Space Engineers

Space Engineers

XL Industrial (Rebalance)
45 Comments
ShamblerDK 27 Jun, 2016 @ 8:48am 
You should write somewhere, whether the mod is DX11 or not...
jtfroh 29 Jul, 2015 @ 3:19pm 
Thank you! I couldn't figure out out to edit the files. I'm new to modding, and I have a lot to learn.
joemorin73  [author] 28 Jul, 2015 @ 6:31pm 
the sbm file is a zip file.
jtfroh 28 Jul, 2015 @ 9:24am 
How did you modify the block definitions of a block from another mod? I'm trying to modify a block from ShadowFlux's Used Mining Equipment, and I can't figure out which files I'm supposed to edit, and how to edit them once I find them. Steam downloads the mod files as .sbm files, and I can't seem to open those.

Any help you can give is highly appreciated.
joemorin73  [author] 23 Jul, 2015 @ 6:10am 
Unfortunately no. This mod was only being maintained as is. There have been some excellent new production mods that have come since.
Martruby 22 Jul, 2015 @ 8:59pm 
any chance of getting module support?
Mizrattack 5 Jun, 2015 @ 4:54pm 
You both are doing a good job there.
Please keep up the good work ;).
PhantomX  [author] 30 May, 2015 @ 12:21pm 
LOL, OK... I'm the process of learning the Sx11 textures and how they work and how to deal with them. So I'm at a point of waiting for that and how the modding of the the upgrade work and what I can modifier, I'm planning on having some custom upgrades for the Refinery, I might not worry so much on the Assembler. I'm sending a friend request.
joemorin73  [author] 30 May, 2015 @ 12:18pm 
Don't stop! ;) I have approval to maintain this fork. If you want to be a contributor to this mod, I have no issues with that.
PhantomX  [author] 30 May, 2015 @ 12:12pm 
I was working on an update (Ibelieved this Mod to be abandoned) I have the models, using a method I have acquiring them, and I have them wokring with upgrades. To my knowledge I was asked to stop because you were working on an update for it, as so i was told.
joemorin73  [author] 30 May, 2015 @ 12:06pm 
I'm maintaining this "fork", but I unfortunately don't have the skillset to update the textures. I'm going to see if I can find someone can assist in helping update to DX11.
PhantomX  [author] 30 May, 2015 @ 12:03pm 
I was told you are making an update to this mod to include the Upgrades and etc. I was just curious on the state of the progress.
joemorin73  [author] 20 May, 2015 @ 8:53pm 
No, they are not. I'm not the maker of the mod, I only made some tweaks.
schitzree 20 May, 2015 @ 8:44pm 
Are these now compatable with upgrade Moduals?
blaze214263 20 May, 2015 @ 12:08am 
thats what i ment, i want to use the newer mod and lose the old one lol
joemorin73  [author] 19 May, 2015 @ 12:47pm 
Oh, you mean the original XL Industrial? It's either this one, or the other. You can't run both.
blaze214263 19 May, 2015 @ 12:45pm 
so i can use this download and remove the older one?
joemorin73  [author] 19 May, 2015 @ 12:34pm 
Separate blocks, not replacements.
blaze214263 19 May, 2015 @ 12:14pm 
does this replace the original version of the block or is this two separate blocks?
Greyson XMG 18 Apr, 2015 @ 3:14pm 
Good. I still like them, but know that they are, for now, unworkable.
joemorin73  [author] 18 Apr, 2015 @ 2:12pm 
Multiple standard welders can also cause issue. Like the multiple large drills. I found the area welders very bad for this, so I took them out of this balance.
Greyson XMG 18 Apr, 2015 @ 1:08pm 
I did notice that the area welders are uber-slow on a server. Still not sure WHY servers choke on area welding.
joemorin73  [author] 12 Apr, 2015 @ 8:28pm 
I got permission from Tohron. I've even included him to the contributors.
joemorin73  [author] 12 Apr, 2015 @ 9:26am 
I've messaged Tohron, I am still awaiting a response.
Soulkeeper 12 Apr, 2015 @ 5:45am 
i agre with Morphik and i would like to se the chage in discriptions
joemorin73  [author] 10 Apr, 2015 @ 6:56am 
I've messaged Tohron and hopefully will get an answer back. I don't believe he is active in SE much anymore.
Morphik 9 Apr, 2015 @ 11:56pm 
They do ban mods based on people flagging it, had it happen to one of my rebalance mods. They ban the mod and prevent you from publishing to the workshop for 24 hours.
joemorin73  [author] 9 Apr, 2015 @ 10:59pm 
Do they not kill mods based on complaints?
joemorin73  [author] 9 Apr, 2015 @ 10:53pm 
I'll see if tohron is still available.
Morphik 9 Apr, 2015 @ 10:11pm 
Joemorin73, as I know the douche baggery of the moderators of the steam TOS. You should make this private before they find and ban it. Or someone reports this mod. The bobbleheads on here really want you to get permission from the original mod author before you can post changes. Just a heads up.
joemorin73  [author] 7 Apr, 2015 @ 4:10pm 
You're correct. I can't change the "precaching". You can use a Ingame Script to keep them loaded.
Citizen Joe 7 Apr, 2015 @ 3:07pm 
Acutally, the speed seems to be limited by the frequency and size of the pull requests the assembler makes, which I assume you can't change. But, if you keep the XL assembler's internal inventory stocked with materials, it runs at full speed 100% of the time.
LookAtMyHorse 6 Apr, 2015 @ 10:33pm 
10x space for components is useless. i'd better have 10 cooperative assemblers doing construction components
joemorin73  [author] 6 Apr, 2015 @ 5:51pm 
I do what most do. Use the XL for slow things like Construction components and the regular for the rest.
LookAtMyHorse 6 Apr, 2015 @ 4:21pm 
as far as i know speed limit for assembler is countered via recipes
xl assembler as it is has same speed as regular one because it hits a speed wall on x10 setting.
making it have recipes that has same production time but x10 output should fix the problem of hitting the max speed wall, no?

no solution for refineries though
joemorin73  [author] 6 Apr, 2015 @ 4:14pm 
Not sure if it needs to be faster. There's also limits imposed by Keen.
LookAtMyHorse 6 Apr, 2015 @ 3:49pm 
k, thx.
one more thing tho - xl assembler hits a speed wall, maybe consider adding/changing recipes inside it to make x10(x5?) items in same time as regular assembler?

sry, lied, second thing: is changing balance of stuff to be faster a possibility? example: xl refinery is 10x faster but take space of 9 refineries so its 10% more space/speed efficient than vanilla, maybe changing it for 15-20%?(dk earthbreaker user so i need to kill ore fast >_<)
joemorin73  [author] 6 Apr, 2015 @ 3:42pm 
Updated description to be specific.
LookAtMyHorse 6 Apr, 2015 @ 3:37pm 
then why you mention blast furnace if you did nothing to it?
joemorin73  [author] 6 Apr, 2015 @ 3:35pm 
In Vanilla, Ref has .8 and Fur has .9. XL had .9 on both. They've been changed to be the same as Vanilla.
LookAtMyHorse 6 Apr, 2015 @ 3:34pm 
wasn't it the same as vanilla anyways for blast furnace? xl refinery had boosted efficiency indeed
joemorin73  [author] 6 Apr, 2015 @ 3:29pm 
Speed is how fast something is refined or assembled. Efficiency is how many ingots are produced per ore or parts per ingot in assembling. The better he efficiency, the more you get.
LookAtMyHorse 6 Apr, 2015 @ 3:24pm 
elaborate what you determine as efficiency and as speed?
joemorin73  [author] 6 Apr, 2015 @ 3:19pm 
The efficiency is the same as vanilla. The speed is 10x faster.
LookAtMyHorse 6 Apr, 2015 @ 3:16pm 
tell me a secret - why have this refinery and furnace if vanilla is the same?
you could remove them too since they are taking more space with the same efficiency as vanilla ones