Homeworld Remastered Collection

Homeworld Remastered Collection

Playable Turanic Raiders HWRMV2.0 June Update
48 Comments
Commander Fox 29 Jul, 2021 @ 9:25am 
thank you sasha for the variety on the homeworld campaigns because playing the same faction gets kinda boring :)
NinepointRider_Official 5 Jun, 2019 @ 6:57pm 
ok
Mama Sasha  [author] 5 Jun, 2019 @ 6:09pm 
@NinepointRider_Official
It sould still work. Gearbox hasnt made any updates to the game in a long time, and the last time i made an update to this mod, i made sure it was functional.

As of now, it is on hold until i get my motivation back, and ofcorse, when real life isnt kicking my butt across the galaxy. Maybe one day i continue with it, but we see.
NinepointRider_Official 5 Jun, 2019 @ 5:28pm 
does this mod still work? seems kinda dead
Mama Sasha  [author] 27 Apr, 2018 @ 9:07am 
I thought it was a coincidence, but it appears that each person who tries to invite me as a friend, plays Homeworld, wich makes me to believe thats the reason they feel compelled to add me due to my mods.

I write this on all my mods now, but for the love of ass, STOP INVITING ME AS A FRIEND! Seriosuly! I made it very clear, and if you really, really want to add me, you either have to get aproved by me on skype or discord, or ask nicely in the comment section atleast. I think it be common sense to atleast ask. This isnt facebook.

Thank you.
Mama Sasha  [author] 22 Feb, 2018 @ 5:25pm 
@NinepointRider_Official

I did yeah. Thought that Dr Robotnik was getting old, so i took something that felt more like, me.
NinepointRider_Official 22 Feb, 2018 @ 5:07pm 
@Sasha The Lynx
ok thanks, best of luck
and didn't you change your name?
Mama Sasha  [author] 22 Feb, 2018 @ 2:50pm 
@NinepointRider_Official

If i knew how to do so withoutt he game crashing, i definitly will do it. You see, the method of making new ships stopped working when Gearbox did a massive rework. Now such custom ships arent possible unless i replace an existing ship that is. Who knows, maybe i make these ships return one day.
NinepointRider_Official 22 Feb, 2018 @ 2:04pm 
hey can you try and upload the turanic destoyer from awhile ago? that thing was awesome
Space Pirate 22 Feb, 2018 @ 11:00am 
yes exakt sorry for the shock. You soud take a look att that patch it has allout of info.
Mama Sasha  [author] 22 Feb, 2018 @ 8:37am 
@space pirate

Oh crap i almsot had a heart attack. Thanks for explaining. So you mean like an unofficual patch? Usualy those patches are pretty compadible with current mods so i souldnt worry. My current goal is to get my other mods that i got to make them work.
Space Pirate 22 Feb, 2018 @ 5:38am 
no thats not what a meant. What i meant was that if you make the mod working with that mod withs fix som issus with the game rigth now youre mod will work and gearbox no longer support homworld remaserd for now so i don't know if ther ever will update but if they do that 2.3 patch mod is the one the will ad to the game . I hope i expland a littel better.
Mama Sasha  [author] 21 Feb, 2018 @ 12:24pm 
@Space Pirate

What!? They be releasing ANOTHER patch soon? The whole reason why my mods stops working is then Gearbox releases a patch that changes alot of the game mechanics. Due to the patches they did last time, it dried me out.

Now i dont know waht they be adding or changing, but i appriciate that you told me about this patch. I just hope that i wont be needing to remake my mods from the groundup, again.
Space Pirate 21 Feb, 2018 @ 11:54am 
I think you sude make the mod to be workebol with the 2.3 patch mod becus that mite be the next update to the game soner or later. that way you will be ahead.
Quenouille 23 Jan, 2018 @ 9:35am 
1 Go mod... ok... 6 disgusting pictures... wtf... seduce me or employ a seller.
Mama Sasha  [author] 27 Apr, 2017 @ 1:17pm 
@Kharak

Its defintly something i want to do, add new units, like it had in the older versions of this mod, but thanks to the latest update, teh method of making new units is not possible anymore, though, there might be otehr ways that i havent tried yet that could work, but testing is needed, once real life isnt kicking me.

But i really appriciate all your lovely comments, it brings joy to me and a little bit more motivation to start working again. I do indeed have plans to improve my mod, even though it will never reach the same standard as the more popular mods, such as Universe mod or Complex mod.
Klaus Gender 27 Apr, 2017 @ 8:07am 
I Am enjoying your mod a lot! After 10 years of not playing Homeworld and with this remastered edition. Its a joy to see all these mods available.

Would be nice if you could add some more ships to the Turanic Raiders, they have always been my favorite. But only 4 ships, it gets dull after awhile.

Keep up the good work.
Mama Sasha  [author] 19 Apr, 2017 @ 11:02pm 
@|TM| archangel

Simplisity was something i had in mind when i was makign this mod a long time ago, based on the more basic mods back in teh old days.

I always feel bad for not being able to update all of my mods that require an update for tehm to work. Well atleast this one does, for now.

But thanks for your comment. Its people like you who encourages me to continue. When i find the fire to work on my mods, i defintly will update and balance this and many other mods.
SuperSoyboy 19 Apr, 2017 @ 9:02pm 
This mod is definitely going in the right direction, needs a little bit of balancing, but it is a lot of fun !
Rafał 18 Apr, 2017 @ 1:21am 
Grejt :vaygr:
Mama Sasha  [author] 2 Oct, 2016 @ 12:41pm 
@sayerglasgow

Yeah, i was forced to start over, since teh developers certainly want to make it as inconvinient as possible. There was a way to make custom ships like the ones that the older versions of my mod had, but since the latest patch, i cant use it.

I dont know when i be able to update the mod, but probable when the devs stop updating the game in such a way that i dont have to start over.
MadMek 2 Oct, 2016 @ 11:44am 
Turranic raiders aren't really playable yet, they are totally underpowered because they are missing so many critical ship types, but I understand that you had to basically start over, so hopefully they will get better in the future. The things I found myself missing most were:

-Bombers (the missile corvettes don't do anything to capitals, although they kill corvettes well enough)

-anti-strikecraft frigates of some sort

-destroyers

They just aren't really playable without these ships. Also, for some reason, all their ships are set to passive by default.
NinepointRider_Official 9 Jul, 2016 @ 3:08pm 
k good luck and have a good time
Mama Sasha  [author] 9 Jul, 2016 @ 2:46pm 
@ninepoint

Thats old info. Due to the update of homeworld, i can only make them build 1 at a time. Once i get back home, i will make updates to make the descriptions match propperly.
NinepointRider_Official 9 Jul, 2016 @ 2:03pm 
It says that there are two fighters for a squadron but there is only 1
Mama Sasha  [author] 8 Jun, 2016 @ 6:08pm 
Attention everyone! This mod has now been fices for HWRM2.0, but due to the difference in files and version and other reasons, it made the mod unplayable and i ahd to make compromises to make it work.

I like to ask all of you to report any bugs you mgiht find and if you need more info, please read the description above. if you got any quesitons, please do ask.
Mama Sasha  [author] 6 Aug, 2015 @ 6:51pm 
@manrlig
The Utility Corvettes are the resource collectors, but they are a multi-purpose class ship with multible abilities, including resource collecting, attacking enemies with turretcs, capturing ships and more.

The reason for them being corvettes is becasue that if i set them as resource collector class, most of their abilites wont work and some other problems will happen.
Right now, controllers are no go for now, but the 2nd Attack Carrier will serve that purpose for now.
manrlig 6 Aug, 2015 @ 5:48pm 
resource controllers are needed
also need to have resource collectors not be corvettes
Mama Sasha  [author] 15 Jun, 2015 @ 5:04pm 
@Delo
The Anceint Carrier, atleast with the current model, doesnt have the engine trail thing, but the restored version have that and also have working lights, badge support and all that. (might add that to the next update).

The Chimera station was removed due to an unfixable crash and it also refused to be built.

But anyways, i be making some more updates when i get time, and i need to record some more voices for the race, or somewhat tweak it.
delo 15 Jun, 2015 @ 4:33pm 
One more thing: do you plan to add a shipyard facility? I saw in the patch notes that the Chimera station were removed, I hope you'll be able to fix it: hyperspacing CapShips is ok, but building them on field would be pure awesomeness.
delo 15 Jun, 2015 @ 4:30pm 
Maybe that's because the debris were too close from each other... but after several tries, it feels that they were trying to "capture" them, not haul them.
By the way, I love the way you respected the canon background behind the corvettes: sending troops inside and capturing "Marine Frigate" style, and not capturing "Salvage Corvette" style with magnetic field.

Also, the Ancient Carrier doesn't have "working" engines, I mean it moves around but the engines remain dark. I suppose that's because the model hasn't any animation... not a big issue, and maybe not fixable.



Once again, thanks for your work: I've been screwing around with the Turanic Carrier in the old version of HW 1 after modifying files to capture it, and now i can fully roam around the galaxy commanding a full Turanic fleet. Awesome!
Mama Sasha  [author] 15 Jun, 2015 @ 9:39am 
@delo
Oh? Huh, i thought i added that ability to them.
Thanks for reporting it!
I be fixing that in the next update!
delo 15 Jun, 2015 @ 9:12am 
Playing the Raiders is such a pleasure, thanks.

The Utility corvettes can't salvage capital ships debris, for some reason!
Mama Sasha  [author] 6 May, 2015 @ 5:00pm 
@Mr. Tiachuawonga
Thanks. Expect some new updates in the future, whne i get time that is lol.
TonyShades 6 May, 2015 @ 3:58pm 
Dr, you are based. Carry on the good work.
Mama Sasha  [author] 19 Apr, 2015 @ 11:24am 
@wjhicks
Here is one thing you can try out. Perhaps when i was updating the mod, your steam client must have downlaoded it wrong. Here is what you can do. go to your homeworldRM directory, and delete the DATAWORKSHOPMODS folder. then restart steam so it can re-downlaod the mod, and check if it works.
Mama Sasha  [author] 19 Apr, 2015 @ 6:20am 
@wjhicks
strange, but i be checking it out and see what i can find.
I cna imagen that it can crash if you select Carrier only mode since i havent added such thing yet.
Billwashere 19 Apr, 2015 @ 5:56am 
I only ever run one mod at a time, so its not that, and its not the maps I use either, your Playable Kadeshi mod runs fine on the maps I play, but your Playable Turanic Raiders mod just crahes as soon as I hit start game. Oh, and it crashes with every map I think. Yup, I tried with Hyperspace Arena, and with Hostilities End, and it crashed.
Mama Sasha  [author] 18 Apr, 2015 @ 6:16pm 
@wjhicks
please explain more. do you run more mods? Wich map are you trying to run the mod with?
Billwashere 18 Apr, 2015 @ 3:12pm 
I cant play the game as the Turanic Raiders because it keeps crashing
Mama Sasha  [author] 12 Apr, 2015 @ 3:48am 
@Wings

What? Can you please explain what you mean?
wings 11 Apr, 2015 @ 11:58pm 
Why can't KUs inside building
Mama Sasha  [author] 4 Apr, 2015 @ 7:40am 
@Datau
Its the correct version, i jsut forgot to edit a specific line in the config file. i really need to fix that. silly me.

Even if it says 1.2, its the 1.7 verson, i just forgot to write it.
Datau 4 Apr, 2015 @ 6:29am 
Hello.
I think you have uploaded the wrong version. When I open HW's mod manager, Playable Turanic Raiders V1.2 appears. I'm saying this because I noticed that Chimera Station, introduced in 1.7, can't seem to be built in the "current" release.
Mama Sasha  [author] 3 Apr, 2015 @ 7:30pm 
@Iscin
you do have a project you want to work on yes?
Schism Navigator 3 Apr, 2015 @ 7:11pm 
What does it depend on?
Mama Sasha  [author] 3 Apr, 2015 @ 6:32pm 
@Iscin
That depends. And no, i dont jsut add anyone to my friends list. i really need to add that on every mod i make, no friends request so openly. no offence intended.
Schism Navigator 3 Apr, 2015 @ 2:22pm 
Hello. Would you be interested in contributing to a much larger modification?