Space Engineers

Space Engineers

MWI -Battleship Cannon MK2 (DX11)
106 Comments
Grand Moff Pitchkins 6 Oct, 2020 @ 1:18am 
Does work - great range, terrible accuracy which renders it obsolete IMO. Thanks.
.Vic. 21 Jul, 2018 @ 9:04am 
its says mk3 mk2 is not working
.Vic. 21 Jul, 2018 @ 9:03am 
its broken
Ghost722nd 14 Jan, 2017 @ 11:56am 
Awesome mod, but after one of the latest updates the texture is pink. Would be great if you fix it :)
Lyze_of_Keil 8 Aug, 2016 @ 12:52am 
For some reason cannons wont fire over 600m away Yes i have them set to 1200 still only shoot once within 600. Any suggestions. Great mod btw never had an issue till now.
Mexpex  [author] 17 Mar, 2016 @ 4:15pm 
Update: Fixed the infinite reload issue
The_Yrri 16 Mar, 2016 @ 3:33pm 
@Mexpex - I kinda suspected that =)
Thank you very much, very appreciate your work! Will stick to my own private fix so far.
Mexpex  [author] 16 Mar, 2016 @ 2:50pm 
@yrrinotherapy - yes it will be fixed, but ive been busy. PS: I made that thread..
The_Yrri 16 Mar, 2016 @ 12:48pm 
There is a fix for infinite reload: http://forums.keenswh.com/threads/weapon-modders-infinite-reload-issue-solved.7381234/
Is that possible to fix those magnificient turrets, MexPex ?
BKFighter 9 Mar, 2016 @ 6:10pm 
I've noticed many weapons hit each other recently as said by @brandonmlucas. Definitly something to look into.
ToasterStraddle 6 Feb, 2016 @ 11:40pm 
The guns hit and damage each other as well as my ship, turret mods are useless if they cant prevent friendly fire.
matticitt 30 Dec, 2015 @ 8:18pm 
Amazing cannon. Absolutely beautiful.
HeatLighting 3 Dec, 2015 @ 12:20pm 
This would be amazing if this was for small grid as well but besides that amazing!
Pokeking 23 Nov, 2015 @ 9:26pm 
Aye, Prometheus has a good point. And for those of you who don't know about it, there is a very nice mod which will allow much better access to your weapons' ammo, and also make some ammo out of some basic materials for a moderate to large amount of power! Its like a processor for making ammo for non admins like some admin item gereration commands can do! Sci-fi alchemy if you will! And If you would like, Mexpex, the makers of said mods "the Ammo Assembler" and "Ammo Materializer" might be willing to work with you to have this weapon and its ammo be compatable with your Battleship Cannons!
Prometheus 18 Nov, 2015 @ 7:40am 
Love these guns! All I could possibly miss is having a single ammo type for all three versions. It would make it significantly easier to keep ammo in stock and wouldn't clutter the assembler menu so much.

All in all: SWEET! Keep up the good work! :)
Hunter 495 14 Nov, 2015 @ 4:36pm 
WOW the turrets are big!
Dkz1181 11 Nov, 2015 @ 3:19pm 
Is anyone else having a texture issue with the base plate for the Mk2 round version? .. all im getting is a textured cannon then a pure while base.. kinda annoying when your whole ship is a dark color lol
Schwirzl 27 Aug, 2015 @ 9:06am 
whats the difference bewteen the MK2 and the B5MK2 turret
Dacarian 8 Aug, 2015 @ 9:02am 
I've got your weapon pack installed however I'm unable to tranfer ammo to the Mk2 guns via the conveyor system? Is this a glitch or something? Please let me know!
REWENGER 23 Jul, 2015 @ 2:39am 
Rounds per min 25, Muzzle velocity aka speed 600 mps
haximodor 11 Jul, 2015 @ 7:42pm 
what is the speed and firing range of the bullet and it's ROF, thanks!
The Wolfman 55 12 Jun, 2015 @ 10:06pm 
this looks gr8
Imperator Vegetarius 4 Jun, 2015 @ 5:33am 
Is there any way to increase the speed of the projectiles? I find that when firing at even stationary targets from a moving ship, It's incredibly difficult to score a hit as the turrets don't lead their targets relative to the velocity of the shell.
aether.tech 3 Jun, 2015 @ 8:35pm 
How about a 4x2x4 or a 6x2x6? version?
Mexpex  [author] 30 May, 2015 @ 4:16pm 
Update: DX11 Support

Current issues: Rotation error in ghost model when placing block. Tracers not glowing...
Mexpex  [author] 28 May, 2015 @ 3:34pm 
Working on dx11 update but due to unforeseen issues and lack of time it wont be updated today and im not able to work on it tomorrow :/ But as soon as possible.
Hakhari Neutomi 27 May, 2015 @ 4:00pm 
I am unable to build the Mk II cannon on survival. It is on a server.
Mexpex  [author] 25 May, 2015 @ 4:08pm 
SirFfuzzyLogik 24 May, 2015 @ 8:44am 
I'll be eagerly awaiting the finished munition updates before downloading. I'm very excited to see where I can add these.
SMFScar 15 May, 2015 @ 3:28am 
Hello,
Could you make a version of the MK1 and MK3 Battleship Cannons with the same "plate" at the bottom as the MK2 version?
MfG Scar
Greyson XMG 13 May, 2015 @ 5:00pm 
A suggestion: With the current Elevation limited to -5/30 it is imposible to cover all arcs. On the tripple barrel version, that is understandable, but the 1 and 2 barrel versions should at least be able to go to +45 degrees. (I'd love to see 60 but that might be pushing it)

All suggestions are my humble opinion.

P.S. Love your work.
Mexpex  [author] 2 May, 2015 @ 11:12am 
!UPDATE!
Added: optimized model and 2 LOD steps!

Fixed: Ammo name. Thx Gorbadon.
Mexpex  [author] 2 May, 2015 @ 8:33am 
@Gorbadon - Thank for the notice, ill fix it at once :)
Gorbadon 2 May, 2015 @ 8:06am 
@Mexpex
It seams like you need to change the displayed name in your AmmoMagazine.sbc file.
There the MK2CannonAmmo is called MK1 Cannon Rounds.
Pegas519 18 Apr, 2015 @ 9:22pm 
nv, i found it under
Pegas519 18 Apr, 2015 @ 9:04pm 
Where do I load it from?
Pretty Swag for a Steemtag 16 Apr, 2015 @ 6:38pm 
did anyone order more cannons on that turret? http://wiki.urbandead.com/images/9/90/Massive-tank.jpg
JallBuggler 16 Apr, 2015 @ 5:09pm 
now all we need is the quads XD and really great job.
Thunder Blitz1 15 Apr, 2015 @ 10:30pm 
Good to see you're rounding out the armaments.
8377 Rose 15 Apr, 2015 @ 8:51pm 
Ooh, yes! There's a MK2 now! Happy builder is happy!
Qman1230 15 Apr, 2015 @ 8:47pm 
Awesome! Thats what i need
Wazbat 15 Apr, 2015 @ 11:40am 
Can you do a video of this? I really want to know what it and the other mk's sound like
Gael Nightwood 15 Apr, 2015 @ 6:53am 
@relkan@mexplexYou could make bolth railgun and ion canon variants
Blue Moon 14 Apr, 2015 @ 9:36pm 
i'm just waiting for the mk 2 ammo :3
76561198012259537 14 Apr, 2015 @ 9:02pm 
MK10 go)
LemonHeroman 14 Apr, 2015 @ 1:16pm 
Would it be In the slightest Intrest to make static version of mk2? and maybe the other variants? I would love a static Version of the mk2 to make a forward battery to accompany my main turrets!
OncomingStormDW 14 Apr, 2015 @ 1:04pm 
now, *this* is an awesome weapon, it does more dammage than the MK1, but it is easier to buld with than the MK 3, now i can keep my ships the way i like them; medium and awesome
Wolverine 14 Apr, 2015 @ 9:55am 
Nice work mate! Nice work
Mexpex  [author] 14 Apr, 2015 @ 9:19am 
@Relkan - i havnt decided if it should be a projectile weapon of some kind of energy/laser wepon yet. but it might need some rework since the current design only allows an elevation of +25/-0
Mexpex  [author] 14 Apr, 2015 @ 9:15am 
Confirmation needed, does MK2 and MK1 work as intended on servers?