Cities: Skylines

Cities: Skylines

Emerald Plaza
31 kommentarer
konphuzed2k3 20. sep. 2019 kl. 14:40 
One of my Favorite buildings IRL
adrianderian 22. sep. 2016 kl. 7:05 
update please, someone could add lights!!
llwater 12. sep. 2016 kl. 0:36 
Nice one!
Korlath 9. juli 2016 kl. 14:35 
Would be nice to have one with lights at night
UpDownCharmStrange 24. apr. 2016 kl. 14:22 
I am getting a warning for this: "Assets that were not found: dog-park-sign - Notice: workshop asset references private asset, seems like asset bug?"
Any idea where I can get the missing asset?
Obi Want A Smokey 13. mar. 2016 kl. 14:32 
no lights
Captain-No 21. feb. 2016 kl. 6:11 
fit well in the -Pacific Coast- all in one Collection:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=628114281
thank you Thumbs up
Joel 15. dec. 2015 kl. 7:14 
Please update it! I miss this building in my new city. :(
neverwinter 22. nov. 2015 kl. 13:06 
pls. update, thanks
upuu 15. nov. 2015 kl. 14:36 
Yeah please do update.
Darth Modus - God of Richards 2. okt. 2015 kl. 17:26 
Please update. :)
Remaille  [ophavsmand] 25. sep. 2015 kl. 10:17 
Thanks for all the nice comments :)
Absolutely no promises, but I will try to have a look on how that works with After Dark.
phantomksu 25. sep. 2015 kl. 5:15 
scaling is fine; now we just need some work for After Dark done :steamhappy:
The Mandarin Skyrush 20. sep. 2015 kl. 14:42 
this was one of my favorite buildings back to simcity 4.
James_the_1st 22. maj 2015 kl. 9:46 
Nice, but it's scaled too big
Outbreak42 10. apr. 2015 kl. 23:14 
Anyone with an avatar of The Laughing Man gets a subscribe in my book. :)
Friction 2. apr. 2015 kl. 12:17 
Strange, the building works just fine for me.
Remaille  [ophavsmand] 2. apr. 2015 kl. 11:31 
mmh, strange, but that must be a bug with the game. This building worked perfectly since I published it. None of the errors reported make any sense considering it is a low poly building
donmiwi 1. apr. 2015 kl. 16:24 
WARNING !!!
Your mod has some serious issues that can crash the game:

LOD has no base: Emerald Plaza_Data [Core]
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Failed setting triangles. Some indices are referencing out of bounds vertices.
Friction 28. mar. 2015 kl. 0:41 
Very nice!
Quad Rioters 25. mar. 2015 kl. 5:51 
Epic. +1
D-B-9 25. mar. 2015 kl. 5:36 
nc
Brian 23. mar. 2015 kl. 10:43 
Awesome! I was so hoping to find this neat local building! :)
btwist.inf 22. mar. 2015 kl. 13:23 
I hope this will finally resolve my problems. Thanks a lot.
Remaille  [ophavsmand] 22. mar. 2015 kl. 13:18 
I had problems with the texture too before figuring it out. Turns out the game generates a texture for the LOD, which can work well sometimes, and horribly the rest of the time. You need to create a texture named like this to override the game texture generation : yourModel_lod_d.png (or jpg). "lod" must be lowercase here for the game to understand it.
btwist.inf 22. mar. 2015 kl. 13:12 
Excellent submission. I have problems with LOD with my buildings. I know that I have to create second low poly model, but the texture is always somehow messed up for me. How did yo do it ?
Kiss me if you can.. 22. mar. 2015 kl. 2:48 
cool.
SuperSizeMe 21. mar. 2015 kl. 23:45 
Excellent work, my friend.
Litty the Gäymer 21. mar. 2015 kl. 18:40 
SO pretty!
Jets63 21. mar. 2015 kl. 16:25 
upvoted
DV-13 21. mar. 2015 kl. 16:06 
Awesome. Subscribed.