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And thanks for the support!
great mods you created here. Bur one question: Is there a way to create a mod were the normal guards have (and use) both, a gun and the baton?
So I might actually just stick with Revolver Armed Guards.
Sorry to 'intrude' with my suggestions haha.
But it would sorta be like the guard has to 'take aim' again?
I'm not sure how 'fast' the Revolver shoots though.
I still want to keep the game balanced.
(Though personally I like the regular guards having batons lol)
Maybe I should do rifles to dogs, and pistols to armed guards. Hmm.
The rifle isnt quite an insta kill all the time, but its pretty likely to be. It deals 50 damage - more damage then any gun in the game. The shotgun deals 25. Of course, its reload time is literately as slow as a taser last time I remembered.
If I cant make a tazer weapon, I'll make a weaker rifle.
Well if you think it's too powerful would you consider reducing it's damage possibly?
I mean it could count theoretically as grazing shots, non-lethal shots to the legs/arms, etc, if a prisoner is hit with the rifle and survives.
I haven't tested in game a prisoner actually getting hit with a shot, so i don't know if it's an instant kill every time, but in my opinion that would be a bit overpowered lol. :/
I could mod the shotgun to make it much less powerful, but I dont think removing lethality is possible. A very effective tool if you dont want the lethal aspect is the Mac10 ; After about three two-power shots most people surrender.
Any way to someone mod that into the game?
For example maybe make the shotgun/other guns not kill but make prisoners unconscious instead? or something?
So the ability to swap it out for a rifle is much appreciated.
Gonna try it out now.
Also thank you! Im thinking about making some guns to add to the game (desert eagle, awp, M249)
They should make a Sniper Guard,actually. (Armed ones look nice with the shotgun and all,but all your weapon swaps are amazing ^^)