Cities: Skylines

Cities: Skylines

Quad's Trance
27 Comments
dacity3000 30 Mar, 2019 @ 10:32am 
You are really a guy with talent
IsopropylPod 26 May, 2016 @ 12:39pm 
R.I.C.O ?
Quad Rioters  [author] 22 Mar, 2016 @ 5:10am 
- Update (v5): Improved model, Improved LOD model, Improved textures, Increased height.
Phil-Assassin-94 26 Sep, 2015 @ 3:09pm 
after dark update?
Quad Rioters  [author] 14 Jun, 2015 @ 8:33am 
I will implement that in the future. However, Residential, Commercial, Industrial and Office are always growable. :Neko:
tracdoor 14 Jun, 2015 @ 8:30am 
Could you please specify if it's plop or grow in the description
Turjan 28 Mar, 2015 @ 2:47pm 
Nice addition to the game. Looks good in my city.
Count Mondego 26 Mar, 2015 @ 10:22pm 
Sweet design, I like :)
D-B-9 25 Mar, 2015 @ 5:38am 
nc
Quad Rioters  [author] 25 Mar, 2015 @ 3:53am 
Ok, the tri is reduced once again. New building by tonight, I promise.
GordonDry 24 Mar, 2015 @ 12:00pm 
LOD vertex count high (1059 > 800): Trance_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Mesh.vertices is too large. A mesh may not have more than 65000 vertices.

(Filename: Line: 840)

Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 892)

Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 915)

Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 951)

Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 989)

Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 286848, VertexCount: 0

(Filename: Line: 1161)
Quad Rioters  [author] 24 Mar, 2015 @ 10:34am 
Thank you all, new update to reduce tri count.
@RedOcean - There are countless of blender tutorials and photoshop that are very informative. You should look into those :D For how to make the model for this game, right now I have no plans as I am very busy with works and enjoying modeling these. I barely have time to play the game itself. I apologize on that, peace.
MemesAreGood 23 Mar, 2015 @ 9:46am 
Could you do a tutorial on how you made this building using Blender and Photoshop CC? I'm in the process of modeling one of my favorite skyscapers(I'm a civil engineer). But I'm a complete noob when it comes to blender and photoshop....
Farlig 23 Mar, 2015 @ 8:27am 
I see that u have blender C=
Broke, Starving Artist. 21 Mar, 2015 @ 5:23pm 
What program did you use to model the building?
ilovebeerbeerbeer 21 Mar, 2015 @ 8:21am 
Fantastic....
Quad Rioters  [author] 20 Mar, 2015 @ 6:34pm 
Thank you, all. I will reupload the fix once the CSL workshop can be updated properly.
Klængur Thoroddsen 20 Mar, 2015 @ 2:21pm 
8000 tris is 4 times larger than the recommended amount for a large growable building. It would be cool if you could cut it down a bit.
LittleMikey 20 Mar, 2015 @ 5:12am 
I love your buildings so much. Keep up the good work!
ViTaLrEmAiNs 19 Mar, 2015 @ 8:38am 
keep making these awesome buildings :)
Kiss me if you can.. 19 Mar, 2015 @ 8:19am 
nice.
Quad Rioters  [author] 19 Mar, 2015 @ 8:18am 
I think the editor calculates and makes the LOD itself.
Cleveland 19 Mar, 2015 @ 8:16am 
It looks gorgeous but good lord, 8000+ tris? Do you have a LOD model?
Quad Rioters  [author] 19 Mar, 2015 @ 6:40am 
Thanks, industry next.

I use Blender and Photoshop CC.
taterburnsrice 19 Mar, 2015 @ 6:25am 
More great work!
Nutronic 19 Mar, 2015 @ 6:18am 
What did you use to make this?
Gr8one 19 Mar, 2015 @ 4:49am 
Another fantastic model. Can't wait to see it in my city. Keep up the good work, I look forward to having a city full of these great futuristic designs.