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Difficulty hits a sweet spot in between brain racking and pathetically easy
Thanks for playing and comment.
thanks for playing, and the vertical bridge it's suposed to work as a door, so it should be used
Thanks; I usually don't make hard skill maps because I don't have them :); yes your move can be done very easy, I may need to update that, thanks.
I didn't need the bounce gel, what I did, is placed the 1st cube at the exit, and jump up off the cube to catch myself with the light bridge and went back to press the button and get the 2nd cube.
Thanks for playtesting. Why you want to do that ? (put both portals in the same panel in thaat room) ; ok I'll put an escape to the grating on the goo.
Where is the trap?
Well that's the first time I listen to that; I think you can handle it; not an hard map. And the other maps are easier than this (with no rigel name).
I've downloaded you dem file but I can't play it because F10 is not working in my in-game menu.
Thanks for playing this map; about the difficulty, ok, I'll change that to medium :), but the map is perfectly doable!
Thanks!
agrea with Requiem, it's not an 'easy' puzzle..
Thanks man!
doubt? have a demo, with request. nothing special, not any extra techniques :)
Thans for testing; ok I'll change the description :)
Thanks and I'm working on a harder version suggested by polma.
Thanks for playing and suggesting.