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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1188303655
If you can remeber the specifics, i would like to have them : )
any fix for it? :)
But anyway do as it is possible for you to do and first of all if you want to do this change.
In it's actual state your mission is allready excellent and very well done! ;-)
That's a tough one because a lot of people won't like having to control their squad. How about a "Take command" action when you're inside the base ?
I have a suggestion if dont mind. Please squad commander the possibility to control the AI of it's own squad because at a certain point of the mission AI dont do anything espacially when there's a armored that appears... And it would give an interest in playing as squad leader.
Simple, neat, effective. Just fun!
Any plans for Takistan? (Bukovina or Bystrica?)
Can't think of anything I'd do different except maybe a tank rush/apc-conflict
@Dubtoxic: you can't, unless you modify the mission. Spawn locations are designed to keep the game balanced (same distance from the point for BLUFOR and OPFOR) and playable (no direct line of sight on either the point or the opposing camp). I mostly managed to do that ;)
@Will5stars: I can! :)
@Gavinda: yes, as the start of each round, the capture point is neutral and defended by independant militia. On Kunduz it's the Afghan militia from Leights Opfor Pack. The hostiles are the Sahrani Liberation Army from the same mod (originaly Arma 1's OPFOR), not many choices on the OPFOR side but these work really well with this map (cheap russian gear and kalashnikovs everywhere).
5/5
Cheers