Counter-Strike 2

Counter-Strike 2

Nuke Overhaul
61 Comments
ChickenBoss510 17 Mar, 2019 @ 2:28pm 
Rafters are pretty OP, maybe parkour instead so the more rogue CT can give it a shot.
Gierys 22 Mar, 2016 @ 7:05am 
its just GREAT!
tommy pickles 19 Feb, 2016 @ 4:25am 
shit map, added shit to avoid to getting killed where you're too lazy to check.
Xanies 19 Feb, 2016 @ 4:24am 
gayest thing since elton john, map made purely because you're bad at T side on nuke
Kille Boi 8 Feb, 2016 @ 10:43am 
map look very beatiful
L3t 4 Feb, 2016 @ 4:42am 
do you still working on it?
✪Thakiin 1 Jan, 2016 @ 1:04pm 
Nice
The Kommissar  [author] 1 Jan, 2016 @ 7:27am 
I think that's a classic right there
Jλh Geppo 23 Dec, 2015 @ 2:09am 
Great but for the love of god change the pink light to something more realistic like red or just white.
medalzz夜 22 Dec, 2015 @ 2:12pm 
Looks great! =)
GuyOnAChair 7 Dec, 2015 @ 5:11pm 
It will take more than color to fix Nuke.
JOSH64 1 Dec, 2015 @ 4:46pm 
not bad. hoping volvo implements this.
nincada 1 Sep, 2015 @ 2:56pm 
this is cool
Kerry O'Keefe 23 Aug, 2015 @ 3:02pm 
The graphics are disgusting (im sorry) but I really like the ventilators that give access to silo and the vent that you can see onto heaven.
The Kommissar  [author] 12 Jul, 2015 @ 5:17am 
Hmm, interesting, works for everyone else I know, I'll take a look, but I'm not sure why it's not working anymore.
TigasEX 12 Jul, 2015 @ 5:16am 
the map, can't play it :(
The Kommissar  [author] 12 Jul, 2015 @ 5:13am 
The map itself or Nuke is broken because of my changes?
TigasEX 12 Jul, 2015 @ 4:52am 
it's broken now :(
The Kommissar  [author] 26 Jun, 2015 @ 11:59pm 
:D
Dark 26 Jun, 2015 @ 7:04pm 
Liking the map me and my friends have been "play-testing" it a lot lately. T side actually feels win able now
PotisMan 24 Jun, 2015 @ 10:48am 
my bad then ;)
The Kommissar  [author] 24 Jun, 2015 @ 10:43am 
I belive the CT side is GSG9 already
PotisMan 24 Jun, 2015 @ 10:20am 
How about ct being german as it is in germany?
The Kommissar  [author] 24 Jun, 2015 @ 1:08am 
k i will update, also I'm gonna add HDR
Rymd 23 Jun, 2015 @ 5:17pm 
How about T be Phoenix like in the Trailer.
Profantic 23 Jun, 2015 @ 2:19pm 
*Claps slowly*
The Kommissar  [author] 23 Jun, 2015 @ 1:57pm 
:OO
Profantic 23 Jun, 2015 @ 1:56pm 
in the Future XD
The Kommissar  [author] 23 Jun, 2015 @ 1:28pm 
:O
Profantic 23 Jun, 2015 @ 12:25pm 
this is like... de_nuke in the future
cRule 22 Jun, 2015 @ 2:06pm 
n1
PiGGY 22 Jun, 2015 @ 7:03am 
Like a Season
RG 2 Jun, 2015 @ 4:35am 
Designing maps in cs1.6 was a lot easier as a result of that.
RG 2 Jun, 2015 @ 4:34am 
I get we should kinda keep the 1.6 layout of it but you have to understand that cs1.6 was completely different as the angles were really no problem as in how big the entire level looked and how OP ak47 and flashes were.
RG 2 Jun, 2015 @ 4:30am 
Pretty much the whole map. The layout, balance. You did some good things on A site, but it needs a lot more than this. The vents are another problem and pretty much the whole of B site IMO is just completely wrong as a CS map. But these things are obviously hard as fuck to fix. I'm no pro and I honestly don't know how to fix nuke. It's just a mess.
The Kommissar  [author] 2 Jun, 2015 @ 4:27am 
What, in your opinion, is the problem then? I'm open to suggestions
RG 2 Jun, 2015 @ 4:21am 
I have nothing against the graphics overhaul but this is NOT the problem with Nuke currently.
RG 2 Jun, 2015 @ 4:20am 
It's 99% the same map with a bunch of pointless additions.
OBI 7 May, 2015 @ 7:55am 
add this VaLve
Lil Tay 14 Apr, 2015 @ 9:26pm 
You're work is truely amaizing and i honeslty would be ok with valve taking your map into matchmaking. I believe that the map really fun and interesting, especially that you brought wallbanging into it. The only thing that i can imagine that you can do more of, is make the boost onto rafters to heaven, harder because it seems like it might become to op for ts to rush at some point in the game, another thing would be to add even more wallbangs (btw you have done a great job so far) but i feel like you can add a little bit more wallbangs in that would make the game feel more like 1.6. Other then that, you did a great job and i truely appreciate your work and would love to see the day that i play a comp match on this beautiful map.
Yama 13 Apr, 2015 @ 1:53pm 
Awesome! Looks pretty cluttered though >-< But good job cutting down on all those vantage points.
Raᛋᛋzan 11 Apr, 2015 @ 6:43pm 
I really like this map but there are some things that need to be changed imo.
-
I think the B site is pretty messy.
I also think that the T roof is pretty messy too.
I think the map is too bright.
I think some things need some colourchanges, like the squeeky door.
Spawn Points are really close imo
+
The A site is really well done! Good job on that one.
Really good balancing imo.
Very clean map besides T roof and B site!
Numbers 11 Apr, 2015 @ 4:03pm 
Nice work. I've made an imgur album [imgur.com] of suggestions for the map. I'm hoping to hear what you think.
Thatbrownmonster 11 Apr, 2015 @ 3:16am 
Look's awsome!I just think the bomb site b needs a better structure :/
But still good job!
Nose Job 10 Apr, 2015 @ 4:54pm 
Looks very crowded, it has too much going on imo.
The Kommissar  [author] 10 Apr, 2015 @ 1:35pm 
1. The cranes are green because you can set their colour, and there aren't a lot of green tones on the map and I like green so I chose green
2. The cranes have been deleted these are old screenshots :P
3. The theme as a whole works because the textures themselves vary hugely, but they are all relatively clean and contrasting, apart from B site which has dirty surrounding walls, but they are well lit and colourful and thusly get a free pass
damiens1998 10 Apr, 2015 @ 1:12pm 
Also how did you manage to make the least consistent theming in a map and make it a consistent theme?
damiens1998 10 Apr, 2015 @ 1:11pm 
Very nice, love the aesthetic changes, but why are the cranes green?
bohyyy 10 Apr, 2015 @ 11:45am 
Good Valve add this plz