Counter-Strike 2

Counter-Strike 2

de_not_nuke
19 Comments
moschlii 9 Jun, 2022 @ 11:11am 
imagine if you get Alzheimers, this will be the memory of De_Nuke you will have...
Raul 2 Jun, 2021 @ 8:50am 
1.6 nuke nice
la^^er 4 Jul, 2020 @ 10:26am 
1 T is stuck frequently at the main "awp" open area between crates. Bad nav. Not nuke obvious.
Paddy c: 1 Jun, 2016 @ 12:14am 
kys
Godisbullen 6 Jun, 2015 @ 2:04pm 
One of the CT spawns are stuck to the ground
Ben  [author] 2 Apr, 2015 @ 10:18am 
HI There,

Changes taken into consideration from feedback and playtesting include.
Extending T side B Entrance Corridor
Adding Walls to the roof to block T's jumping over and Ct's from hiding in spawn to camp.
Moving A Site further into warehouse to allow CT's to get to the Site first. (this may change due to the visibilty at CT Spawn.
Removing the hanging container thing from B site
Blocking off under the truck from T spawn (too easy to snipe)
Clipping off the back off the warehouse (campy campy camp camp camp)
Lighting up ''secret''
Change access route to heaven and roof (CT)
Removing Lobby Ladder.

I would like to request anyone with a strong or detailed opinion to add me as a friend and send me a message.

Thanks :)
antek. 2 Apr, 2015 @ 6:33am 
nice map
RadinFusRoDah 2 Apr, 2015 @ 5:03am 
These barrles on the roof tho. Remove them fast
breadcrumb trail 2 Apr, 2015 @ 4:31am 
At first glanse this looks very interesting, but there are definetely alot of things to change. For example I find the roof very unnecessary.
chicken micken14 2 Apr, 2015 @ 2:41am 
looks cool im about to take a look aorund now
McKrecker 30 Mar, 2015 @ 7:59am 
As a map it's really cool. As nuke not so much. Could be a short nuke or something like that or just a new map in the reserve map pool. Like it
TheOriginalDirt 29 Mar, 2015 @ 2:35pm 
As much as this is an interesting remake of Nuke, I continued to find Pixel Boost Spots nearly everywhere on the map. Especialy when defending the bombsite as a T and you can pretty much be invisble to CTs entering the bomb site giving you a huge advantage.
Dieuze 29 Mar, 2015 @ 5:25am 
i was like wtf am i playing here D:
i r8 8/8
-quadra 29 Mar, 2015 @ 12:25am 
u need to get the T spawn to the back beacuse if the CT rush the roof they can get up to T roof in 15 sec, the T need 21 sec to get up to the roof, u need to fix this.
too many meeting spots and useless positions like heaven.
when u go from T roof to the ramp u cant go down without taking 50HP fall damage.
the big area where A was is kinda useless in your map.
Svampus den Store 28 Mar, 2015 @ 4:48am 
I don't like how heaven became stronger. Maybe heaven should be replaced by a metal fenced walkway to b-site. B seems like an easy hold with 2 people because of the power of heaven. You could possibly even go 1 b and heaven with 3 people on a.
buzzell 27 Mar, 2015 @ 3:59pm 
I think the map is nice, but there are way too many useless meeting points, such as the A site replacement area with that vent ladder place, it's not really that important so it's just an excess part of the map. Same with that spot up near the T lobby roof side and the heaven ladder area, it's on top of that area so it's not really somewhere I would love to push. B site is nice but has maybe a bit too many access points, but it's not really an issue anyway. But hey, what do I know, I have barely 300h on the game, GG.
peak- 27 Mar, 2015 @ 8:16am 
I think the outside area is way too open. It's more of a firing ground than a tactical connector in this map.
Sakawi 26 Mar, 2015 @ 7:11pm 
Nuke's setting but entirely different. I like it.
HeartBeatx♥ 25 Mar, 2015 @ 1:16pm 
asda