Cities: Skylines

Cities: Skylines

Quad's Complex
28 Comments
John McCreedy 2 Mar, 2023 @ 7:42am 
@莫名的想ni 1 It's a growable, which means once your commercial building hits level 3 this has a chance of spawning. Alternatively use Find It to plop it down.
莫名的想ni 13 Mar, 2022 @ 7:38am 
Hi, I am after some help, I subscribe to this asset; You can see it in the game content asset, but how to build this asset after entering the game? Is it upgraded automatically? If it is upgraded automatically, are high-density areas upgraded the same? Or can we only subscribe to one kind of high-density buildings?:steamfacepalm:
酸菜鱼烫饭 3 Nov, 2021 @ 8:51pm 
223
-尺寸:4x4
-类型:商用高级通用3级
-主三线:15142048x1024
-LOD Tri:208、512x256
-描述:复杂的商业环境。
使现代化
-v8:彻底检查了资产。
-不要忘记喜欢、喜爱和/或评论。谢谢你,祝你愉快。
-支持Paypal在xi上的工作_sequence@hotmail.com
pixelkay2004 4 Feb, 2021 @ 7:41am 
thanks!!
ADen 15 Dec, 2020 @ 2:04am 
Is this growable?
Quad Rioters  [author] 22 Apr, 2019 @ 9:54am 
Thank you. I will slow down a bit due to work (end of the line :D)... and warframe. But I assure more will come.
Avanglion 22 Apr, 2019 @ 4:41am 
Such a clean design. Thank you for the latest update and for you hard work and dedication in general!
Quad Rioters  [author] 24 Apr, 2015 @ 4:28am 
The fix is here, now the LOD texture is correct.
forestfey 18 Apr, 2015 @ 3:26am 
now also sprinkling spores all over the place. Watch out for all the nodules!
leftbehind 17 Apr, 2015 @ 8:41am 
I ended up unsubscribing from this asset - it just didn't fit in with the rest of my city. Specifically the floors are too high. Surrounded by other buildngs of similar height, it was looking like a small tower block had been stretched upwards without adding any more floors, making it look completely out of place with the other buildings around it.
forestfey 16 Apr, 2015 @ 2:43pm 
very very nice indeed. I hope it's not a cause for grumbling, but I'm looking forward to make a sporocarp natural sleeping hotel with it tomorrow ;)
Rediode 31 Mar, 2015 @ 11:35am 
rly good now ! nice work
Quad Rioters  [author] 31 Mar, 2015 @ 5:53am 
Updated, I have toned down the neon blue. Thank you all.
Rediode 29 Mar, 2015 @ 5:40am 
glasses color too much flash for me ,i prefer it more realistic ..... but good creation!
Turjan 28 Mar, 2015 @ 2:45pm 
This is awesome. Exactly what this game needed . This looks perfect in my city. Thank you very much.
Quad Rioters  [author] 26 Mar, 2015 @ 4:02am 
This building behaves like Commercial 4x4, level 3, second building (in the asset editor). So I think it should affect by the height policy, if the game considers that building high.
roberto tomás 25 Mar, 2015 @ 6:51pm 
do these respect building height policy?
Quad Rioters  [author] 25 Mar, 2015 @ 4:58am 
@cbehnke2012 - Possible, but I would not try to do reskin of my own buildings too often. The reason I do this clean futureistic buildings because they don't gravitate out from the original buildings ingame too much (such as the monuments). The dystopian would be cool but I would do it entirely with the new models in the future. Thanks for the suggestion :D

@ GordonDry - I reduced the tri even more now, let see how.
zerbazebro 24 Mar, 2015 @ 12:04pm 
Hey do you have any interest in skinning some of these buildings with a darker dystopian type feel? Like the omegoco type buildings from sc cot. Dark reds greys, neon billboards etc
GordonDry 24 Mar, 2015 @ 12:03pm 
LOD vertex count high (1257 > 800): Complex_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Mesh.vertices is too large. A mesh may not have more than 65000 vertices.

(Filename: Line: 840)

Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 892)

Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 915)

Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 951)

Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 989)

Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 100992, VertexCount: 0

(Filename: Line: 1161)
Quad Rioters  [author] 24 Mar, 2015 @ 10:41am 
Thank you all, appreciated :D

@hashimoto4life - To be honest, I am still on one city (of course, Temperate). So I don't know if other themes have some shared buildings or totally different buildings. For the asset editor, it asks us to choose a theme before anything else. I wished I could select to spawn them on all theme but that is not the case for now. So still, my buildings are all in Temperate. :terraria:
LittleMikey 23 Mar, 2015 @ 10:07pm 
Quad I love your buildings so freaking much. I swear you should do this professinally!
hashimoto4life 23 Mar, 2015 @ 3:33pm 
Just a question. Does this building only appear in Temperate maps? I've downloaded all your assets but only one of your buildings has popped up in my city. Thanks.
hashimoto4life 23 Mar, 2015 @ 1:14pm 
Great work.
SHOW ME WHAT YOU GOT 23 Mar, 2015 @ 11:32am 
Love all of your work. This is the kind of stuff that the workshop needs more of. Followed, subscribed, upvoted, all of it. You go guy.
Quad Rioters  [author] 23 Mar, 2015 @ 9:54am 
Thank you :hardhat:
Toomicek 23 Mar, 2015 @ 9:50am 
You are the one :) "Simcity future cities" are growing in your hands :)
Kiss me if you can.. 23 Mar, 2015 @ 6:08am 
nice again.thanks