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If you have installed MoreMissilesMod, *do not use this*.
Can you be more precise, please. The items should be refunded if there's no space...
Also bug found: Missile crafted (items used) even if there is no space to store the crafted missile.
I'll check on the constrictors.
1 - not possible
2 (@kalnedrilith) this would be possible but I lack the ingredients for this as most sensible ingredients are already used in other mods (and then 1 comes into play again)
I could triple(?) the amount of ingredients used and give you 1 novadrone for it (or 4 V crushers or 2 Astrobees or 3....)
i may be forgetting what missile is what, but start with a light dumbfire missile, and you can upgrade it to the medium and then heavy dumbfire missile... start with a basic seeker missile, and either split 10 of them into 2 sets of swarm, or 10 of them into 10 larger seeker missiles... this way each recipe can continue to use only one quantity for each recipe, but still provide the ability to increase the cost associated with a more powerful missile...
an example might require that you first build a lot of v-crushers, then convert 10 v-crushers with a chunk of explosive into the next higher dumbfire missile.. making the missiles + the other ingreedients cost more... you'd be able to build each missile type, but only by doing so one step at a time...
1 - Having same ingredients for all missiles, varing the quantity according to the average price diff we see on NPC stations for the diff kinds of missiles.
2 - Start simple end complex, the base recipe is the same, add some ingredients for expensive missiles (xenon components for novadrones, for instance)
Either could work, a mixture of then, or something else you can think.... but, great work! ;)
Thanks for your opinion