Sid Meier's Civilization V

Sid Meier's Civilization V

Greek States - Argos
27 Comments
OctoberDream 5 Oct, 2016 @ 7:17am 
is this mod compatible with vox populi 9-19 eui?
i built a pyramid and encountered a CTD. the pyramid on vox populi gives a free settler instead of worker.


Norton 2 Oct, 2016 @ 6:01pm 
@Viktarion Ikr, I think Firebug's Greek civs as well as Venice shouldn't be city-states. If Tiwanaku were updated, if should be a city-state and all the cities should become colonies as that is how the Tiwanaku Empire expanded. Oh, and MC's Tuscany renamed to Florence.
Aktikon1 2 Oct, 2016 @ 5:30pm 
this is one of my favorite civs. I just wish i could build settlers.
Norton 18 Sep, 2016 @ 12:37pm 
That looks incredible for photoshop, if you hadn't had said that I'd assume you did that.
Rosenthorn  [author] 18 Sep, 2016 @ 3:19am 
I use photoshop, and i usually take images of google images and combine then together.
Mathetes tou Megalou Alexandrou 17 Sep, 2016 @ 9:40pm 
@Firebug

May I ask a question about the leaderscenes?

I was working on a Hellenistic civilization of my own, but was stuck at the leader scene so I had to postpone it: How did you make your leaderscene, and what tools did you use?
Rosenthorn  [author] 16 Mar, 2016 @ 6:50pm 
Big updated, reworked the whole design.
Rosenthorn  [author] 30 May, 2015 @ 3:38am 
You got Citrus? that was lucky. Good to know you enjoyed it.
Mojave Neon 29 May, 2015 @ 9:03pm 
This is pretty much the best possible civ to use for a one-city challenge. The population growth made the city of Argos the single most powerful city I've ever had. Had five citrus within working range plus 1 banana, combined that with the Sun God pantheon belief and made sure to build the Temple of Artemis, and I wound up having 60 citizens before I hit 300 turns. Wound up winning a culture victory by then, and only researched Fertilizer like 2 turns before I won, so the city was about to accelerate its population growth even more. Hands down the most enjoyable one-city challenge I've ever done.
Rosenthorn  [author] 10 May, 2015 @ 8:23am 
Thebes will be the next one. Its got a complicated UA, so it may take a while. maybe some time next month.
I may be releasing a smaller mod along the way.
Rosenthorn  [author] 23 Mar, 2015 @ 9:52am 
ah. So Sparta can settle cities? i'd hoped Liberty wouldn't allow them to do that.
Warwick🐺 23 Mar, 2015 @ 9:49am 
I did play a game, kind of like that. Picking one of the states, and the other AIs were also states. Man oh man did that one AI spam cities everywhere (the guy who can do interal trade with animal husbernary tech)

And Sparta kept going full liberty lol.

Oh they are still able to make another city....through the libery policy to get free settler. IDk if that was intentional, or you didn't notice that.
Rosenthorn  [author] 23 Mar, 2015 @ 9:25am 
I will be making a scenario (if i can make a map big enough to fit all the states, since they cover the whole mediterranean and can't be too close to each other).
Actionhanz 23 Mar, 2015 @ 9:18am 
That wasnt suppossed to be a critic to your skills, more about the decision. In the end the goal is to make an authentic set of Greek civilisations and i guess thats primethought :)
Rosenthorn  [author] 23 Mar, 2015 @ 9:13am 
sometimes average is all i can manage. Lua coding is complex and i'm relatively new to it, having only started Lua coding a few weeks ago. I'm not JFD level of complex yet. Thebes will be complex though, and i redid Corinth a while back to be a bit more complex too.
Actionhanz 23 Mar, 2015 @ 9:11am 
i understand, but whats the point in making them sooo.... average'ish. What about turning them all into a scenario with special rules ?
Rosenthorn  [author] 23 Mar, 2015 @ 9:11am 
The Muscogee Confederacy is one i've been working on for a while. Thebes is the next greek state in the works, and theres also the Almohad Caliphate.
They might not come for a while because i'm taking a break from modding for a week or so, because i've released a lot this month and i've got coursework deadlines too.
Warwick🐺 23 Mar, 2015 @ 8:57am 
What other mods/civs are you working on? If you're working on any hmm?:3 :fhappy:
Rosenthorn  [author] 23 Mar, 2015 @ 8:56am 
That wasn't my reasoning behind making this Civ. I want to make loads of different Greek States into playable civs.
Actionhanz 22 Mar, 2015 @ 11:47pm 
pretty boring, we allready have Venice with a much more interesting UU.
Warwick🐺 22 Mar, 2015 @ 4:30am 
Yeah he seems pretty good xD its like an aztec city state.

I was making over +40 a turn lol..my pop was crazy c:
Rosenthorn  [author] 22 Mar, 2015 @ 4:22am 
Yeah, its just a food Venice.
Warwick🐺 21 Mar, 2015 @ 11:12pm 
Seems like a cool mod.
Yeah I guess it can be a challange, but the whole point of it, is being a City State. So yeah, only one city.
Shouldn't be hard on smaller maps, with dumb AIs.
Plus people can take over cities right? So thats another way to get cities, even though they'll be puppets.
Rosenthorn  [author] 21 Mar, 2015 @ 2:42pm 
Argos is completely unrelated to Argo or Jason.
I agree! this mod is 1/10.
ColdBrewedPanacea 21 Mar, 2015 @ 12:59pm 
No Argo or Jason refrence 1/10
Rosenthorn  [author] 21 Mar, 2015 @ 8:44am 
Shrine replacement that gives you +1 faith allows you to get an upperhand in getting a pantheon quickly, the hoplite phalanx is twice as effective as spearman and you it makes Plains (the best terrain type) even more powerful.
scottkbeers 21 Mar, 2015 @ 8:41am 
This civ must be for only people that want a big challenge.Becouse the UA and UU and UB is really weak as hell.Love greek civs and all and the art work is good but dang you really under ballenced this civ to hell imho sir.