Star Ruler 2

Star Ruler 2

Governmental Rebalance
14 Comments
Darloth  [author] 6 Dec, 2017 @ 11:22am 
Nope. Is there anything you need from this mod that it doesn't provide?

It's fairly simple, as far as I know it works, and it covers the hole I intended it to cover, so I see it as finished.
Mr Blue 6 Dec, 2017 @ 8:06am 
still working on mod ?
[DBH].Whismerhill.{SSgt} 31 Jul, 2017 @ 4:44am 
yeah no problem. I jumped on wrong conclusions, I think the custom race I had saved was somehow corrupted and was causing weird behavior (although I have no idea how that could have happened)
Darloth  [author] 31 Jul, 2017 @ 3:33am 
Well I double-checked, and nothing I'm doing to the government files should be able to affect the other starting bonuses.

In addition, I can't reproduce that problem on my end, at least not with just Governmental Rebalance enabled. I think it must be some other mod or some other issue - sorry I couldn't help!
[DBH].Whismerhill.{SSgt} 30 Jul, 2017 @ 5:57pm 
ok nevermind. I don't know what causes the starting bonuses to not work. sorry for the bother.
[DBH].Whismerhill.{SSgt} 30 Jul, 2017 @ 5:50pm 
I don't know, but when I said "moon" I meant that no starting bonus seems to be actually working.
moon is just the most obvious hence why I took it as an example.
Darloth  [author] 30 Jul, 2017 @ 1:32pm 
But this mod doesn't even touch the moon bonus... How is it even doing that?

Weird, but thanks for the bug report. If I have time I'll look into it, but I almost never play SR2 at present.
[DBH].Whismerhill.{SSgt} 30 Jul, 2017 @ 12:36pm 
hum this does seem to break my game
whenever I enable this, if I choose the moon bonus for example then there is no moon on my starting world
however if I disable this, I get the moon on the starting world...
Darloth  [author] 29 Mar, 2016 @ 2:35pm 
It does, but the AI has no knowledge of the source of the benefit (it's just extra resources from nowhere with no conception it comes 'from' population) and so the AI won't use it in decision making other than having more of something.
Darloth  [author] 8 Jul, 2015 @ 12:19pm 
Possibly - I did think about separating them, but I decided focussing on either of those specifically might be a little powerful. As it is, they have half the bonus in each, which is arguably not as useful as all of the bonus in one or the other.

Likewise, I tried to make the money bonus a little less effective than the others, because it's pretty hard to get more money, but you can effectively convert it into all of the other resources.
Automne Eternel 8 Jul, 2015 @ 9:19am 
I really like your mod, I appreciate it so much that I feel like it is a natural part of the game. The only worry I have sometimes is about the Republic government having bonuses in both research AND influence.

It gives the Republic governement the option to choose to focus on one of those two bonuses (while still keeping the other one!). Don't you think the choice should be made the moment you choose your governement instead?
Darloth  [author] 4 Apr, 2015 @ 2:16am 
Though that being said, you could have them similar to others in terms of empire resources (research, energy etc) and change some smaller things like imperial build speed vs civilian build speed, or planet loyalty, planet support cap, etc. Hmm. Might do that if the mood strikes me, unless someone else gets there first :)
Darloth  [author] 4 Apr, 2015 @ 2:14am 
I actually looked at providing additional effects for all of the new ones in the GovMod - but I just couldn't think of any valid long-term effects. I'm already having to double-up on some things in this mod as there aren't that many long term things to change without radically altering the balance in a way I think is best reserved for lifestyles.
Kazeck 3 Apr, 2015 @ 11:52am 
My favorite mod at the moment, although I love rebalance, and enjoy many other mods this mod specifically is my favorite for actually differentiating governments, and adding some real choice to it. I also enjoy how it works with any other mod (except government mods) so I can combine it with anything else. I'd love to see this mod and the governments mod combined one day.