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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=489636701
Using this metric, A 200MVA boiler would have an upkeep of $2.1 million per week. A 1000:1 converstion to CS currency makes it about 2100 per week. For water usage, enthalpy of vaporization (to get liquid water to boil, pressurize, and do work) -- about 3 cubic meters per kwh, or about 100,000 cubic meters per week for a 200MVA boiler, which, interestingly, is about one pumping station.
One dedicated pumping station to supply a 200MVA coal-fired boiler, except that boiling water to make steam put a turbine in motion is inherently inefficient. So figure three pumping stations.
FWIW, 99% of the water used goes right back in the river just as clean as it was (maybe cleaner). The rest goes out the cooling towers, much of which falls as rain or snow and (surprise) also winds up back in the river where it came from.
For reference, the Colorado river inflow to lake mead averages about 20,000 cfs. The Ohio river at Cairo, Illinois discharges about 250,000 cfs into the Mississippi.
These 3MVA turbines use a 95m diameter rotor and there are some 5MW designs that use rotors in the 100-120m range. For CS this requires about a 20x20 tile (160mx160m) footprint. A service rating of 0.3 (average output = 30% of rated maximum) is very good IRL. A 5MVA turbine giving 2MVA to the grid (0.4) would be a very good rig.
Somebody who knows more about wake effects and clearances might be able to give a better value...
http://www.nrel.gov/docs/fy08osti/40177.pdf
I don't realy understand what you mean by change percentage, if i do 25% of 8MW or just set it to 2MW is the same, all i do is modify the number of powerproduction, like you can do when you create your own asset.
Or do you mean you want variating poweroutput of all types of plants?
Keep up the good work.
Also, I think a more realistic method is to vary energy output between percentages, like what you are doing for the separate wind mod, instead of setting a new fixed value. Using a percentage range will be much more realistic I think.
Finaly some rebalance.