X Rebirth

X Rebirth

Hull Repair Laser
78 Comments
SuperNiceGuy 8 Dec, 2022 @ 4:21pm 
Work fine in 4.3
NPC 5 May, 2022 @ 10:52am 
Okay I figured it out, it was the Zerogrid mod that added back rooms to the ship. For whatever reason it prevented the hull repair laser from appearing.
NPC 4 May, 2022 @ 6:11pm 
Weirdest thing, this mod was working great, and now I just noticed the laser is no longer there. Instead I get a red X-out slot when I try to switch to it.
Axeface 10 Nov, 2018 @ 10:20pm 
Hey, thanks for the mod! I would like to modify this mod and slow down the repair because it seems really fast to me. Does anyone know how?
Demi 16 Oct, 2018 @ 7:56pm 
Just providing an update - this works perfectly fine on 4.30, and I love having it. It's not really cheaty, as you will need to wait for the module to have at least 1hp (engineer/construction drones have to start the repair on that item) before you can start repairing it.

I usually cap a ship, SETA until they start the engine repair, repair that myself to 100%, then I fly away. The ship has enough to start moving where you need now (can wait for jumpdrive to start repairing too if you want).

But as others have said below, this mod works perfectly well with the latest version of the game 4.30
Dr Eyeball 15 Jul, 2018 @ 5:13pm 
Very nice mod. I hope X4 has this too.
mipacem 3 Jul, 2018 @ 1:34pm 
nice mod!!
dan5tr4n63r 27 Apr, 2018 @ 1:51pm 
Yes...is still working on 4.30...@Hakan...if the ship has the turrets at 1% hull...it works...but pointing the repair laser at the place where the turret was destryed will repair the ship instead...(turrets, engines, jumpdrive, etc) has to have at least 1%hull to repair them faster...
Kaiser Zero 19 Feb, 2018 @ 1:17pm 
Is this still working for 4.30? I'm subscribed but it is not showing up in the weapon list.
Hakan 20 Oct, 2017 @ 4:01am 
does this repair hardpoints? (turrets, engines, jumpdrive, etc)
Spyro_Dragonite 11 Mar, 2017 @ 8:09pm 
can this weapon be modified? i mean can you use in game weapon mods to improve the "damage", or range?
Lava_Torrent 14 Jan, 2017 @ 2:26pm 
Try using the Cheat Menu mod to get your gun back, it won't cause any issues.
Jexx33 23 Oct, 2016 @ 5:40am 
I have uninstalled the mod and now I have a weapon disabled :-/
Morgan Ltd. 21 Jul, 2016 @ 3:11pm 
working with 4.0/HoL?
Fazer 31 Jan, 2016 @ 7:26pm 
Same problem as with "Repair Laser", it crashes the standard engine upgrade function of the Skunk in my XR 3.61. Only diff. is that it is flagged as savegame compatible, but installed once the changings in the savegame are static, so any try to change the engines will end without an engine.
Both mods are fine when installed with final engines, but if start a new game with one of these mods can end with a never changable/upgradable engine.
Muggins 11 Jan, 2016 @ 11:08am 
after some digging I found it, sexellent thx mate
janda  [author] 11 Jan, 2016 @ 12:28am 
i remember there is a mod out there that has repairdrones
Muggins 10 Jan, 2016 @ 2:13pm 
I wish there was a drone that could do this, its more realistic in my opinion like in X3 u could eject and repair ur ship
couldnt u add this weapon to any drone?
CHCYQTXFS 17 Dec, 2015 @ 3:32am 
_(:з」∠)_
janda  [author] 17 Dec, 2015 @ 1:58am 
i don't think so
CHCYQTXFS 17 Dec, 2015 @ 1:05am 
it can repair station`s hull ??
janda  [author] 6 Dec, 2015 @ 8:11am 
that's possible if you edit the modfiles
HomerPepsi 5 Dec, 2015 @ 3:35pm 
Any way to rearrange the order it appears in your weapons cycle?
janda  [author] 17 Oct, 2015 @ 9:36am 
the distance should be the same as for repairing ships.
stations are usually repaired by engieers, though.
freduardook2000 17 Oct, 2015 @ 8:49am 
well it didnt look so , how much time would it take ? does the distance matter ?
I wanted to get sure i did use it right / the mod works correctly for me .
If not , could it get modded that it could repair stations ?
I play under OSX mac , and it seems i have an issue , NPC stations wont repair themselves , so the game gets stucks after a while .So this mod was kinda "last hope "
Thanks for any help and any modding Power .
janda  [author] 16 Oct, 2015 @ 12:04pm 
i don't know :)
it would be nice if you could try it a report back
freduardook2000 16 Oct, 2015 @ 8:36am 
does it repair stations also ?
janda  [author] 14 Oct, 2015 @ 1:27am 
no
Vandal 12 Oct, 2015 @ 2:19pm 
Will this repair components?
janda  [author] 1 Oct, 2015 @ 11:05am 
i like that idea but i do not play X:R currently, so I may never implement it.
Tarax00 1 Oct, 2015 @ 8:34am 
Immersion hint - make it so that it uses various items from the ship inventory to repair the hull. Depending on how danaged it is. Like to repair the hull when its at 75% or higher it - 1 % draws 10 scrap metal or something ? - just an idea
Alpha-methyl 20 Aug, 2015 @ 3:44pm 
For the moment I've switched back anyway :p The one I was using offered a Laser MK1, 2, and 3 that you could buy from the Mechanics, and I'm not sure if it was that, or if it was a different mod that added weapons and such that you could buy (not talking about yours) I have not been able to buy new engines for the skunk... if I load a game, any engines I buy from Mechanic are not installed and skunk has 0/1 engines installed.... and money is wasted O_O

I switched back to yours for simplicity... :p I'm trying to figure out this problem because I really want to play through the game... last thing I need is more stuff in the vendor list right?

Funny that yours is the weakest though, I thought it was really, really strong. Ill be using it for a while still I think =)
janda  [author] 20 Aug, 2015 @ 8:59am 
i believe this is the weakest repairlaser out there :)
Alpha-methyl 20 Aug, 2015 @ 5:49am 
It's useful, however I unsubscribed to try others as this thing is POWERFUL from the start. 2 seconds to fully repair a Mealchon is a little fast in my opinion, but it's nice to have so if I dislike my other options, I'll probably be resubscribing... ;-)
Bigg Mac 15 Aug, 2015 @ 1:05pm 
I like the repair lasers(Thanks Janda) but I think it would be cool to dock smaller ships in cap ships for repairs. Just a thought.
Jessa Doom 7 Jul, 2015 @ 1:58pm 
OK understand.

Any thoughts on the other idaes about engineers and repairs as i still can't get any engineer to fix anything no matter what i do.
janda  [author] 7 Jul, 2015 @ 12:51pm 
I made this mod because replenishing shields is too cheaty for my taste.
Jessa Doom 7 Jul, 2015 @ 8:33am 
Hi all

Theres already a repair laser and one called a welder these not only repair hulls they replenish shields so i'm wondering why make another laser that dose less than whats out there unless you are going the make it fix all damage as long as your inventory has the right collectables or get a freighter to transfer turrets etc so that the laser works like a constructor drone.
janda  [author] 7 Jul, 2015 @ 5:16am 
->Hull<- Repair Laser!
kelmenwong 6 Jul, 2015 @ 2:58pm 
trying to use this to fix captured small ship. it only repair hull, engine is not, still can't move. doesn't serve 4 me as alternative vanilla stupid repair mechanic
Jessa Doom 2 Jul, 2015 @ 2:40am 
Hi janda

Can i throw an idae your way I had placed it on the forum a while back but no takers thats if this is workable and it needs to interact more with an engineer.

The idae is you know we collect suff to craft and how many time have you hurd an engineer say what offers or i have the best goods around well i thought if we could trancefer some of those collectables like the jumpdrive, engine, scrap ship parts etc all item to do with ship repairs to the engineer as to aid in repair a ship faster and if the ship or you have a ship that has turrets, plating etc in is cargo then trancfer or instruct the engineer to use nessasery surplyies to replace more damaged parts this would make the engineer more like an engineer.
Jessa Doom 1 Jul, 2015 @ 2:17pm 
Thanks
janda  [author] 1 Jul, 2015 @ 11:33am 
If it is possible, I do not know how
Jessa Doom 1 Jul, 2015 @ 7:01am 
Hi Is it posable to make this laser rebuild engines and turrets.
janda  [author] 28 Jun, 2015 @ 4:55am 
how did you change the damage values? Seems you did something wrong...
A modding/savegameediting tutorial my help you
Core 27 Jun, 2015 @ 5:33pm 
Oh and thanks for the support for a nice mod which you only shared with people... I would just appreciate the help a lot. By the way, I confirm, changing damage values make the weapons disappear on your both mods? Also default values work pretty nicely. Both mods now work for me. Thanks again!
janda  [author] 27 Jun, 2015 @ 3:10pm 
do you have other weapon mods?
Core 27 Jun, 2015 @ 2:30pm 
Anything I can do to check what I might be doing wrong? I tried all starts, in none I have hull repair laser
janda  [author] 27 Jun, 2015 @ 1:33pm 
it sould me preinstalled
Core 27 Jun, 2015 @ 1:25pm 
man i don't get any repair laser buying options... what might I be doing wrong? i've checked mercenary and teladi outpost; ver 3.53; any ideas? it's not pre-installed, it's not sold in vendor; i see it among enxtensions but no trace of hull repair laser in game