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Open savegame and delete sections
<connection connection="engine_r" macro="engine_r">
....
</connection>
and
<connection connection="engine_l" macro="engine_l">
....
</connection>
Use notepad++ example.
"...." - it means that you need to delete all content between <connection connection="engine_r" macro="engine_r"> and </connection>
same for <connection connection="engine_l" macro="engine_l">
I dont have a problem boosting i was even able to load this up with the mk5 engines bought already and it worked fine with out me having to restart but when i did restart a new game i couldnt by the upgrades. now the cantera refineryship doesnt show up but that might be cause of a mod that adds ships maybe i really dont understand most of this
how do i dump an error log to a text file and what would i be looking for?
i didn't reply to this soooner because i honestly don't see how this library caused the issue.... because i only modify the base existing code of 3 files.. and that only changes the specialits people permissiosn and lets them repair things that usualy can't. the rest of this library is just add files and has no way to effect boosting.... now it could effect the ability to purchase but not in the way your describing.... if it was this mod the option woudln't even apear as a purchasable item because i mess with the recipe file when i added about 3 dozen ways to produce recources with primitve materials.
the best way to figure out what is really going on is to dump your error log file to a text file and read through it... it will identify the mods that are not functioning perfectly....
i was not made aware that it was having issues... unless you count the ice refinery and that ship doesn't use this library yet... but it has a production issue at a ship yard that im still trying to figure out... but might not be able to do so in the time i got left before work hits high gear.
Manager on a Ship is for the ships i made that have production modules on board... with out the manger it buys and sells goods on the ship with out any kind of orders and you make money off it usually, but we needed the manger to give the players the ability to stock pile stuff on their ships that they want.
this script is not a ship yard.... its a set of code functions that change aspects of the game....