Space Engineers

Space Engineers

(OUTDATED) Medium Medbay (DX11)
89 Comments
Retsam 4 Apr, 2020 @ 11:05am 
It is a shame that this mod is now out dated. I was one of my had to have mods
Dots 20 Mar, 2019 @ 10:50pm 
Very old mod. Not compatible with the 2019's survival update.
space_artist_4real 24 Dec, 2017 @ 11:56am 
Thank you for not changing this mod Ima try to see if it still works :)

I love this art style <3
space_artist_4real 14 Aug, 2017 @ 6:38am 
Amazing!

Man I loved the alpha artstyle, feels good to have a block with it.
drmskr 18 Mar, 2017 @ 8:57am 
Any chance of a Cryopod where the skin changer used to be, or where the conveyors currently are? Hmm.. Or even a conveyor port where the skin changer used to be to place one of the alternate cryopod mods there?

Thanks! I like to use this mod all the time.
Anach 9 Aug, 2016 @ 12:34am 
Very good. One small issue, is it doesn't align correctly with the conveyor tubing; looking at the control panel, it's slightly forward and to the right. If I used a conveyor block, I probably wouldn't notice it.
Shroom 4 Jul, 2016 @ 1:02pm 
This mod is awesome.

One small thing - there's a little spazzy texture glitch to the left side of the access panel.
TheWorkingMan43 30 Jan, 2016 @ 5:13pm 
does it give you more energy faster then the small one?
TheWorkingMan43 30 Dec, 2015 @ 5:07am 
probally lights
BlackViper 20 Nov, 2015 @ 9:05am 
What is those Round metal Walls in 0:45 with blue light above. i want those walls so bad <3
Menos 1 Sep, 2015 @ 3:51am 
Like the med-bay should have been in the first place!
ChozoSR388 31 May, 2015 @ 5:46pm 
That's pretty epic!
jarhead 31 May, 2015 @ 10:00am 
fixed
Cpt Pillowy Giant 31 May, 2015 @ 4:34am 
Works fine!. When I looked at the Dev model it done the same thing like the texture had changed, Name or file extention, It happened alot with me back in TES: Oblivion and some with TES: Skyrim when I modded that. Thanks for the Mod too :)
MMaster  [author] 31 May, 2015 @ 2:39am 
UPDATE: Fix of black textures. (let me know if it helps please)
MMaster  [author] 31 May, 2015 @ 12:50am 
@jarhead even when fully built?
jarhead 30 May, 2015 @ 7:03pm 
I am seeing it all blacked out as well.
Cpt Pillowy Giant 30 May, 2015 @ 7:36am 
Maybe its just me. I have got another DX11 mod and the build stats are black but when finished its fine, Heading back in after closing the game and Ill see what happens. Ok so the one is working fine but not the Med bay :( Well... poop.
MMaster  [author] 30 May, 2015 @ 1:28am 
as I said even if it does it there is nothing I can do. I just tried it 5 times in a row all combinations: return to menu and load game again, remove mod and put it back .. still shows up correctly. Only the construction models are broken and I will try to fix that soon.
Cpt Pillowy Giant 30 May, 2015 @ 1:21am 
UPDATE: Ive removed the mod, went in saved, put it back on and its black so lets hope someone else can try and let you know if its just me or not.
Cpt Pillowy Giant 30 May, 2015 @ 1:07am 
Maybe it was just me. If you did the Model then I would wait for the new model from the Devs then change that, Or even change up the model you have and inprove on it more, I would rather this one then the Devs either way and Im still using it even if its black haha. But Ill retry it my end.
MMaster  [author] 30 May, 2015 @ 1:03am 
I guess they still need to polish the DX11. It doesn't do that for me but even if it would there is no way for me to fix it. The mod just provides model and uses texture of Medical Room. Everything else is game code.
Cpt Pillowy Giant 30 May, 2015 @ 12:56am 
When I closed my game and went back to the menu then back into my game the Medi bay went black. And no I didnt change to DX9. Just added another Mod that I forgot to add before. :(
MMaster  [author] 30 May, 2015 @ 12:27am 
I will check the construction models. + your second point - it uses exactly the same texture as Medical Room - that is how it looks in DX11.
Cpt Pillowy Giant 29 May, 2015 @ 8:10pm 
I think it needs a little more work with this, The Build stats are Black but when 100% Its fine. Though like I said needs Work even when in its finished state. The Text is very blurry where the old one wasnt.
MMaster  [author] 28 May, 2015 @ 11:51pm 
Are you sure your mod updated? I just checked and it works perfectly in DX11. If you would have old version it would be black.
DWAMONKEYBOY 28 May, 2015 @ 3:59pm 
The model is just black for me in DX11
CommanderGizmo 28 May, 2015 @ 3:33pm 
Thanks for accepting the idea, and for your honesty on priority. I'll go wait patiently in the corner...
MMaster  [author] 28 May, 2015 @ 11:25am 
@CommanderGizmo I've put it on my todo list, but it has low priority
MMaster  [author] 28 May, 2015 @ 11:24am 
UPDATE: Added DX11 support!
CommanderGizmo 21 May, 2015 @ 11:08pm 
@MMaster Could you please make one still? His offers a respawn point and looks terrible as part of a wall. I'm looking for a recharge station that has no spawn ability and mounts flush with the wall or hangs on it like the air vent or the HL2 charging station mod (which does respawn).
MMaster  [author] 20 May, 2015 @ 11:52pm 
@CommanderGizmo I did not do it because DK Medbay now supports oxygen and it is 1x1.
CommanderGizmo 20 May, 2015 @ 9:30pm 
Any chance of you making that 1x1 charging station that only charges O2 and power we talked about? I'm really hurting for one! I'd love to have a block version and a wall mount version.
MMaster  [author] 30 Apr, 2015 @ 4:37pm 
yes. the size is 2 blocks :)
FaKRaS 30 Apr, 2015 @ 2:45pm 
It looks very nice without the wardrobe (i really don't care about the color of the spacesuit xD). So.. the size of this is 2x1x1? I'll try it late anyway. If that's the size it will fit pretty well on my ship :pilot:
Sharblue 19 Apr, 2015 @ 5:16am 
I don't mind it.
It was just a question, that's already a great job you did ;)
MMaster  [author] 19 Apr, 2015 @ 3:17am 
well .. that would have to be completely different model, the tanks would not fit there if the square part would be larger and/or centered .. so I would have to remake/rethink whole model so it fits into 2 blocks. This one is almost the same as Medical Room but without the wardobe part. Everything else matches the dimensions and centering/offset with Medical Room. So I'm sorry, but I won't change it.
Sharblue 19 Apr, 2015 @ 2:59am 
@MMaster : I noticed it because I tried to set a table in front of it. That table was centered, but the squarish part of that medium medbay was not.

Would it be possible to fix that offset, though?
F-16D Block-60 FemboiDILF 18 Apr, 2015 @ 11:54pm 
I just hopped onto the workshop to look for a smaller medbay and here it is, front page! Neat!
MMaster  [author] 18 Apr, 2015 @ 2:21pm 
@Sharblue it is exactly the same as on normal medical room .. strange that nobody notices it on vanilla Medical Room :)
Sharblue 18 Apr, 2015 @ 9:37am 
Is it me or is the conveyor port not centered beside another conveyor port?
MMaster  [author] 16 Apr, 2015 @ 1:31pm 
no you can't. wardobe has been removed to make it smaller and cheaper :)
Dust 16 Apr, 2015 @ 12:53pm 
So can you still change your suit with this?
Sturg 16 Apr, 2015 @ 8:15am 
I know something you culd do. You culd make it like a hatch ore a door that opens (not like its animated but for looks )
MMaster  [author] 16 Apr, 2015 @ 8:14am 
That is wardobe for changing skins that was removed to make this one smaller .. spawn point is still there as in Medical Room :)
Sturg 16 Apr, 2015 @ 8:13am 
Lol i ment as in it dosnt look like it has an exit port for a new space engineer ore whatever thats for.
MMaster  [author] 16 Apr, 2015 @ 8:11am 
I just tried it: https://steamhost.cn/steamcommunity_com/id/mmaster/screenshot/720916299023765526
If you built it before last bug fix update then you will probably have to try to build it again as there was one bug that could have caused this.
Sturg 16 Apr, 2015 @ 7:55am 
It dosnt look like you can respawn from it.
MMaster  [author] 15 Apr, 2015 @ 1:09pm 
it's not about oxygen .. it's about the size. 1x2 instead of 2x2. oxygen is just a plus as the wall mounted ones did not provide that.
MMaster  [author] 15 Apr, 2015 @ 8:21am 
yes that is surely it. I'm sorry about that .. it was really stupid mistake .. but it is fixed! ;)