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Grab faith, use electors to gain religious city states, which grant more faith. With Jesuit Education reformation belief, use faith to buy research buildings which also grant faith (and delicious science). With even more faith, grab more electors for more city-states. Some of those can be cultured CS, which help you grab Patronage faster, improving your hold on CS, their bonuses and giving you the occasional free Great Person as a gift.
Since Cultural Great People don't use the same pool as the merchants / engineers / scientists, you can also grab those to boost your culture for a victory like that... with FAITH, assuming you complete Aesthetics.
Lived there until the base closed down.
Events and decisions is, very difficult to code unfortunately. Most mods can easily have support added, but with Events and Decisions you literally have to code a whole new mod to go along with it.
Maybe some day
http://de.wikipedia.org/wiki/Wappen_der_Kurpfalz
P.S. Heidelberg is one of the beautiful cities in german!
That doesn't really help us at all
@Maquabra
Well, the 25% science only applies in the city in which it is built.
An interesting unique unit. If an experienced player can help it, he won't produce a single great merchant, so great power of this unit is not so huge, all things considered.
Unique building, however, is extremely overpowered. 25% science bonus in cin's science center, especially when it has no prerequisites, is simply an end-game device. Cant imagine losing a game below deity with something like that.