Cities: Skylines

Cities: Skylines

Emerald Plaza
31 Comments
konphuzed2k3 20 Sep, 2019 @ 2:40pm 
One of my Favorite buildings IRL
adrianderian 22 Sep, 2016 @ 7:05am 
update please, someone could add lights!!
llwater 12 Sep, 2016 @ 12:36am 
Nice one!
Korlath 9 Jul, 2016 @ 2:35pm 
Would be nice to have one with lights at night
UpDownCharmStrange 24 Apr, 2016 @ 2:22pm 
I am getting a warning for this: "Assets that were not found: dog-park-sign - Notice: workshop asset references private asset, seems like asset bug?"
Any idea where I can get the missing asset?
Obi Want A Smokey 13 Mar, 2016 @ 2:32pm 
no lights
Captain-No 21 Feb, 2016 @ 6:11am 
fit well in the -Pacific Coast- all in one Collection:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=628114281
thank you Thumbs up
Joel 15 Dec, 2015 @ 7:14am 
Please update it! I miss this building in my new city. :(
neverwinter 22 Nov, 2015 @ 1:06pm 
pls. update, thanks
upuu 15 Nov, 2015 @ 2:36pm 
Yeah please do update.
Darth Modus - God of Richards 2 Oct, 2015 @ 5:26pm 
Please update. :)
Remaille  [author] 25 Sep, 2015 @ 10:17am 
Thanks for all the nice comments :)
Absolutely no promises, but I will try to have a look on how that works with After Dark.
phantomksu 25 Sep, 2015 @ 5:15am 
scaling is fine; now we just need some work for After Dark done :steamhappy:
The Mandarin Skyrush 20 Sep, 2015 @ 2:42pm 
this was one of my favorite buildings back to simcity 4.
James_the_1st 22 May, 2015 @ 9:46am 
Nice, but it's scaled too big
Outbreak42 10 Apr, 2015 @ 11:14pm 
Anyone with an avatar of The Laughing Man gets a subscribe in my book. :)
Friction 2 Apr, 2015 @ 12:17pm 
Strange, the building works just fine for me.
Remaille  [author] 2 Apr, 2015 @ 11:31am 
mmh, strange, but that must be a bug with the game. This building worked perfectly since I published it. None of the errors reported make any sense considering it is a low poly building
donmiwi 1 Apr, 2015 @ 4:24pm 
WARNING !!!
Your mod has some serious issues that can crash the game:

LOD has no base: Emerald Plaza_Data [Core]
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
Failed setting triangles. Some indices are referencing out of bounds vertices.
Friction 28 Mar, 2015 @ 12:41am 
Very nice!
Quad Rioters 25 Mar, 2015 @ 5:51am 
Epic. +1
D-B-9 25 Mar, 2015 @ 5:36am 
nc
Brian 23 Mar, 2015 @ 10:43am 
Awesome! I was so hoping to find this neat local building! :)
btwist.inf 22 Mar, 2015 @ 1:23pm 
I hope this will finally resolve my problems. Thanks a lot.
Remaille  [author] 22 Mar, 2015 @ 1:18pm 
I had problems with the texture too before figuring it out. Turns out the game generates a texture for the LOD, which can work well sometimes, and horribly the rest of the time. You need to create a texture named like this to override the game texture generation : yourModel_lod_d.png (or jpg). "lod" must be lowercase here for the game to understand it.
btwist.inf 22 Mar, 2015 @ 1:12pm 
Excellent submission. I have problems with LOD with my buildings. I know that I have to create second low poly model, but the texture is always somehow messed up for me. How did yo do it ?
Kiss me if you can.. 22 Mar, 2015 @ 2:48am 
cool.
SuperSizeMe 21 Mar, 2015 @ 11:45pm 
Excellent work, my friend.
Litty the Gäymer 21 Mar, 2015 @ 6:40pm 
SO pretty!
Jets63 21 Mar, 2015 @ 4:25pm 
upvoted
DV-13 21 Mar, 2015 @ 4:06pm 
Awesome. Subscribed.