Cities: Skylines

Cities: Skylines

WaterWorks - Outlet
49 Comments
Poptch 12 Jan, 2022 @ 5:56am 
I get failed when loading game for this mod. Please update. It worked in the past. I like to make waterfalls with it.
Diospectre 25 Aug, 2018 @ 4:18am 
Please update. :steamsad:
orbops 24 Nov, 2017 @ 4:17pm 
Doesn't work with Natural Disasters.
iinkhat 29 May, 2017 @ 6:02am 
I take it that this mod can no longer be used whatsoever? damn :/
Maladroit 24 May, 2017 @ 12:34pm 
This no-polution water drain asset appears to be working post Mass Transit:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=663764824&searchtext=Drain+pipe+-+no+pollution
优秀的人 21 Apr, 2017 @ 10:45am 
用不了
houxu951201 15 Apr, 2017 @ 9:04am 
玩到13万人的时候供水严重不足,把河水抽干了都不够
James 31 Jan, 2017 @ 6:21am 
please can you update this as not everyone can get the natural disasters DLC
vic.foras 10 Dec, 2016 @ 9:24pm 
Please, update it. This mod is very useful to all CS community. Don't let it die.

:(
Micro_ 4 Dec, 2016 @ 5:55am 
@rollo Please Update this! It´s my favourite Mod, because you can build so much nice stuff with it :)
rollo  [author] 1 Dec, 2016 @ 8:08am 
Might got broken in latest update, but it's now ingame with Natural Disasters so I doubt I'll be updating this.
Dr Happy Feet 1 Dec, 2016 @ 3:53am 
I can place it just fine, but it doesn't seem to be puting out any water ;/ all pumps and outlets show 'working' ect but there just doesnt flow anything. help?
鱼丸粗面 1 Dec, 2016 @ 2:51am 
水泵,可以释放清水,用于造人工湖等
ValkyWay 29 Mar, 2016 @ 10:30pm 
When I try to place it down, it will only place in a specific direction and it can't be moved restricting me from terraforming wherever I want. Can someone please tell me how to fix this?
Tom Lambert 28 Mar, 2016 @ 11:26am 
@black fire If you're needing one of these, you can simply build a canal and plop sewage drains around the canal.
Black Fire 9 Mar, 2016 @ 9:42am 
Hi Rollo, I need a freeky asset which would be preatty simular to this one and I hope you can help me!
I need a stand alone WASTE water source.
Must be available in the map editor
Do you know how to create such an asset?
mickael.och 22 Feb, 2016 @ 10:59am 
Des français par ici?
BloodyPenguin 18 Jan, 2016 @ 4:14am 
@Krases You won't need it since Extra Landscaping Tools provide water tool which does the same but is invisible
Boreas 22 Dec, 2015 @ 8:18pm 
Does this mod conflict with extra landscaping tools mod?
Ceverzish 25 Oct, 2015 @ 12:33pm 
could you make it smaller
Shelby 10 Oct, 2015 @ 3:25pm 
Oh wait... I had to go into my assets and enable it
Shelby 10 Oct, 2015 @ 3:24pm 
I cant find it in the game... :/
Contex 5 Sep, 2015 @ 11:07am 
WTF IS THAT
Gfurst 25 Aug, 2015 @ 8:10am 
Question... First I didn't notice and water flow graphic, is that how it is currently?
What exactly the flow AI adjusts to? I'd just hooked on my town's water grid and it sucked them dry alright.
I'm also guessing if I'm making an artificial lake or river that I'd need to have a proper "path" for the water to not overflow right?
Londsw 25 Aug, 2015 @ 3:30am 
Excellent just what i need for my artificial lake
Gfurst 23 Aug, 2015 @ 7:04am 
True (^^)"
I've guess the sewage system in game kinda simplistic...
I was thinking pumping water maintains its characteristics as dirty or something like that..
rollo  [author] 22 Aug, 2015 @ 3:29pm 
Gfurst How would it be different from normal sewage outlet then ?
Gfurst 20 Aug, 2015 @ 10:43am 
So basically it redirects water from some place to another?
Would be cool to have one to dump sewage too..
Tiberius 5 Aug, 2015 @ 2:30pm 
kinda wish this available without having to install terraform tool
LionSon 5 Aug, 2015 @ 1:27pm 
If its not showing in the menu then try holding the arrow button down that you use to scroll side to side with, it may show up past where you think the end of the menu is (Press it even if its greyed out and unpressable).
TioTrix 25 Jun, 2015 @ 10:38am 
water effect wound be cool.when it connectet with water and electro
ctcatuga 21 May, 2015 @ 9:38pm 
worked perfect and was awesome before the update!
ctcatuga 21 May, 2015 @ 9:37pm 
I don't think this is compatible with the update. Get this error message every time I try to build a new one or move one already placed:

Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at EightyOne.Zones.FakeBuildingTool.SimulationStep (.BuildingTool b) [0x00000] in <filename unknown>:0
at ToolManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0


Any suggestions?
bast 20 May, 2015 @ 2:26pm 
It's not showing up in my water menu, i.e. the water tower I also subscribed is. Enabled in mods menu. Any hints?
Deadpan110 28 Apr, 2015 @ 3:43am 
FIXED - seems I must have installed Terraform tools twice (possibly early on - before knowing the game a little better) - there was a manually installed version in the game directory which was disabled in the games mod tab - removed and restarted Skylines with the Workshop Terraform Tools only!
Keep up the good work!
Deadpan110 28 Apr, 2015 @ 3:20am 
I can't seem to find this in my game so I pulled up the log file:

System.IO.InvalidDataException: Loading custom asset failed:['WaterWorks - Outlet' [CustomAssetMetaData, 722e5b1a03085b809885e90a32e0bb03, in package ''422549226' [/home/administrator/.steam/steam/SteamApps/workshop/content/255710/422549226/WaterWorks - Outlet.crp]' (6208335, 2048)]]
Unknown type to deserialize TerraformTool.WaterOutletAI, TerraformTool, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [Modding]

I have Terraform Tool 0.8 and have subscribed to all the other links in the OP

OS: Ubuntu 14.10

Feel free to contact me if you need me to dig up any more info!
Doggoooo 27 Apr, 2015 @ 3:21pm 
Oh my god I cannot believe I finally found something like this! Grassi-ass
yayie 20 Apr, 2015 @ 5:55pm 
The possibilities.

https://steamhost.cn/steamcommunity_com/id/yayieali/screenshot/532891003872208013

If you could add water controls to pour exact amount, that will be great.
eighthsin 17 Apr, 2015 @ 11:49pm 
Now I can terraform a lake and canal system and be able to fill it. Anyone having trouble with flooding, just turn it off when you've got the required amount of water you need.
leftbehind 13 Apr, 2015 @ 4:28pm 
Would it be possible to get 3 new assets?

Spring: water source making just enough for a stream.

Acquifer: water source making enough for a river!

Borehole: water outlet with enough capacity to handle an aquifer source

All of them would be 1x1, low maintenance cost (to avoid issues with auto-budget mod), zero pollution, zero waste. Borehole could be a very short vertical pipe (water building up above it will quickly hide it) and spring/aquifer could just be a boulder or pile or rocks or something inconspicuous (avoids obvious water towers, outlet pumps etc). Borehole would need small amount of power (to drive it's internal pump) but spring/aquifer would not need any power (as they are just natural resources in the ground).
Big Boss 12 Apr, 2015 @ 6:06pm 
outlet doesnt do anything lol, just stores water.
Alex 12 Apr, 2015 @ 9:13am 
Thanks, rollo. I think I saw what was happening: when you turn the outlet off and on again, it empties its reservoir at once, which can be quite a bit.
FoxInABox 12 Apr, 2015 @ 8:24am 
@rollo do you have the code available that you used to add the building AI?
Wanting to create some of my own though I kind of suck at coding, hoping looking at a similar code to what I want may help.
rollo  [author] 11 Apr, 2015 @ 9:54am 
Alex, use this water tower https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=422550209
Connect only one and after a while you should have a small stream.
Alex 11 Apr, 2015 @ 4:00am 
Is there a way to control the water output? I just want to make a small creek in a park and it's really flooding the entire park :-(
Rotiti 10 Apr, 2015 @ 3:59am 
This tool is so cool...
cerebellum 10 Apr, 2015 @ 3:27am 
oh ok, so you added it to the terraform tools, that explains it ;)
rollo  [author] 10 Apr, 2015 @ 3:17am 
cerebellum unfortunately AI class is not stored in any way. You have to add it in mod for it to work, hence the dependency on terraform tools.
cerebellum 10 Apr, 2015 @ 2:41am 
So nice to hear you made use of my mod to build this! I'm curious, do you have any insight on how the game includes AI with assets? As in, is the full AI logic included in the asset file?

That's how it seems to be, which is great! I originally thought for each building with a custom AI there would have to be an extra mod that includes the building AI to make the asset work, but that is not the case