Don't Starve Together

Don't Starve Together

Craftable Ancient Altar and Thulecite
85 kommentarer
WarriorG 17. okt. 2024 kl. 13:42 
this still work?
Merlint.Inc 22. okt. 2019 kl. 12:33 
lereaper its obouside
Boon Boe 9. feb. 2019 kl. 19:12 
I'm confused by how this works. I'm able to craft thulecite but not the altar itself. I tried standing next to the alchemy engine and the shadow manipulator and still nothing. So I'm not sure if I'm doing something wrong or not.
Deja Vu  [ophavsmand] 22. juni 2016 kl. 11:37 
@Everyone
I have stopped the development of this and future mods. More information can be found on the link below.
Goodbye [data.ewul.net].
Deja Vu  [ophavsmand] 26. jan. 2016 kl. 1:00 
@lochosan
Klei implemented the Caves a long time ago. You need to have dedicated server for Caves or use the mod "Advanced World Generation" with "Infuse Worlds" option enabled. Or change the recipe to craft Thulecite right away, instead of Fragments.
黑良心 26. jan. 2016 kl. 0:33 
but we don't have caves in don't starve together
Deja Vu  [ophavsmand] 25. jan. 2016 kl. 7:39 
@lochosan
It's not possible to add 2 recipes that are different, but create the same item. Currently original Caves have been introduced to the game and they always spawn with Ancient Altar which you can find and combine fragments into Thulecite. If you want, you can always enable the recipe to craft Thulecite right away, instead of fragments, this is why there is such an option.
黑良心 25. jan. 2016 kl. 7:13 
if in the mods options I turn on recipe for thulecite fragement, then there is no way to combine fragements into thulecite, unless you have a ancient altar, but to make a ancient altar reqire thulecite, it's contradictory.
Deja Vu  [ophavsmand] 28. aug. 2015 kl. 10:16 
@Ser. Biss
I add all the updates done to "Change Notes". Can read them there. Basically i optimised the code and moved the altar crafting under Magic Tab etc.
UniTy 28. aug. 2015 kl. 9:12 
@deja vu what have you added in this update m8?
N1njaplague 19. aug. 2015 kl. 14:10 
Ok, thank you much :]
Deja Vu  [ophavsmand] 18. aug. 2015 kl. 21:47 
@N1njaplague
You have to change it from mods options on which recipe you like to use, either Thulecite or Thulecite Fragments.
N1njaplague 18. aug. 2015 kl. 15:30 
I cant find thulecite recipe anywhere. i can craft the fragments, but not the thulecite itself
Flunks 7. aug. 2015 kl. 10:19 
Thank you love your mods <3
Deja Vu  [ophavsmand] 7. aug. 2015 kl. 10:16 
@†Dr. Pope Innocent III†
Cave Content mod does include Ancient Altar, but beware, it can be destroyed like any other structure. So if you don't have any mod that makes it a respawnable building, you should have this mod so you can always rebuild it. To make things renewable, i would recommend "Fix Multiplayer" mod for that, the author for that has added in Cave content stuff so it works very well and if the Altar gets destroyed, it gets added back after some time.
Also, when you generate world with Cave Content mod, note that not always the ancient altar gets placed or Pig King for that matter. It's world generation problem in-game, not the mods problem, so simply regenerate a new world and make sure Pig King and Altar etc are there.
Flunks 7. aug. 2015 kl. 10:08 
Does the Extended map Cave content include this structure or do you need this mod ? :O
Deja Vu  [ophavsmand] 27. juli 2015 kl. 9:53 
A user contacted me in Public Chatroom to add "Star Callers Staff" under the Disable/Enable options menu in the mod and told me to drop a message here whether it's doable or not.
Well i did it and updated the mod already as well.
Enjoy.
Deja Vu  [ophavsmand] 13. juli 2015 kl. 9:46 
@chelou
If you want Cave content, try a mod called "Extended Map Generation (Cave Content)" and for respawning things a mod which is compatible with Extended World Generation mod as well "Fix Multiplayer".
chelou 13. juli 2015 kl. 2:53 
nice just need cave items and animals respawn
Face 12. juli 2015 kl. 9:59 
:D
Deja Vu  [ophavsmand] 12. juli 2015 kl. 3:10 
I updated the mod and added advanced recipe configuration system (Read mods description for more information). This also means for the ones who used configuration options in "modoverrides.lua" need to update the configuration values with the correct ones. I have added the updated "modoverrides.lua" sample file in the mods description where you can simply copy/paste the values and then change it for your needs.
Face 11. juli 2015 kl. 14:37 
ok
Deja Vu  [ophavsmand] 11. juli 2015 kl. 14:36 
@Anttac221
Altar itself is under Structures Tab, Thulecite is under Refine Tab. I could think of moving it under Magic Tab, perhaps it makes more sense, we'll see.
Face 11. juli 2015 kl. 14:34 
if it is, that means that i haven't checked, <:D i thought the broken ancient pseudoscience machine was in magic or ancient, or at least thought it SHOULD be, unless its the ancient altar, i haven't really seen much ancient or anything end game much
Face 11. juli 2015 kl. 14:32 
i thought something else
Face 11. juli 2015 kl. 14:32 
i mean right, the altar,
Deja Vu  [ophavsmand] 11. juli 2015 kl. 13:40 
@Anttac221
I'm assuming you mean Thulecite Recipe? If so, then it is under Refine Tab, the screenshot is outdated.
Face 11. juli 2015 kl. 12:35 
shouldn't it be in magic or ancient???????
Deja Vu  [ophavsmand] 10. juli 2015 kl. 11:36 
@[BaiSu]
I pushed an update, should fix the issues.
白叔 BaiSu 10. juli 2015 kl. 6:30 
Sorry update today after author
You seem to cause the server to crash module

The following is a crash message:
https://drive.google.com/file/d/0B6a488l7gg0BTU9UYm5WOENLdFU/view?usp=sharing
Deja Vu  [ophavsmand] 15. juni 2015 kl. 9:17 
@[BaiSu]
I'm not entirely sure, but i think one mod might cause conflicts, not sure which one though.
白叔 BaiSu 15. juni 2015 kl. 9:12 
Deja Vu  [ophavsmand] 15. juni 2015 kl. 7:48 
@[BaiSu]
What other mods do you have active on the server?
Because i just tried to test and it seems working fine on my end i can't reproduce the bug at all.
白叔 BaiSu 15. juni 2015 kl. 3:25 
Sorry, sir.
Your module appears to be a small problem
And this problem caused by the collapse of my servers

This is the collapse of the message

https://drive.google.com/file/d/0B6a488l7gg0BbXRveTNpU25SSlU/view?usp=sharing
Deja Vu  [ophavsmand] 4. juni 2015 kl. 14:35 
Guys, i am now present in live public chat room where you can ask questions, we can solve problems or simply chat about game related things in http://im.ewul.net/public/ just join the "Gaming" room (no account required)
白叔 BaiSu 1. juni 2015 kl. 22:49 
In addition, my server players have return
minotaur's Modules will be dislocation and drift

I will update module test later
Thanks to the author of the amendment and renewal
Deja Vu  [ophavsmand] 1. juni 2015 kl. 22:43 
@[BaiSu]
Update your server to the newer version of this mod and hopefully this does not happen again.
白叔 BaiSu 1. juni 2015 kl. 22:34 
I'm sorry, this error occurs when I sleep
And when I woke up in the morning I saw the error of LOG file record
I will try to update you in order to find the source of the problem
Deja Vu  [ophavsmand] 1. juni 2015 kl. 22:12 
@[BaiSu]
Someone else reported a similar bug-report and i still couldn't reproduce the bug. I did however push an experimental update that either breaks everything or fixes something... try it out and let me know. Also, can you tell me what exactly was that you did when the bug occured?
白叔 BaiSu 1. juni 2015 kl. 16:59 
Sorry, author.
I seem to be having a little problem
And this issue has led to my server crashes
You might want to look at this crash message
https://drive.google.com/file/d/0B6a488l7gg0BMU9DdnA4RC1MZ2c/view?usp=sharing
Deja Vu  [ophavsmand] 30. maj 2015 kl. 22:37 
@aaronsnail
You can craft the Thulecite with the help of this mod as the mod name says "Craftable Ancient altar AND Thulecite"
Plaque Doctor 30. maj 2015 kl. 22:35 
What about the thulecite? How do you get that?
melissa 29. maj 2015 kl. 6:54 
Beautiful! I can even kill the monkey.
Deja Vu  [ophavsmand] 29. maj 2015 kl. 5:48 
@melissa
Try the mod now, i updated it and hopefully the bugs are gone.
melissa 28. maj 2015 kl. 18:49 
yeah monkeys are evil on DST :(
Deja Vu  [ophavsmand] 28. maj 2015 kl. 17:51 
A'ha, you mean when killing the monkey etc it crashes the server. First i thought it crashes the server when you destroy the altar itself. I shall investigate further now what happens when you kill a monkey.
melissa 28. maj 2015 kl. 17:38 
what command do you use to delete yours?
melissa 28. maj 2015 kl. 17:37 
well, if you try to kill a monkey it can crash the server even without your mod - or other creatures for which there is no loot prefab in the game. it is possible there is a conflict, but i know i couldnt' have cave creatures modless, at least not and try to kill them. they are fine running around alive. i'll drop all my mods but this one when i have some time and then hammer down the altar and see. :)
Deja Vu  [ophavsmand] 28. maj 2015 kl. 17:34 
@melissa
Are you using any other mods in your server?
Because the mod works just fine and does not crash the server when cave creatures spawn, it shouldn't be able to crash it, because the cave creatures exist in the current game anyway, some are just not enabled yet.
I fear it's some other mod conflicting with it somehow.
melissa 28. maj 2015 kl. 17:18 
I also can't seem to delete it with c_select() c_sel():Remove() as it crashes too.