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@star - What do you mean?
@MikeAnomaly - They have a %10 chance to drop an additional coconut. I may change it so they drop an extra one in summer though.
local ents = TheSim:FindEntities(0, 0, 0, 9999, { self.searchtag or self.inst.prefab })
if #ents < MAX_AMOUNT_OF_PALM then ***
to your "TrySpawnNearby" function?
@oh1no - You can plant new trees with the coconuts. Full grown trees sometimes drop two.
@HOBOJESUS - You need to enable it on a new world.
@honur_sezer - Should be fixed now.
@Moccaflash - Yeah, I know about that one. It is a lot of effort to fix though. Maybe one day.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=501448672
LUA ERROR stack traceback:
../mods/workshop-422321826/scripts/prefabs/desertpalm.lua:260 in (field) onwork (Lua) <257-285>
inst = 100888 - desertpalm (valid:true)
chopper = 104935 - woodie (valid:true)
chops = 18
scripts/components/workable.lua:123 in (upvalue) old_WorkedBy (Lua) <114-134>
self =
onwork = function - ../mods/workshop-422321826/scripts/prefabs/desertpalm.lua:257
lastworktime = 510.96669331565
inst = 100888 - desertpalm (valid:true)
savestate = false
destroyed = false
onfinish = function - ../mods/workshop-422321826/scripts/prefabs/desertpalm.lua:294
_ = table: 180ADD58
worker = 104935 - woodie (valid:true)
numworks = 2