Cities: Skylines

Cities: Skylines

Gula's Adam Highrise (Growable)
75 Comments
timothykcy 6 Feb, 2021 @ 12:15pm 
Is it lv 3 building?
D.Grim 23 Mar, 2020 @ 10:31pm 
thanks
Beth2020 8 Mar, 2020 @ 1:56pm 
GULA: Hi Gula. :^)
I've been offline for about 2 years (since just after my comment of Feb 15, 2018. Just now getting back into the game (though the round balls of light around everything are definitely taking down my enjoyment of the game) and I'm setting up a whole street full of this Adam Highrise of yours. Hopefully with the population mod and the mod that is supposed to keep buildings from being abandoned, I'll be able to keep them on the street I put them on.
. If it works out, I'll drop you a link to a photo of them.

Thanks, again, for making this beautiful building. Absolutely love it.
Beth
:^)
Beth2020 15 Feb, 2018 @ 11:07pm 
How cool is that? Well, at least one of us has some great skills to add to the family tree, right?
:^)
Gula  [author] 15 Feb, 2018 @ 10:15pm 
Hey, nice shots. Also, your name is BShannon? Mine too......... how odd!
Beth2020 15 Feb, 2018 @ 7:28pm 
Hi GULA

Just an Afterthought.....

Feel free to copy the screenshots of your building in my “fire shots” at:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1302746427
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1302747701
to add to your screenshots of this building, if you can use them.

All the lights went out in the building when the fire started next doors, so you might not want to use them. It didn't burn down, though, and when the fire next doors was put out, your buildings' lights did come back on.

Who knew they would even do that? Neat.
Beth2020 15 Feb, 2018 @ 7:27pm 
Hi GULA :^)

Okay - It plopped as a Level 5 building (that's good, because it won't morph into something else later). It dropped into the Building Theme for my city with no problem. It plopped to my city with 55 households as it's maximum. And by the time I'd taken 3 screenshots of the fire next to it, it had 42 residences filled.

Now then, my “signature color” is actually blue, but it's such a beautiful building and you've placed such nice landscaping (not to mention a great BBQ area and play area) on it that I'm going to keep it in my Building Theme anyway. It will definitely be an intricate part of my gamesave when I share it to Workshop in a week or so.

Thanks for making such a beautiful building for all of us to use.
Beth2020 15 Feb, 2018 @ 6:30pm 
@Gula
Okay - I'll subscribe, plop it, and check back with you when I find out how it works in a city with no RICO. I'm hoping to report it works great because it sure is pretty.
:^)
Gula  [author] 15 Feb, 2018 @ 6:28pm 
There is no back-end coding that I did with this, its just a reskin of a level 3 density building. Does it work with RICO? I'm not sure, to be honest I stopped playing before RICO became a thing.
Beth2020 15 Feb, 2018 @ 6:27pm 
@GULA
1) Does your hi-rise grow to a level 5?
2) Can it be used without RICO?
Beth2020 15 Feb, 2018 @ 6:25pm 
@Kcsweat94
I started using the Realistic Population mod (I don't have RICO on my computer). It gives me anywhere from 45 to 150 or so households in tall hi-rises. You might try that one.
Jack_Carver 12 Feb, 2018 @ 4:46am 
the building looks great i like it, however id like like to see it hold a realistic number of households rather than just 1 family lol
Cizzu 21 Oct, 2017 @ 3:10pm 
thanks for the reply Gula. I subscribe and try.
Gula  [author] 21 Oct, 2017 @ 11:23am 
This should work with Green Cities without a hitch because this is only a vanity mod of a level 3 density building. Let me know if you get any errors for this model specifically... but I'm pretty confident it should work.
Cizzu 21 Oct, 2017 @ 12:51am 
Is it compatible with the latest dlc Green Cities?
Beth2020 7 Nov, 2016 @ 7:28am 
@Gula
I'm thinking about adding some tall buildings that will add LOTS of residents to my city pouplation, not just look good in the skyline.
Is yours functional in that way? If so, how many residents is it set to add when full?
Thanks in advance for the info.
:^)
Gula  [author] 8 Sep, 2016 @ 7:06pm 
Based off of this building in Emeryville... not an exact copy, but definitely inspired by it. https://en.wikipedia.org/wiki/Pacific_Park_Plaza#/media/File:Pacific_Park_Plaza_from_Christie_Park.jpg
Raul Divaine 7 Sep, 2016 @ 6:02pm 
One of the most realistic buildings that I have found here, great work!
letter0479 21 Oct, 2015 @ 4:06am 
감사합니다~
驷马桥老超哥® 2 Oct, 2015 @ 10:38pm 
谢谢
Baleur 1 Oct, 2015 @ 4:50am 
one of my favorites :)
Gula  [author] 30 Sep, 2015 @ 7:47pm 
I fixed a random issue with artifacting on the LOD mesh, and I've also updated the workshop pic now with the right PNG.
SimonBeats 29 Sep, 2015 @ 9:15am 
Aggiornatelo meglio...
SimonBeats 25 Sep, 2015 @ 4:18pm 
Aggiornatelo!!!!!!!!!
Gula  [author] 24 Sep, 2015 @ 6:06pm 
Ya the windows have lights too, but not all of them, its like certain rows of windows because of stacked shells. The preview image is not a fair representation of that.
Sandiozo 24 Sep, 2015 @ 12:12pm 
are you gonna actually add light in the windows as well?
Gula  [author] 24 Sep, 2015 @ 12:10pm 
Updated for After Dark
Burlokk 24 Sep, 2015 @ 10:11am 
Any chance you will update your buildings for After Dark?..that means with lights etc.
Sakujo 1 Aug, 2015 @ 11:03am 
One of my favorite buildings. Great.
Craftking 26 Apr, 2015 @ 11:07am 
Thanks Gula, your work continues to be great. I have only had the building pop a couple of times, but is looks great and the Y shape is a welcome change to the otherwise dull Vanilla buildings. Great work!
tony_r_68 (Zed68) 17 Apr, 2015 @ 12:54pm 
The poly count is quite high, but that's some very nice looking building (and who said all tall buildings had to be all shiny and futuristic??). And it looks like you've fixed the ground level issue. Good work !!!
SlavaBeliy 14 Apr, 2015 @ 5:05am 
I m reading the Resident evil :)
JK145 13 Apr, 2015 @ 5:15am 
Looks a bit depressing but overall it's a nice building :3
Flexible Games 12 Apr, 2015 @ 11:14pm 
That's a lot of poly's for a growable.
跟他耍耍 12 Apr, 2015 @ 7:04pm 
amazing
naokika 12 Apr, 2015 @ 1:05am 
@Gula
Thankz for answering! As I'm just a novice (began yesterday) at modeling things, I'll take a deep look at it!
Gula  [author] 11 Apr, 2015 @ 11:58pm 
@Foxnine, I use Maya for my modeling and Photoshop for textures. The textures you create are a very important part of how the end result will look in game. I frequently scale my UV's around so that you can get the best resolution possible.
naokika 11 Apr, 2015 @ 9:47pm 
hey! it's not the right place to ask but.. what software do you use to create and to export? I started creating on SketchUp and using 3DSMax, but the textures and the scale on the game doesnt look good.. I'm really interested on creating assets for the game!
Gula  [author] 11 Apr, 2015 @ 3:02pm 
Removed and reported. Sorry about the link spam, everyone!
LazarusLongNL 11 Apr, 2015 @ 10:26am 
Yes, click the link, i don't speak spanish but i think it said "I need your steam login, TOTALLY NOT BOGUS DUDE!"
buenrollo 11 Apr, 2015 @ 10:04am 
you make some really beautiful stuff <3
Ringus 11 Apr, 2015 @ 6:39am 
Modern change from the rather square buildings, thanks!
Lord Peter 10 Apr, 2015 @ 3:52pm 
@Skala: I'm pretty sure it's the latter one. That's the whole point of adding them: More diversity :)
Skala 10 Apr, 2015 @ 12:56pm 
Do these workshop buildings replace existing in-game buildings, or do they simply add to the random buildings that could potentially be spawned?
Marmalade 10 Apr, 2015 @ 9:38am 
Keep up the great work Gula! :D
jckl 10 Apr, 2015 @ 3:19am 
Uhm, what a coincidence! :o We got this kind of building in my home town Drammen, Norway! :o Nice work
baronjutter 9 Apr, 2015 @ 6:38pm 
Doors seem way too tiny. What is this, a condo for ANTS?
rathvanna 9 Apr, 2015 @ 10:55am 
cool highrise. Wish i could get this game sooner.
Cry Posthuman 9 Apr, 2015 @ 10:00am 
Yes, next time I play CS (not Counter Strike) I looking for the scale!
Gula  [author] 9 Apr, 2015 @ 9:55am 
@Mace - Just fixed this problem and updated the model. It should be fixed on your end too if you restart your game (though I'm not entirely sure how to force your subscription to update)