Cities: Skylines

Cities: Skylines

Asset AI Changer
76 Comments
Vadicus 26 Feb, 2023 @ 6:21pm 
This is working. It will not change the AI of Props however. If you want to turn a prop into a building, you'll have to Dump the mesh, then create a new building with the Prob Mesh. This can be usefull if you have a highly detailed prop you wish to not behave like prop.
Still_Claire 8 Feb, 2023 @ 6:37pm 
Dr_J0nes 21 Aug, 2021 @ 1:17pm 
I deactivated all mods and only had this one active. Still no drop down menu. Unsubscribed..
74091796519793665 1 Apr, 2021 @ 8:53am 
Still working.
Sasquatch 25 Oct, 2020 @ 5:16pm 
If I used this on the Mass Transit passenger station would that turn it into a cargo station? I assume I'd have to change the paths to spawn trucks instead of people. It would be awesome to have a 6-line cargo hub. Even better would be a railyard that did direct rail-rail transfers instead of rail-truck. Something like that is desperately needed to allow more efficient transfers between imports/exports and internal cargo networks.
nYn. nupsii<3 aka [Mr]Pumpkin 19 Apr, 2020 @ 7:12am 
pls update!
TwotoolusFLY_LSh.st 5 Apr, 2020 @ 4:00am 
need to update. not work.
Atomato 22 Mar, 2020 @ 9:54am 
The dropdown is not showing up. Plz help
emilien.kopp 16 Mar, 2020 @ 12:47am 
Would it be possible to COMBINE two AI classes in one building ? IE. Education and Entertainment
Cahos Rahne Veloza 27 Sep, 2019 @ 1:04pm 
@Um3k:

Ploppable RICO is one. Just disable it when you want to use this or any of snow_cat's Asset editor mods.
um3k 27 Sep, 2019 @ 10:40am 
Does anybody know of any mods that conflict with this one? I'm trying to use it, but the dropdown doesn't appear.
LeeNash 27 Aug, 2019 @ 1:16pm 
I want to switch a orc truck into a forestry truck, but not the normal one the forstry forwarder one from industries dlc. is that possible?
LeeNash 27 Aug, 2019 @ 1:07pm 
Its not showing up. I have enabled in content manager
spielerinchen 23 Jul, 2019 @ 1:50pm 
i wanted to use an in game residential building & change its function to a sauna, but as saved asset it still says Residential & is not available to be placed in game as a sauna
Madisonian 7 Jul, 2019 @ 3:29pm 
I would also recommend NOT subscribing to Snow_cat's Asset Prefab(+Building) AI Changer at the same time as this, that's what was giving me problems with the dropdown menu occasionally breaking.
Cpt.Roberto 2 Jul, 2019 @ 2:49am 
Thank you so much for the update! It makes modding so much easier!

Mind if I ask whenever there is a chance that you can get the netAI changer part working? From the code it appear as if it suppose to be able to change net AI-s as well, but if I open the road asset editor, the AI changing panel does no appear. And if I open the new park or building editor to create the net I want by changing the AI there the game throws and endless nullreference exception
Sparky66 29 Jun, 2019 @ 5:46am 
Thanks for updating
Mr. Harrison 27 Jun, 2019 @ 4:28pm 
Thanks for updating this, so vital to making workshop assets my own!
Madisonian 27 Jun, 2019 @ 12:11am 
Thanks for updating so quickly, about to go converting Campus stuff. :) Do you have a tip jar?
Kedryn 22 Jun, 2019 @ 9:43am 
Holy crap, thanks so much for updating this. I'd been using it to convert workshop unique buildings into Industries warehouses and had to use scene explorer to hunt down the parts that this program missed. Nice!
Elias 21 Jun, 2019 @ 3:48pm 
it only took you a month... i think we are all fine with that ;)
thanx
cerebellum  [author] 21 Jun, 2019 @ 3:33pm 
Hey guys, sorry it took ages (kinda forgot about it lately), but I did finally fix it. :)
Gabrielium 21 Jun, 2019 @ 10:30am 
I've sent you a friend request regarding the status of this mod :)
Sparky66 30 May, 2019 @ 2:34am 
Hope you can fix this soon, it's an incredibly useful mod.
Elias 26 May, 2019 @ 1:33pm 
thanx cerebellum
cerebellum  [author] 26 May, 2019 @ 12:59pm 
Hey guys, I'll have a look at it soon, but fair warning, it might take a while. Pretty busy these days and I'll have to set up the dev environment for CSL mods on my current system before starting.
Madisonian 25 May, 2019 @ 10:57pm 
I posted an issue for this on GitHub as mentioned in the description, hoping that will catch their attention for a fix.
Elias 23 May, 2019 @ 7:19am 
@snow_cat @cerebellum

are you planning on updating the mod?
Madisonian 22 May, 2019 @ 5:53pm 
Argh, was really hoping to convert some library assets to the new LibraryAI but this most crucial mod stopped working with Campus update. And yes, I've tried unsubscribing/resubscribing numerous timers, as well as turning the mods off and on, restarting the game, etc. The prefab dropdown doesn't show up in Asset Editor.

Hoping it gets fixed!
Elias 21 May, 2019 @ 11:08am 
I can confirm what Mr. Harrison says. I really hope you have a look into it, because it is still such an important mod to me.
Mr. Harrison 21 May, 2019 @ 10:53am 
With the Campus DLC patch, the change AI option is gone from Asset Editor :(

This mod no longer works!
shanttk91 21 Nov, 2018 @ 1:46pm 
will this mod help me remove props from a asset in game? I don't know what mod to use for in game asset editor so I can remove props from a asset
orion 23 Oct, 2018 @ 2:47am 
Awsome mod. Thumbs up.
Pessukka 8 Oct, 2018 @ 9:40am 
"Just select the name of the new AI class and click "Apply" ".
I ain't see anything. Should this button appear in assets list?
monsterhart 24 Aug, 2018 @ 10:07am 
I've subscribed to this mod and enabled it in the content manager then went into the asset editor and there's no option for changing the AI or Item Class anywhere, everything looks exactly the same as before...
stockjr97 4 Aug, 2018 @ 1:50am 
It seems like changing the AI for citizens doesn't work. I tried changing a cim's AI from a Tourist AI to a Resident AI, and the cim never spawned ingame.
Beth2020 22 Jan, 2018 @ 8:41am 
Do you have a mod that lets me go into Asset Editor when creating or editing a residential highrise (or a low-density house) and say the maximum households in the building are, for example, 160 instead of the original 25?
And will that 160, when the gamesave is shared that the building is in, still be 160 on the computer of someone who subscribes to that gamesave?
AmiPolizeiFunk 5 Jun, 2017 @ 11:34pm 
Thank you for this... lifesaver :medkit:
cerebellum  [author] 8 Nov, 2016 @ 2:26pm 
@nothanx3 Yup, Snow_Cat's Item class changer goes hand in hand with this, a lot of times you're going to want to adjust the item class to after changing the AI.

If all else fails and there are attributes that you can't adjust with any existing mod, you can always use the mod tools and dig through the attributes directly using the object browser. Some things can be adjusted on the fly using that, and even if that doesn't work, once you've found them you've got an approach for how to write a mod that does what's needed.
nothanx3 7 Nov, 2016 @ 12:26pm 
“The Asset AI changer mod only lets you change to “schoolAI” which by default only gives you the elementary school item class only. I was pulling my hair out trying to import a Modtools .obj (mesh + texture) export into 3dsmax to export as a .FBX with diffuse texture just to make my own custom university!” -nothanx3

Check out the Asset ItemClass Changer mod in Snow_Cat's Workshop as it lets you reassign an asset's Item class and main category and is a must have with this mod. You can change the item class to a high school or a university for example and much more.. And don't forget to rate it up as it is currently underrated and being forgotten literally!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=455068042
Lumpy 7 Jul, 2016 @ 7:43am 
How does it work when I have a train that is AI (cargo) and want to change it to AI (passenger)
a change in the asset editor, I have to change what option? I have a select Option?
benny 28 Jun, 2016 @ 6:28am 
It actually solved the problem for me! A big big thank you for your great work! :)) really appreciate it!
cerebellum  [author] 27 Jun, 2016 @ 5:30pm 
Just pushed a change that might help with the issues some people are having - can't verify though because I am unable to reproduce the issue on my end. Also added a new feature that allows copying hidden attributes over to the new AI where possible.
benny 27 Jun, 2016 @ 12:10pm 
I still have no dropdown options. I click on the arrow but nothing happens. Any suggestions? Kown Issues with other mods? Really thankful for any help :)
cerebellum  [author] 22 Jun, 2016 @ 4:09pm 
Rebuilt the mod with .NET Framework 3.5, thanks to BloodyPenguin for that tip. I had kind of given up on figuring it out after I couldn't find anything wrong with the mod the last time I looked at it (and I guess there wasn't, not with the code anyways).
Blackdragonbird 7 Jun, 2016 @ 5:00am 
Mod is still working for me in 07 jun 2016.
BloodyPenguin 27 May, 2016 @ 11:50pm 
@cerebellum Can you please rebuild this mod with .NET 3.5 in settings update it with rebuilt version? At this moment you have .NET 4.5 which is incorrect. No code changes required.

@balash This mod works fine for me (at least the version that I build from github sources)
Petersonn 1 May, 2016 @ 6:33am 
Pls its possible to update this great mod ? Thak you a lot 4 your time. This is great.
Carlzilla 21 Apr, 2016 @ 9:03am 
Take your time, real life always comes first.

Thanks for the update, and I hope you can figure it out this weekend without having to spend a lot of time on it.
cerebellum  [author] 21 Apr, 2016 @ 7:52am 
Sorry guys, I was super busy lately with irl things, didn't really get anywhere in the Time I did get to spend on it. I'll definitely have time to spend on it over the weekend though, hopefully I'll figure it out then.