Left 4 Dead 2

Left 4 Dead 2

IMI Mini Uzi Revisited - Unsilenced
39 Comments
still waiting for an answer
is there a version where you hold it with two hands instead of one
Ognarat 27 Oct, 2022 @ 10:28pm 
why most all mac versions be silenced smh
BECKBRU 22 Jul, 2022 @ 8:19pm 
for dual pistol pless
Azusa 31 Dec, 2021 @ 12:12am 
sad that the stock is not folded in first person, but folded in both third person and in the icon
Sp3CtrΔL 6 Nov, 2021 @ 7:53am 
no work :/
zajcu37 7 Jul, 2020 @ 9:40am 
cool it locks like the smg from Gmod
I STAPLE TAPEWORMS ON MY 27 Jun, 2020 @ 6:28pm 
doesnt work with l4d1 hands :(
Losdrew 26 Jun, 2018 @ 11:42am 
it's good
flashpone 6 Dec, 2017 @ 1:20am 
Why is he holding it with one hand in first person, but two handed in third person?
buutou horned 26 Jun, 2017 @ 1:33pm 
my personal problem is that it's not only unfolded when equipped, but also low quality regarding textures
Chaz 14 May, 2017 @ 9:37pm 
Why is it unfolded when I have it in my hand? It looks folded on the floor or when I have it in thirdpersonshoulder, which is wierd and I don't like this. I hope there's a real unfolded version in firstpersonshoulder.
redbobpants 24 Jul, 2016 @ 3:06pm 
this is perfect thank you
jlpmon 12 Nov, 2015 @ 1:37pm 
can u silence the regular smg? dat chatter is annoying.
Don Platinum 13 Sep, 2015 @ 9:14pm 
If only the item form was unfolded.
мurdock 19 Aug, 2015 @ 12:08am 
10 times better than default one lol,now make m16 :csgoanarchist:
Nebbers  [author] 29 Jul, 2015 @ 6:20am 
I might just change the material directories and recompile. That'll probably do it.
Mantequilla 29 Jul, 2015 @ 6:19am 
Is it possible to have all the Mini_uzi in one mod? it migth aboid the false alarm conflict. thanks to sahre your mods with the conmunity.
Prinz Valium 18 Jun, 2015 @ 10:17am 
It's not possible to have the silenced and the unsilenced version loaded at the same time... :-/
Nebbers  [author] 12 May, 2015 @ 8:30pm 
They should work fine together, they "conflict" because they use the same texture directories.
BreckyFast 12 May, 2015 @ 1:26pm 
So can this be used with the silenced version at the same time? L4D2 reports it as a conflict but it seems to work fine although I've been getting random crashes lately so I'm wondering if it's related to this.
upset 7 May, 2015 @ 12:37am 
Actually, as far as I know, the charging handles on Uzis don't move at all when firing, just the bolt inside. I'd get this but I'm not partial to one-handed SMG animations, but would like to say good work with this anyway!
Nebbers  [author] 29 Apr, 2015 @ 10:06am 
That is correct, Elliot. The original animations were designed specifically for the Mac-10, and thus, the bolt behavior is backwards to what it actually should be. I'd probably change that if I could, assuming I knew how to edit animations properly, but I don't, at least not yet. Since I know I'm going to need to do more advanced animation editing for some of my my later projects, when I figure out how to reverse of the bolt motion, I will probably update the edited animations; I don't think it would be particularly difficult.
Elliot Taylor 29 Apr, 2015 @ 9:56am 
This looks really good. But the bolt isn't animated properly. The bolt should flip back and forth.
These animations were made for Ingrams, do I guess right? Because the bolt movement looks like that.
Poppy 18 Apr, 2015 @ 5:51pm 
Ha ha, I certainly do!
Nebbers  [author] 18 Apr, 2015 @ 4:41pm 
You know why. ;)
Poppy 18 Apr, 2015 @ 4:42am 
Why are the third person screenshots a higher resolution than the first person ones and the video?
Nebbers  [author] 17 Apr, 2015 @ 8:47pm 
Either you're not waiting long enough for it to load, or the workshop was goofing up.
Jennifer Lawrence 17 Apr, 2015 @ 6:35pm 
some reason its not loading into the game
iserit 17 Apr, 2015 @ 1:24pm 
hotline miami flashback.
BlocKingSea 15 Apr, 2015 @ 6:13pm 
sooooooo GOOD XD
Red Slayer 14 Apr, 2015 @ 6:12pm 
Good
Cryodragon 14 Apr, 2015 @ 1:56pm 
I dunno, its just that most of the default L4D2 weapons and skins don't have the viewbob when reloading, and its a little strange, I always seem to notice the slightest thing :/
Nebbers  [author] 14 Apr, 2015 @ 9:01am 
What's the big deal about the view bobbing? I understand it's distracting when it's excessive, especially in the idle, walking, and firing animations, which are subtle at best in this mod, but I actually think I like it in deploy, reload, and shove animations, and it's not overly excessive in any of those animations. Quite frankly, I don't see the point in removing the camera bobbing.
Cryodragon 14 Apr, 2015 @ 8:20am 
Can you do a version without the viewbob when reloading?
Kitteh Kat 14 Apr, 2015 @ 5:41am 
NICE!
Tricky-Ticcy 13 Apr, 2015 @ 4:26pm 
Hell... yes!
CluckenDip 13 Apr, 2015 @ 3:55pm 
Oooooh yeeeaah.
Glueman 13 Apr, 2015 @ 1:59pm 
You have no idea how much better this version is..... Seriously, I love you for this.