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Tested it just now - it is fine and dandy working like it always did :)
Feel free to add me then we can find sometime to teach you.
Is the map out yet?
no not yet
Yes it still works, i use it on a regular basis.
Thanks for the answer. it works.
also, just as I was getting ideas maybe add a maintenance mode where you would add a new group with all the section you would want in maintenance mode. then it would not force close any door, and only turn on lights and no sirens. Or something like that
that is of course if only if you are still modding/scripting.
:)
sure no problem
also could you add so we could use the built in LCD of the programmable block as a display it was recently added and would be really nice to have oxygen status there ( i have added it to the LCDs group but dose not work by default
also OMG that update frequency down to 10 works soooo much quicker.
Thank you Heroic Brine for helping other people here! Much appreciated :)
@R_Oerich you can try to modify the script to make it check more often.
Scroll down in the script and change line:
Runtime.UpdateFrequency = UpdateFrequency.Update100;
to
Runtime.UpdateFrequency = UpdateFrequency.Update10;
This will make it check for leaks 10 times more often.
Yes i can confirm that this still works (just tried in my test world)
tough it does come up with a few warnings when you compile it, it still works.
Yeah but don't place the o2 vent in any group or else every time it opens the alarm will go off
i surggest addin both doors as o2 section close to the group of the room next to the airlock incase there is a leak somewhere there
But have anuthing possibly change the reaction time on this mod. I have notived that it takes ome time before the doors closes or opens again. Like it has quite a delay for registrating a leak.
I have also notice the "online" on the LCS's that others noticed..
Look in the description it clearsy says
"FAQ
What are those doors in the video?
Those are Sektans Airtight Doors:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=416810412
"
also this mod dose not include any doors only a scrip.
I've updated this one so it doesn't show the deprecated stuff warnings. Also - Timer block is not required anymore :)
Please update scripts in your programmable blocks.
Enjoy
You can fix most of it easliy. Some corrections below.
Don't know anything about C# to fix the IsDepressurized obsoleteness
//475
light.CustomName = light.CustomName + " ~Dim " + light.Intensity.ToString("F1");
//553
light.CustomName = name.Substring(0, seppos);
//842
if (exact == "OxygenTank") _GridTerminalSystem.GetBlocksOfType<IMyGasTank>(blocks);
//844
if (exact == "OxygenGenerator") _GridTerminalSystem.GetBlocksOfType<IMyOxygenGenerator>(blocks);
//1113
ant.CustomName = ant.CustomName + message + "\n";
//1115
ant.CustomName = "PROG: " + message + "\n";
//1123
debugpanel.CustomName = "[DEBUG] Prog: " + message;