Star Ruler 2

Star Ruler 2

Transport Ore
5 Comments
Darloth  [author] 17 Jun, 2015 @ 1:12pm 
Heh - not quite. With this one they always had said they were going to add it, I was just too impatient to wait for the update. It was useful for a week or two.
Zero to Hero 16 Jun, 2015 @ 3:13pm 
The dev keeps taking your ideas. :X
Darloth  [author] 4 Apr, 2015 @ 9:52am 
This is probably not necessary anymore - the base game now has essentially all these features without much benefit to having this mod.
Darloth  [author] 29 Mar, 2015 @ 7:10am 
I guess technically I could do that, but then a) you would have to redesign cargo or mining vessels to use the new ones if you wanted the new functionality and b) you'd still have the possibility of getting ore stuck in cargo vessels without the ability to drop it off.

What mods is it incompatible with? Only those which also change the mining laser and/or cargo storage in some way.
The 7th 28 Mar, 2015 @ 5:25pm 
Can I suggest separate modules for the transport of ore? they can look the same but using the same subsystems (mining laser/cargo storage) makes it incompatible with a lot of other modes that don't change the subsystems from standard.

I don't know how to do the scripting part of things yet, but it looks like a good mod! the Ore part of this patch is interesting deviation from the rest of the resource management of an empire in SR2