Thinking with Time Machine

Thinking with Time Machine

Paralance 06: Levita
16 Comments
zigzagtenniscoe 18 Mar, 2024 @ 9:54am 
Semi-blindrun (at least 4 years since I've played, took a break starting from late 2019)

I’d say this is one of the easier ones as well.
Dunno why it didn’t have a thumbs up at the end like the others. I know I played and liked it. Oh well, gave it one at the end of this run :P
I do wish though that there was a disclaimer that this makes use of the floating laser cube glitch, which beginner-to-intermediate level Portal players may be unfamiliar with. I'm seldom a big fan of puzzles that incorporate unintuitive bugs as core parts of their solutions, but that aside this was a decent chamber anyway -- my slightly lower score for this as compared to your others reflects my opinion on that.

Difficulty: 2.75/10
Enjoyed: 6.75/10
Blue 14 Dec, 2022 @ 12:24pm 
found a glitch that allows you to skip part of it lol.
Tony1360mg 19 Feb, 2022 @ 4:59pm 
resoNathan i love you
resoNathan 13 Oct, 2021 @ 8:02am 
Hint for anyone stuck: Try pressing 'Q' during the first chamber's solution and see what happens to the cube
KirikkSiSq 29 Mar, 2021 @ 3:43am 
Ага, тот баг
MrMister 26 Jan, 2021 @ 5:26am 
@premanifest Where is the "button to the panel in the second room" that you say you added in an update? I can't find it.
Chick'n'Duck 16 Feb, 2018 @ 9:11am 
The lack of a possibility to go back and the use of a "bug" as a solution (which you can't forsee) makes this level questionable.
Apollo Geef 7 Feb, 2016 @ 1:59pm 
What is the function of the button in the first room?
zwan33 17 Jan, 2016 @ 9:36am 
Is the flying cube part of the solution?
Geneosis 30 Nov, 2015 @ 6:28am 
Well I was about to ask if shooting a portal to the first from the second when the angled panel was retracted was the intended solution, but onitake gave me the answer X)
onitake 6 Apr, 2015 @ 7:10am 
Thank you!

But now it's exploitable... I can just shoot a pair of portals from the new passage.
premanifest  [author] 5 Apr, 2015 @ 10:22am 
onitake, I've just added a button to the panel in the second room. I hope it will be better.
And thank you for your kind words about my campaign.
onitake 5 Apr, 2015 @ 5:11am 
Well, it's not a big problem, more of design choice. Many puzzle games do not prevent you from locking yourself in, but in the case of a "heavy" game like Portal, this disturbs the flow.

If you look at how Valve designed the Portal 1 and 2 levels, you can see that they always provide a way back, where necessary.

Aside from this, I love your Paralance campaign. It's marvelous!
premanifest  [author] 5 Apr, 2015 @ 2:05am 
onitake, of course, it's intentional, but i think what it's a not big trouble. If this is the big problem, i can fix it.
onitake 4 Apr, 2015 @ 5:41pm 
Maybe it's intentional, but I think the level has a bug,
It's possible to lock yourself in the second room if you don't give your clone the proper sequence to reopen the gate. There should be a way back. Restarting the level is not nice...
alexmolt 25 Mar, 2015 @ 8:18am 
Классный лвл, вначале просто не заметил белую стену в первой комнате, думал невозможно пройти... Но то что куб висит, это баг, конечно)))