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Thanx for comment.
This is an old item, new one is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=531161469
New torpedoes with guidance system.
One problem though, the 1st torpedo work properly but the 2nd is really slow !
I did a little looking through the community API but did not find an answer. I ask because it would allow one to 'paint' even moving targets for any number of torpedos/missiles to attack. The same logic could be used to more precisely target remote turrets.
it became so after update with decompression effect on floating objects. so i hope, it's just a bug wich will be fixed sooner or later.
also just guess what happens to moving cargo ship if one of containers get destroyed.
but if the target moves the missles will flow into themselfes?!
is it possible to add an "autolock" function to lock them to the nearest target after a certain distance away from coordinates or after a certain fly distance (to avoid self locking^^)
so basicly the request is a homing missle :D
DOESNT MEAN YOU WORK ISNT AMAZING!!! :)
would try to build some anti station turret missles with it^^
you can check the target gps calculation tool here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=407007925
I'm also wondering if you've thought of export that it's own mod. It could be very useful to be able to get coords.
i guess if we set anti-turret maneuvring off, it will be more stable, but there is no ship with even 3 layers of heavy armor, so i prefere to save on decoys.
i've noticed damage slightly decreased, now it's 5-10 heavy blocks.
I gonna make a ship but need to try guiding via laser antenna first.
check if all blocks in ship and torpedoes are named in english after that.
if it don't works, check prog blocks, one of them should show exception in detailed info.
if there is smth about "block/entity not found" then problem is in blocks naming.
if not, just go see in my creations (:
bye thankyou for everything !