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I'll probably just move the ladder so the smoke wont fall out of the snipers nest
I like your idea with the two-way mid in you map and I think you should develop that. In it's current iteration it's too simple. Even though I agree with you on not adding to much detail before testing too little can result in the tests beeing useless since the map doesn't play the way it should. Add some more volume and variation to the different spaces so there are some natural covers and so on. Check out the great mappers out there like FMPONE who made cache. He has some greybox/developer texture-stage maps you can look at to get an idea on when a map is ready for playtesting :)
I also like the "balcony" the train bombsite. Try opening that up a bit so you can hold the site from there. Would be cool.
I'll swing by later and check this out when you've done some more work. Keep it up!
I noticed you have a minimap screenshot there, but I guess you haven't implemented it yet? For this early stage even a basic minimap will really help people to playtest it and give feedback. As the level hasn't been detailed yet it's tricky to remember where you are in the map.
Well you have the start of something at least:), I will swing by again when you have a minimap and rate+ then.