Portal 2

Portal 2

My First Test
42 Comments
Avatar 13 Feb, 2018 @ 8:48pm 
Fell in the goo at the start, it wasnt even my fault! :steamfacepalm:
Mr Fraggle (UK) 27 Sep, 2016 @ 7:04am 
Well done, great fun.
qmakr 24 Nov, 2015 @ 2:24pm 
Now that's a smart level, very good!!
ANTii <3 Hookah 28 Jul, 2015 @ 4:42pm 
Mathey2009 27 Jul, 2015 @ 11:51am 
What a fantastic map, thumbs up!
There are a couple of maps I'm trying to get out there a bit, try it and leave a comment :)
Cubelessness 3: Perpetual
MonoPortal 1: Singularity
MonoPortal 2: Inside
MonoPortal 3: MonoMentum
Thanks
Theonixie  [author] 29 Jun, 2015 @ 10:35am 
Thanks :)
I DONT GIVE A SWAG 29 Jun, 2015 @ 10:27am 
OMG this is epic Test:)
Theonixie  [author] 29 Jun, 2015 @ 10:26am 
Nope. Just portal 2 stuff.
I DONT GIVE A SWAG 29 Jun, 2015 @ 9:42am 
portal 1 test?
Petutski 16 May, 2015 @ 2:28pm 
Wow! First test? Excellent! Looked great, required recursive thinking! Thanks. Oh..I had the exit problem too... saw the white light coming!
Cah 14 Apr, 2015 @ 9:33am 
@The Narwall I get it now, actually I experienced this issue before with the pipes. I really have no idea how to fix the issue. I have tried to place it in different spots but unfortunately, no luck
Theonixie  [author] 13 Apr, 2015 @ 3:53pm 
@cah2003

Sorry for declining your invite, it was a misclick. I was talking about the other testing element in BEE2 that comes with three different slots needed; one for entrys, another for straight, then another for turns. Its in the vanilla BEE2 editor and work in the PeTI editor, though when you load the map it places the pipes wrong.
Cah 13 Apr, 2015 @ 12:52pm 
@The Narwall if you are talking about Diversity vents then well... Those only work for physics items (cubes, Turrets, etc.).they don't actually work for the player. if you're talking about some sort of transporter then well You're out of luck.
Cah 13 Apr, 2015 @ 12:33pm 
@The Narwall I'm downloading the latest alpha version now, so I'll keep you up to date about that. If you could, you should accept my friend request so we can chat in private
Cah 13 Apr, 2015 @ 12:25pm 
@The Narwall I've never heard of such a thing before. I,ll look around the alpha version and try to find it
Theonixie  [author] 12 Apr, 2015 @ 6:08pm 
@cah2003

Do you know where there are vents for the PeTI editor that Actually work? I've always wanted a map with them for transport but they spawn in my map broken. :(
Theonixie  [author] 12 Apr, 2015 @ 6:07pm 
@cah2003 :(
Cah 12 Apr, 2015 @ 4:12pm 
@The Narwall, Unfortunately no. It's been in alpha forever now
Theonixie  [author] 11 Apr, 2015 @ 7:31pm 
@cah2003

Logic gates and the new test elements are always fun :)
Do you know if they will ever get BEE2 out of alpha?
Cah 11 Apr, 2015 @ 6:20pm 
nice use of Logic Gates @The Narwall I too use BeeMod (Bee 2 to be specific) and you know your test elements
Theonixie  [author] 11 Apr, 2015 @ 11:04am 
@Chelliste

I made some others but deleted them because I didn't like them, so this is really more like My First (published) Test. Soooo... Yeah :P
Chelliste 11 Apr, 2015 @ 10:46am 
Everything looked OK to me. Pretty good for a first test, congratulations.
Theonixie  [author] 11 Apr, 2015 @ 9:06am 
@Tester

I didn't do any advertising of my levels and they are still popular. No need for advertising. :\
dmuk 11 Apr, 2015 @ 1:50am 
I had the same problem with a glitched exit - got the "hyperspace tunnel to hell" effect. Rest of the tests are good; quite ambitious for a first test and well thought out.
M249 | Slooper 10 Apr, 2015 @ 8:05pm 
Same problem with exit
QuadStick 9 Apr, 2015 @ 10:06pm 
I just replayed it and the exit worked ok
Tester 9 Apr, 2015 @ 9:31pm 
Here’s a capture the flag spinoff map, designed after 2Fort from TF2:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=411893828

Yeah, I know these propaganda comments are as annoying as heck, but we all have to get the word out somehow.
Nymphetaminne 9 Apr, 2015 @ 6:21pm 
If you lose the cube, it seems like you have no other option but to kill yourself, this was already pointed out. There would actually be another way to get to the other side without the cube, but I don't think the test was meant to be solved that way.
Check out the video:
https://youtu.be/TG4AI37cecM

You may consider fixing this somehow, it's up to you. You did a great job with this test! Thank you!
Oxy 9 Apr, 2015 @ 4:25pm 
Dude, the exit's glitching.

Cool test tho.
Theonixie  [author] 8 Apr, 2015 @ 7:59pm 
Alright, I'm reuploading this map. :\ Still don't know why that happens.
basebox_ 8 Apr, 2015 @ 3:44pm 
You forgot the elevator.
Theonixie  [author] 8 Apr, 2015 @ 10:55am 
I wonder why that glitch happens...
Abrin 8 Apr, 2015 @ 10:51am 
Oh quadstick I had the same problem as you! Glad im not crazy or something.
Abrin 8 Apr, 2015 @ 10:49am 
OH MY GOD I think this was a glitch but when i got to the final door it was likea large slinky tunnel and whnever you look at it what looks like an explosion started to generate and i couldnt pass through the door to end the test and get to the elevator to end the test. SWEAR I'm not making this up! Anyone have this. I restarted the test and then it was ok. Otherwise great test! :)
Spaceminnow 7 Apr, 2015 @ 6:23pm 
Good job :) Nice puzzle
Theonixie  [author] 6 Apr, 2015 @ 8:47am 
@Stevo

Thanks!
Theonixie  [author] 6 Apr, 2015 @ 8:47am 
@Wolf Deity[#GG]

Oh, I'll take that for note in later maps to include buttons for all droppers.
Steveo 6 Apr, 2015 @ 7:47am 
Good first map :)
Wolf Deity 5 Apr, 2015 @ 9:33pm 
Admitidaly more clever then I was expecting.
Though one thing is you should be able to reset the cube in the flinging part (I accedentaly lost the cube in the tunnel and had to start all over.)
Theonixie  [author] 5 Apr, 2015 @ 12:39pm 
Funny, it was there for me. :\
Theonixie  [author] 5 Apr, 2015 @ 12:36pm 
Hmm... Let me check
QuadStick 5 Apr, 2015 @ 12:33pm 
I think the exit hallway elevator element is missing. It was a "step into the light" experiance for me (which was actually kind of cool, but does prevent a proper exit from the game)