purists going are 1) the word dynamic; 2) the fact this mod overpowers farms, especially terrace farms. I have no problems with that. I just play on the highest difficulty level to even out matters and let the good times roll :). Thanks a lot for your excellent work!
Knite Prime 27 Jul, 2015 @ 3:29pm 
logic right
Faysal 25 Mar, 2015 @ 11:54am 
Very good idea, but it would be better if the yields would be triggered by certain game factors like Silverfishv9 said.
mikesicles 24 Mar, 2015 @ 8:26am 
This is not what dynamic means
Silverfishv9 18 Mar, 2015 @ 3:57am 
Different isn't Dynamic... if you want it to be truly dynamic you'd make these yeilds added by certain techs.
CoolLime10 18 Mar, 2015 @ 3:46am 
The terrace farm has just now become even more OP. +1 production makes even a non mountain-boosted terrace farmed hill +2 food +3 production. Crazy powerful if combined with food bonuses from mountains.