Space Engineers

Space Engineers

NoSpeedLimit!
60 Comments
Terro 28 Jan @ 8:22am 
I stopped accelerating at exactly 1,099.9 m/s. I don't think that's C, chief.
mitch2810 7 Nov, 2024 @ 12:57am 
dosent seem to work on my linix based server it sais its not compatable
Dr_Plaga 23 Jul, 2024 @ 5:22am 
IT WORKS!!!
MauritsJ 3 Jul, 2024 @ 4:58am 
please update
JusticePancakes 11 Apr, 2024 @ 6:30pm 
Love it. Soooo tired of the normal limits the game provides.
iooo 10 Mar, 2024 @ 12:29pm 
Works great. Thanks.
_mechanic_ 18 Oct, 2023 @ 9:40pm 
We need a speed limit only in the absence of gravity! I do not know how to do this :(
indeepj 22 Apr, 2023 @ 1:09am 
i keep forgetting that there arent any jetpack acceleration improvements, only nerfs/slowdowns - if i wasnt lazy i'd probably code up my own that would boost the jetpack acceleration to. i guess around double?
Pepper 22 Apr, 2023 @ 12:57am 
dudududu my favorite song its the best song i love the song dun dun dun they call it british ssonngngngngg dun dun dududn they say that it sounds like a genius solving a puzzle dun dun duun
VeLikiy_HeXo4uXa 28 Jan, 2023 @ 9:48am 
:steamthumbsdown:
Cerius_Lawliet 2 Jan, 2023 @ 1:37am 
Worked great, speed becomes unwieldy and phasing through planets when the ship is large enough or fast enough.
Junction Crew 29 Nov, 2022 @ 2:32pm 
Didn't work.
Leśny Jebaka 13 Mar, 2022 @ 1:52am 
Great with real our Sun system. traveling to Mars won't take hours :)
Kesike 28 Dec, 2021 @ 5:16am 
After not being updated for 6 years this still works! Awesome!
Skeptic 26 Nov, 2021 @ 5:30pm 
Really good mod. The limit (at least the only limit I'm finding) is 999936.00 m/s. Pretty damn fast. Good job.
dln_ 5 May, 2021 @ 6:06am 
Installed this on an already played SP world and can confirm it works
TheDiamondMan3 18 Feb, 2021 @ 3:59pm 
i installed it, and worked once, n ow it just has a fatal error whenever i try to use it, even when making new worlds
studboi09 11 Aug, 2020 @ 12:43am 
I'm using my phone to subscribe to mods
studboi09 11 Aug, 2020 @ 12:42am 
When I subscribed to this I thought my phone would explode
indeepj 14 Jun, 2020 @ 5:23am 
Does It Still Work?
Paradinse 3 Jan, 2020 @ 12:33pm 
A thing about hardware damage or software damage, you would be considered 25% responsible, the other 75% would be the person who downloaded it in the first place. And hardware damage would be unlikely. So if anyone tries to say "Your mod broke my Computer" That is very unlikely and almost impossible. I know this has little to nothing to do with the item it's self, just pointed it out. save damage is also unlikely. Overall I've used speed limit removers before, no issues at all.
WillGavick 30 Dec, 2019 @ 10:41am 
@NickBeNimble Light has a mass.
decxi 29 Sep, 2019 @ 3:32am 
Doesn't work anymore since the Economy update ):
♡ Radlic ♥ 9 Nov, 2018 @ 10:42pm 
Earth?
Vats 21 Sep, 2018 @ 10:38am 
Any way to set up terminal velocity on planets with atmosphere? Unknown signal probes seem to either crash themselves on Earth or pass through it entirely.
Walking talking Steven Hawking 3 Jun, 2018 @ 9:50am 
Woot!:steammocking:
Quinn Valkyrja 19 Mar, 2018 @ 11:46pm 
@NickBeNible, This isn't entirely true.
The reason Light is affected by black holes is partly to do with the bending of space-time. But also partly because gravity is in fact energy atractingother energy. This mistake is commonly made and understandable.
Dragon Bussy 9 Feb, 2018 @ 1:53pm 
N E E D F O R S P E E D
NickBeNimble 16 Dec, 2017 @ 6:07am 
Fyi Light quanta (photons) are massless, black holes dont pull in light by passive or active gravity directly they bend the geometry of space to near infinite values.... photons follow this geometry.... check general reletivity for reference if ya really want:) and anything with mass at all would require infinite energy to achieve c., check special relitivity for that one:) @Lucerne your high school teacher is wrong sorry mate, mine were wrong more times then i can count
The Stargazer 2 Dec, 2017 @ 7:46pm 
Legend has it, that going 3,000 m/s killed the player.
Zombie 25 Aug, 2017 @ 10:33am 
Having the same problem with ships getting totally out of control. In the comments of another speed limit increase mod I found a hint that a connector on a small grid ship is causing the trouble. Got right back into my creative world and removed the connector from my ship. I was able to travel at about 700 m/s without any issues. Large ships seems to be unaffected.
Ignisium 18 Aug, 2017 @ 3:34pm 
I'm having the same problem as you A.P.P.L.E.S. But with a different speed mod
Rambit23Z 15 Jul, 2017 @ 12:11pm 
So recently my ships have started to spin out of control if I exceed 200 m/s. This didn't happen before any idea what could be happening? Perhaps an update or something messed it up.
Lucerne 9 May, 2017 @ 6:42pm 
For those that assume light (photons) are massless, they're wrong. It has a mass, it's just as small as it can possibly be. There's a reason black holes are black, their gravity is strong enough to gather light, nothing escapes. Photons are considered massless, but they have to have some extent of mass to be affected. This is all around quatum mechanics, I know very little in the aspect, but I do know what I've said. I was taught that in highschool physics
Bloxn 3 Mar, 2017 @ 5:55pm 
dont you know nothing with mass can go the speed of light or c
MewDrago 25 Feb, 2017 @ 11:54pm 
cool
Oddity 17 Dec, 2016 @ 5:38am 
wrong @Purphoros - Warp does not mean how many times the speed of light, on either of the 3 warp scales.
Warp 10 is on two scales the "theoretical maximum" where all spaces are occupied at all times in all possible states, essentially infinite c.
DetectiveDestroyer 25 Oct, 2016 @ 9:28am 
good mod
tungsten(iv) oxide 10 Oct, 2016 @ 8:45pm 
@Music Master
The warps in Star Trek refer to how many times the speed of light. Warp I is 1.0x2.998x10^8 meters per second the speed of light.
CaD 5 Oct, 2016 @ 9:08pm 
460,000 ms is the fastest ive managed so far, with midspace unlimited mod. I have an intel 6 core with a couple 980ti`s to drive it.
Andrew900460 .;UbErZ;. 19 Sep, 2016 @ 7:20pm 
@Music Master thats the thing, that statement right there and other is the only reason I bought this game, and to think that we are limited by a physics engine that is older than the halo series. Since the physics engine was actually used in it... Havok is over 16 year old, you think they would use somthing more modern? So that high speed collissions werent buggy,
A Dirty Whiterose Shipper 17 Sep, 2016 @ 2:06pm 
how fast is Warp 1 from star trek
i believe my ship an get there in a second
Saki 27 Jul, 2016 @ 1:04pm 
Thanks to this, our ships now can reach their 1700 m/s in an instant (within 1 second)
Empanakesopinocamaronpino 4 Mar, 2016 @ 2:28pm 
FREEDOM!!!!!
EvilHuman 31 Dec, 2015 @ 2:13am 
thank you
iknowdude00 27 Nov, 2015 @ 10:29pm 
<3
love you
❛❟❛ BAit ❛❟❛ 21 Jun, 2015 @ 9:50am 
cool no more speedlimit
Idrias  [author] 30 Mar, 2015 @ 1:34am 
Save it as a blueprint and in the blueprint menu choose submit ;)
For a blueprint face the ship directly and press Ctrl + C.
neurodivergent miner 29 Mar, 2015 @ 2:57pm 
I already knew that after I was on the loading screen. :P Also how do you submit ships to the steam workshop?
Idrias  [author] 29 Mar, 2015 @ 12:52pm 
@BrainGoesExplosion: Try the following when in main menu: Load World -> Left click world -> edit settings -> mods -> add the mod -> done

@Elmer: Yeah the engine gets a bit funky with very high speeds