Cities: Skylines

Cities: Skylines

GSB Tower [Spawnable]
36 Comments
Fizz 22 May, 2020 @ 11:08pm 
Very large LOD texture :(
MGGebriel 19 Dec, 2019 @ 7:09am 
For some reason it's invisible when placed manually. Haven't tried to see if it's spawned correctly though. Any advice?
Poly 29 Mar, 2019 @ 11:32am 
AD update will be awesome.
Ripcord O' Riley 13 May, 2017 @ 5:42pm 
Great looking building but it seems to ignore highrise ban and still no After Dark support.
Oldhip 28 Dec, 2016 @ 3:34pm 
AD as we all Fussy Now :)
Allastor 2 Jul, 2016 @ 1:16pm 
please update :(
MAT TEO 27 Feb, 2016 @ 2:58pm 
After dark?
LucasTerence 5 Jan, 2016 @ 1:07pm 
After Dark Please!!
ctcatuga 19 Dec, 2015 @ 3:18pm 
Please update! :)
dmanator2 4 Dec, 2015 @ 1:51pm 
Any possibility of a ploppable version?
johan.eusoff 30 Nov, 2015 @ 8:31am 
Amazing work. It doesn't appear when i replop it using eyedropper tool though.
Berrante 29 Sep, 2015 @ 10:20pm 
ad
Phil-Assassin-94 27 Sep, 2015 @ 8:58am 
after dark update?
Rabbit 13 Jul, 2015 @ 1:27am 
hi! i love your work and i'm just wondering if you have plans to update the colors on this? the yellow stands out too much! btw your new buildings are great!!
Static 18 May, 2015 @ 1:36pm 
Please make one that's a unique building. I want to make something like Sheikh Zayed Road and this would be perfect.
Drosovila 27 Apr, 2015 @ 2:30am 
Very nice ! Great texture quality.
burbel 17 Apr, 2015 @ 11:54pm 
Agreed with mvietori, this is truly one of my favorite residentials - but the yellow really stands out vs. the other buildings - maybe a "GSB Tower [Boring] that's a more neutral color?
Vitszy 14 Apr, 2015 @ 11:30pm 
I dunno, even with the LOD fix this building stands out way more than any other. Wish the color variation worked :( Love the building but when you have clumps of 5 or 6 of them that yellow really takes over. With they'd implement a 'max # of building type X in Y radius' system.

Screenshot below... so many of them!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=425434173
DubaiSkyscraper  [author] 13 Apr, 2015 @ 9:23am 
Thanks, I will make them of whatever fits 4x4 cells. Note that even this tower was adjusted slightly to be just under 32 meters wide, the original model wouldn't fit.
tempest420 13 Apr, 2015 @ 6:00am 
Love it, make more growables!
DubaiSkyscraper  [author] 12 Apr, 2015 @ 10:23am 
Glad it worked. Thanks for the feedback :)
Sanadar 12 Apr, 2015 @ 10:07am 
all good now thanks for the update, looks awesome :D
Sanadar 12 Apr, 2015 @ 9:22am 
@DubaiSkyscraper i was about to comment on that, ill check it out right now and let u know.
DubaiSkyscraper  [author] 12 Apr, 2015 @ 9:16am 
Woah turns out I forgot to import the color map for the LOD. I didn't notice how bad it was because in my game I had the version with a color map. Anyway, it should look much better from afar now. Sorry again.
Vitszy 11 Apr, 2015 @ 1:15pm 
Yea, gonna have to unsubscribe until that's fixed. Got tons of these yellow monstrocities spawning all over my city... :(
DubaiSkyscraper  [author] 9 Apr, 2015 @ 10:19am 
This is a bug, not the model. Ihope it will be fixed along with the one that lets custom assets spawn in one color only. You can change the yellow to grey (silver) if it's too bright for you. Sorry for the inconvenience, but there's nothing I can do.
jpmeehan 9 Apr, 2015 @ 9:41am 
Looks beautiful up close, but when zoomed out it becomes a neon yellow eyesore. :(
mICON ◢◤ techtile.media 9 Apr, 2015 @ 5:53am 
Looks terrible and kinda greenish from farther away. Beautiful from close tho.
obv 7 Apr, 2015 @ 6:21pm 
anyway I hope it is as you say
obv 7 Apr, 2015 @ 6:21pm 
i wish it as you say but I think it loads everything into memory even non-active buildings
DubaiSkyscraper  [author] 7 Apr, 2015 @ 6:12pm 
I know what you're trying to say. I don't know the exact way the engine is operating, but I'm sure only a small bit of data ends up in your RAM. Not the entire asset ;)
obv 7 Apr, 2015 @ 6:02pm 
thanks for reply
You do not think that is a critique your work

I just want to know your opinion because in memory occupy much more
Boesjkie17 7 Apr, 2015 @ 12:04pm 
Great work!
hashimoto4life 7 Apr, 2015 @ 8:42am 
Thanks on this great growable.
Gril Penetration Unit (GPU) 7 Apr, 2015 @ 3:56am 
wow! looks great :)