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Thanks for letting me know. I will update this as soon as I have time. Keep up the exelent work!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=269222337
Thanks for the tips. I am working on some new stuff now but I would like to revisit this one in the future. I'v already picked up alot that would have been helpful on this project.
For a first starting point, I'd say decompile a model, load up the model with animations in whatever 3d modelling program, and watch the animations through and see how the keyframes work with how the model animates.
That, and of course search tutorials. Try searching "hl2 animation tutorial" or something similar, as it's all based on the same engine and the older tutorials are still really helpful today
Ok, you are WAY more advanced than me when it comes to modding. I was thinking something along the lines of the third option but I wouldn’t know where to begin with the animation. I'm just learning how to decompile models for editing. I appreciate the thorough reply. Do you know any good tutorials that cover making custom animations like that?
HOWEVER, There is a possible workaround that I've seen some modellers do, but it requires actually reanimating a bit of the magazine (Not sure if you do animating work, although this would actually be fairly simple) as follows:
1) For the weapon's first-person view, you would have 2 magazines, one full, and one empty (the empty would just be a retextured version of the first, it would require it's own alternate texture of course). The empty magazine would always be off-screen in first person mode, the full one would be in the gun. (Also: The bullets could also be removed from the empty magazine as well)
2) During the first frame of the reload animation, instantly switch positions of the empty and full magazines, so that when the character raises the gun to switch magazines, the one in the gun looks empty.
3) Swap positions of the magazines again, so the character reinserts the full magazine, leaving the empty magazine back offscreen as in (1).
As for a texture during firing, there isn't really a way to activate such without a lot of reworking (unless you want to actually make the clip full of real bullets with a real transparent casing. Not 'hard' per se, just probably not worth the effort). However, even if this was done, I don't think you'd even notice that, as the bullet-feeding section of the magazine is almost always off-screen during firing anyways and wouldn't be noticed.
As for the reload: Unfortunately the way the Source Engine works, it's not really possible for the model to know how many bullets are left in the gun (Essentially the gun with either have 'some' bullets in it, be empty, or be reloading)...
Yeah I knew how to mess around with the files, just hadn't gotten around to downloading.
Anyways, if, as a guy below said, you wanted to make it look less transparent, you could probably add a black or darkish grey translucent-filter ontop of the magazine part of the texture so that part of it looks less transparent and more "plastic transparent casing that looks greyish because that's how transparent plastics look in real life"
(Not that it necessarily NEEDS to be less transparent, just a suggestion if you wanted it that way)
Ok so there are 2 bullets actually modeled in the mag. You can see one and the tip of the other in my first screen shot. Im not worried about them because you can barely see them in a few frames of the reload. Almost too fast no notice in real time. The rest are just a 2D texture on the mag. The mag texture is part of the gun texture.
You can get the files by:
1 sbscribing
2 starting the game and waiting for all the workshop files to load. Close INS
3 navigate to SteamLibrary\SteamApps\common\insurgency2\insurgency\workshop.
4 Search "scorpion" and copy "423661572_scorpion_evo_transparent_mag_retexture.vpk"
You will need GCRScape and VTFedit to open and view the contents.
There are several potential ways to fix this but they are beyond my ability.
If anyone with the skills wants to try, feel free to use my skin.
Nice effort, but I'll stick with the black mag...
Alternativly, is there a way to use the reload animation as the trigger to switch between textures?
Unfortunatly no. However, you don't actually see the mag when firing. It is only really visible during reloads. Give the solid mag version a try if it bothers you.
@[REB] Lady From Hell
Thank you. I hate the MP40 too. Sadly, replacing it is beyond my current capabilities.
It would seem that you are right lol. I'm changing the description. Shhhhh. Maybe nobody will notice my glaring lack of research.